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Posts Made By:
herkimer
Forum:
Archive::General Support
08-02-2003, 05:15 AM
Replies:
6
EverQuest not working -- period.
Views:
5,050
Posted By
herkimer
I'm sure this isn't it, but I had this prob...
I'm sure this isn't it, but I had this prob because of antivirus software running while attempting to patch up - ...
Forum:
Archive::Development
07-30-2003, 09:30 AM
Replies:
2
DR2 compile error
Views:
2,895
Posted By
herkimer
Thanks Merth! Works like a charm - Sorry for my...
Thanks Merth! Works like a charm - Sorry for my lack of c++ know-how, but I'm learning...
Forum:
Archive::Development
07-30-2003, 09:12 AM
Replies:
2
DR2 compile error
Views:
2,895
Posted By
herkimer
DR2 compile error
I get this when compiling zone.exe
Linking...
client_process.obj : error LNK2001: unresolved external symbol "public: void __thiscall Doors::HandleClick(class Client *)"...
Forum:
Archive::Development
07-28-2003, 05:33 AM
Replies:
0
Compile error in latest CVS (zone)
Views:
3,457
Posted By
herkimer
Compile error in latest CVS (zone)
I've gotten this one before, and was able to fix by replacing "list" with "_list" - That doesn't do it this time - Any help would be appreciated!
C:\EqEmu\NewSource\zone\MobAI.cpp(1551) : error...
Forum:
Archive::Database/World Building
07-27-2003, 10:53 AM
Replies:
12
Moving NPC DB alpha2 release..is updated 7/28
Views:
4,658
Posted By
herkimer
OK tcs - I was able to get 0.50 running locally...
OK tcs - I was able to get 0.50 running locally with previous version by adding the new db fields in, so I'll prolly give this one a go as well - Just though you might have tested it
Thanks and...
Forum:
Archive::Database/World Building
07-27-2003, 09:54 AM
Replies:
12
Moving NPC DB alpha2 release..is updated 7/28
Views:
4,658
Posted By
herkimer
Just wondering if this release can be used with...
Just wondering if this release can be used with 0.5?
Forum:
Archive::Windows Servers
07-27-2003, 06:06 AM
Replies:
15
Minilogin and .5.0
Views:
7,050
Posted By
herkimer
Ignore the last post - I have it working
Ignore the last post - I have it working
Forum:
Archive::General Support
07-27-2003, 06:05 AM
Replies:
6
The bottom line
Views:
3,604
Posted By
herkimer
Never mind - I fixed it!
Never mind - I fixed it!
Forum:
Archive::General Support
07-26-2003, 08:37 AM
Replies:
6
The bottom line
Views:
3,604
Posted By
herkimer
Seems as if there's more than enough confusion -...
Seems as if there's more than enough confusion - I just compiled latest CVS, and when I try to run locally with eqlive files I get the old 1002 (wrong version) - I have lots of older backup files,...
Forum:
Archive::Windows Servers
07-25-2003, 03:57 AM
Replies:
15
Minilogin and .5.0
Views:
7,050
Posted By
herkimer
Seems as if publiclogin is no longer being made...
Seems as if publiclogin is no longer being made avilable - What exactly is minlogin looking at to detrmine version? I've tried about 6 different eqmain.dll's, and no success - Seems a shame not to...
Forum:
Archive::Windows Servers
07-24-2003, 03:24 PM
Replies:
15
Minilogin and .5.0
Views:
7,050
Posted By
herkimer
oz, your minilogin on your website didn't work...
oz, your minilogin on your website didn't work for me - I get 'Incorrect version' after tons of lines saying Lengths: 360 - sizeof(): 496
LoginServer.ini was read fine. as was Guild rankings, TCP &...
Forum:
Archive::Development
07-24-2003, 07:24 AM
Replies:
7
CVS compiled correctly, now this...
Views:
3,856
Posted By
herkimer
http://scorpius.spaceports.com/~ozme/downloads/min...
http://scorpius.spaceports.com/~ozme/downloads/minilogin/MiniLogin.exe
Forum:
Archive::Development
07-24-2003, 06:33 AM
Replies:
7
CVS compiled correctly, now this...
Views:
3,856
Posted By
herkimer
CVS compiled correctly, now this...
