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Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days. |

05-11-2003, 03:50 AM
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Fire Beetle
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Join Date: Apr 2003
Posts: 24
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Adding forge into object table?
I'm trying to add a forge in Grobb using cvs - Added the entry into the objects table (id = 8, zone = grobb, type = 0, coords, heading, gave objectname grob1, charges = 1) - Went into game and its not there - What am I missing?
Thanks!
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05-12-2003, 02:04 AM
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Discordant
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Join Date: Jan 2002
Location: Manteca, CA
Posts: 352
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Now I haven't played with EQEMU in a while but back in the day my friend and I thought that perhaps the forges was an invisible person since you could click on it. It was never fully tested because the code wasn't there but perhaps you have to have an NPC to go with the object.
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05-12-2003, 02:13 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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That sounds like it should be enough.
Make sure you're using the latest cvs code though, forges werent in 0.4.3.. Here's an entry in GF.
INSERT INTO object (id, zone, type, itemid, ypos, xpos, zpos, heading, objectname, charges) VALUES("1", "gfaydark", "0", "17913", "-204", "565", "157", "113", "GFay1", "1");
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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05-12-2003, 02:33 AM
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Fire Beetle
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Join Date: Apr 2003
Posts: 24
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Thanks, I'll try again! BTW, #fixmob is fantastic - Makes it a breeze to add new models..
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05-12-2003, 03:59 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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thank Elrach for that little gem 
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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05-12-2003, 04:34 AM
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Fire Beetle
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Join Date: Apr 2003
Posts: 24
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OK..The forge now appears where it should, but when I click on it, a forge icon appears on the cursor. The only way I can get the combine window to appear is to put the icon into inventory - Then when I try a combo (sharpening stone/rusty weapon) I get an error message saying tradeskill not implemented - Guess it's not working yet?
Thanks again
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05-12-2003, 04:45 AM
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Demi-God
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Join Date: Jun 2002
Posts: 1,693
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Is that for cvs or "stable"?
__________________
It's never too late to be something great.
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05-12-2003, 04:55 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Should be working... Thats the current hack, objects spawn a persitant object, it stays on the ground, but when you click on it , it spawns in your hand. You have to combine it from there (the handheld object).
Tradeskill not implemented is appearing? I would think it should be working if you have the recipe defined in your database.
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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05-12-2003, 05:21 AM
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Fire Beetle
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Join Date: Apr 2003
Posts: 24
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This is from cvs - I'll check the DB - It's worlddata 1.1 beta 5 - When I sourced I checked through all the tabs in EQAdmin and everything looked to be in order, but I'll look again
Thanks
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05-12-2003, 06:31 AM
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Fire Beetle
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Join Date: Apr 2003
Posts: 24
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Nope - Still no worky - Tradeskill recipe entry is there; Skill number is 63 (blacksmithing) right? I even did a #setskill to raise my level - No good - Any thoughts?
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05-12-2003, 07:42 AM
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Fire Beetle
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Join Date: Apr 2003
Posts: 24
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OK it works - Problem was that I was using item 17849 (Troll Forge) - Changed it to a regular forge (17809 I think) and it's fine - Sorry, and thanks for all your responses!
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05-12-2003, 09:21 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Yea, troll forge is a cultural forge, dont think those have been implemented yet as quest containers...
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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