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Posts Made By:
IANumtin
Forum:
Archive::Tools
07-11-2003, 01:30 AM
Replies:
2
OpenZone 2.2
Views:
4,730
Posted By
IANumtin
Just downloaded and tried it. Excellent work!! ...
Just downloaded and tried it. Excellent work!! The spawns are now spawning the way they should. Dragon is now "feet on the ground" instead of half buried. I've also changed the water as you...
Forum:
Archive::General Discussion
07-10-2003, 02:18 AM
Replies:
2
using old models
Views:
2,066
Posted By
IANumtin
Only load EQ Classic.
Only load EQ Classic.
Forum:
Archive::Tools
07-10-2003, 12:51 AM
Replies:
8
OpenZone 2.1
Views:
5,220
Posted By
IANumtin
One thing I've noticed is when I spawn a dragon...
One thing I've noticed is when I spawn a dragon in the EQ Arena, it spawn where it should meaning I have to look up to see its head. With Open Zone when I spawn it, it's in the ground and the head...
Forum:
Archive::Development
07-10-2003, 12:31 AM
Replies:
5
The Custom Helm Look
Views:
3,535
Posted By
IANumtin
When creating your item, what number did you use...
When creating your item, what number did you use for the material? There's different models you can use. For example, material 3 gives you plate armor look, but material 22 gives you Luclin plate...
Forum:
Quests::Q&A
07-08-2003, 11:25 PM
Replies:
41
Guide to the .qst Quest System
Views:
37,971
Posted By
IANumtin
You can write the quests using "notepad" but when...
You can write the quests using "notepad" but when you save them, change the file type to ALL and then save the file with .qst extention. It goes in your emu directory under the folder "quests" (be...
Forum:
Archive::Tools
07-08-2003, 03:40 PM
Replies:
8
OpenZone 2.1
Views:
5,220
Posted By
IANumtin
Actually, I've tried that. Only thing is, I...
Actually, I've tried that. Only thing is, I tried it with the original arena.s3d file and it spawned fine. Then I loaded in my arena.s3d and it's in the ground. One thing that came to mind, is it...
Forum:
Archive::Tools
07-08-2003, 02:49 PM
Replies:
8
OpenZone 2.1
Views:
5,220
Posted By
IANumtin
Yeah, I figured that out to. I was running out...
Yeah, I figured that out to. I was running out of memory after a certain amount of time with Open Zone. Just tried your 2.1, I like it. It not only converted the arena.scn perfectly but it only...
Forum:
Archive::Tools
07-08-2003, 12:27 PM
Replies:
8
OpenZone 2.1
Views:
5,220
Posted By
IANumtin
I'll download and give it a run as soon as it's...
I'll download and give it a run as soon as it's available. I'll let you know how it goes.
Forum:
Archive::Tools
07-07-2003, 12:21 PM
Replies:
11
OpenZone 2.0
Views:
5,693
Posted By
IANumtin
It's the same arena.scn that's already up there. ...
It's the same arena.scn that's already up there. I used the same one. Converts fine now using 1.9 but not 2.0. Also, did you update the collision tree in 2.0? If so, I tried spawning an NPC...
Forum:
Archive::Quests
07-07-2003, 11:26 AM
Replies:
5
Corpse spawns?
Views:
3,985
Posted By
IANumtin
Yes, just change the spawn rate to "0" in the...
Yes, just change the spawn rate to "0" in the Admin tool. They'll respawn right on top the corpse.
Forum:
Archive::Database/World Building
07-07-2003, 06:13 AM
Replies:
18
New Arena zone
Views:
7,148
Posted By
IANumtin
It's on the eqemu homepage. Click on "files"...
It's on the eqemu homepage. Click on "files" link to the left and download Windcatchers latest 2.0 version from sourceforge.
Forum:
Archive::Tools
07-06-2003, 07:10 PM
Replies:
11
OpenZone 2.0
Views:
5,693
Posted By
IANumtin
Just downloaded 2.0 but I seem to be having some...
Just downloaded 2.0 but I seem to be having some problems. I opened up the arena.scn I created and tried to convert to .s3d. Everything worked ok but when I entered the zone, it seemed to have cut...
Forum:
Archive::Tools
07-06-2003, 06:32 PM
Replies:
11
OpenZone 2.0
Views:
5,693
Posted By
IANumtin
I've been camping this weekend so sorry for the...
I've been camping this weekend so sorry for the late reply....