All the posts I have seen regarding use of the 0.50 are related to logging on and playing on eqemu servers - Is it also possible to set up a local network with this version? (I see no new minilogin,...
Forum:
Archive::Development
07-23-2003, 01:01 PM
Replies:
6
help zone compile
Views:
4,335
Posted By
herkimer
Errors in compiling .50
I get the same errors - Have fixed the .clear problems but still no clue as to how to fix the problems in MobAI.cpp (list) - Also, in emushare.dll, other posts said to add DEBUG to the c+ processor...
Forum:
Archive::Windows Servers
05-12-2003, 07:42 AM
Replies:
11
Adding forge into object table?
Views:
5,802
Posted By
herkimer
OK it works - Problem was that I was using item...
OK it works - Problem was that I was using item 17849 (Troll Forge) - Changed it to a regular forge (17809 I think) and it's fine - Sorry, and thanks for all your responses!
Forum:
Archive::Windows Servers
05-12-2003, 06:31 AM
Replies:
11
Adding forge into object table?
Views:
5,802
Posted By
herkimer
Nope - Still no worky - Tradeskill recipe entry...
Nope - Still no worky - Tradeskill recipe entry is there; Skill number is 63 (blacksmithing) right? I even did a #setskill to raise my level - No good - Any thoughts?
Forum:
Archive::Windows Servers
05-12-2003, 05:21 AM
Replies:
11
Adding forge into object table?
Views:
5,802
Posted By
herkimer
This is from cvs - I'll check the DB - It's...
This is from cvs - I'll check the DB - It's worlddata 1.1 beta 5 - When I sourced I checked through all the tabs in EQAdmin and everything looked to be in order, but I'll look again
Thanks
Forum:
Archive::Windows Servers
05-12-2003, 04:34 AM
Replies:
11
Adding forge into object table?
Views:
5,802
Posted By
herkimer
OK..The forge now appears where it should, but...
OK..The forge now appears where it should, but when I click on it, a forge icon appears on the cursor. The only way I can get the combine window to appear is to put the icon into inventory - Then...
Forum:
Archive::Windows Servers
05-12-2003, 02:33 AM
Replies:
11
Adding forge into object table?
Views:
5,802
Posted By
herkimer
Thanks, I'll try again! BTW, #fixmob is fantastic...
Thanks, I'll try again! BTW, #fixmob is fantastic - Makes it a breeze to add new models..
Forum:
Archive::Windows Servers
05-11-2003, 03:50 AM
Replies:
11
Adding forge into object table?
Views:
5,802
Posted By
herkimer
Adding forge into object table?
I'm trying to add a forge in Grobb using cvs - Added the entry into the objects table (id = 8, zone = grobb, type = 0, coords, heading, gave objectname grob1, charges = 1) - Went into game and its...
Forum:
Archive::Quests
04-30-2003, 11:42 PM
Replies:
9
question re multiple quest rewards
Views:
4,544
Posted By
herkimer
OK. The lines in question are not EVENT_SAY...
OK. The lines in question are not EVENT_SAY lines, though, They are just EVENT_ITEM lines, each fairly short (if ($item1=="1001")} summonitem("1002"), etc. so I don't think its a buffer prob - Its...
Forum:
Archive::Quests
04-29-2003, 12:11 AM
Replies:
9
question re multiple quest rewards
Views:
4,544
Posted By
herkimer
Thanks to all for your responses. Regarding the...
Thanks to all for your responses. Regarding the last, how would one know if the buffer were exceeded? As to NPC_TYPE, are you saying I should duplicate the NPC? And not to be repetitive, but anyone...
Forum:
Archive::Windows Servers
04-27-2003, 01:42 PM
Replies:
2
armor graphics not visible
Views:
2,826
Posted By
herkimer
armor graphics not visible
I am not seeing armor graphics, but I'm only wearing cloth armor at the moment - Is there a flag that needs setting in the DB? Or do I need the new textures installed...Thanks!
Forum:
Archive::Quests
04-26-2003, 04:59 AM
Replies:
9
question re multiple quest rewards
Views:
4,544
Posted By
herkimer
question re multiple quest rewards
Say I want to have the same NPC give different items for different quests. Is there a way to combine them into one .qst file? I've made one where you go and fetch 5 different items (to be turned in...
Showing results 1 to 24 of 24
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