Nice work Wind :lol:
Forum:
Archive::Tools
07-01-2003, 08:57 PM
Replies:
0
New Heightmaps for Open Zone 1.9
Views:
2,790
Posted By
IANumtin
New Heightmaps for Open Zone 1.9
I've created some new heightmaps for everyone to use. You can get them here:
ftp://ftp.eqemupvp.com/textures/misc/heightmaps.zip
Also I have updated the textures. These include all of my...
Forum:
Archive::Tools
07-01-2003, 08:41 PM
Replies:
16
OpenZone 1.9
Views:
8,223
Posted By
IANumtin
Only one body of water and it's set at level "0"....
Only one body of water and it's set at level "0". No other changes as I mentioned before. It's doing this no matter what .scn I use, including the arena.scn I created and successfully exported to...
Forum:
Archive::General Discussion
07-01-2003, 08:29 PM
Replies:
9
Right spawn right zone
Views:
2,156
Posted By
IANumtin
I have yet to see one either, it's been talked...
I have yet to see one either, it's been talked about though. I think anyone running a server would benefit from a list like that. It would take ages to create one though.
Forum:
Archive::Tools
07-01-2003, 12:55 PM
Replies:
16
OpenZone 1.9
Views:
8,223
Posted By
IANumtin
Windcatcher, I keep getting an error whenever I...
Windcatcher, I keep getting an error whenever I export to an .s3d file from any .scn file, doesn't matter which one.
error: List index out of bounds (-31898)
It comes at the very beginning of...
Forum:
Archive::Quests
06-30-2003, 10:37 PM
Replies:
11
Help with multiple item turnins / triggered spawn
Views:
5,840
Posted By
IANumtin
Actually Bigpull, I did try it starting with...
Actually Bigpull, I did try it starting with $item0 and it kept giving me an unknown item error (or something like that, it's been a while). Could be that they fixed it in 4.4 I wrote that quest...
Forum:
Archive::Quests
06-30-2003, 10:33 PM
Replies:
4
Need help with this code
Views:
4,305
Posted By
IANumtin
Oh, it's out there. Where do you think I got it ...
Oh, it's out there. Where do you think I got it :D
Forum:
Archive::Bugs
06-30-2003, 10:28 PM
Replies:
10
poofing GM items
Views:
3,660
Posted By
IANumtin
I think you're missing the point. What Bigpull...
I think you're missing the point. What Bigpull was trying to say is any item flagged for a GM isn't suppose to be used by regular players, hence the GM flag. If an item is in fact flagged only for...
Forum:
Archive::General Discussion
06-30-2003, 10:19 PM
Replies:
14
Soulbinders Released: Updated 1/1/03
Views:
3,159
Posted By
IANumtin
Ummm......it was him..... *points to...
Ummm......it was him.....
*points to cannonalldex*
Forum:
Archive::General Discussion
06-30-2003, 02:09 PM
Replies:
14
Soulbinders Released: Updated 1/1/03
Views:
3,159
Posted By
IANumtin
Depending on what zone you're in, the file that...
Depending on what zone you're in, the file that would trigger the NPC is saved exactly as the NPC number. For instance, if a soulbinder in East Freeport has an NPC number of 5554 then the quest...
Forum:
Archive::Quests
06-30-2003, 12:37 PM
Replies:
11
Help with multiple item turnins / triggered spawn
Views:
5,840
Posted By
IANumtin
$item1, $item2, etc is just a way of telling the...
$item1, $item2, etc is just a way of telling the quest npc to look for x amount of items. the "="1001" after is the item it looks for.
Here's an example. It's one I wrote a while ago.
...
Forum:
Archive::Database/World Building
06-30-2003, 12:28 PM
Replies:
3
which programs can be used
Views:
3,029
Posted By
IANumtin
Yep, Open Zone 1.9 is a blast to use once you get...
Yep, Open Zone 1.9 is a blast to use once you get the hang of it. I've created one zone which you can get here:
ftp://ftp.eqemupvp.com/textures/zone/arena/arena_s3d.zip
Just make sure you...
Forum:
Archive::General Discussion
06-30-2003, 12:14 PM
Replies:
11
In-game message boards
Views:
2,955
Posted By
IANumtin
Check the doors entries on your EQ Admin tool. I...
Check the doors entries on your EQ Admin tool. I remember seeing a BBB entry in there. It might be for the boards. Not sure if it's working though.
Showing results 1 to 25 of 121
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