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Posts Made By:
Wynsom
Forum:
Archive::Database/World Building
12-12-2002, 04:59 PM
Replies:
33
Classic EQ Project
Views:
13,934
Posted By
Wynsom
Good idea Slayer- thanks!
Good idea Slayer- thanks!
Forum:
Archive::Database/World Building
12-12-2002, 05:58 AM
Replies:
33
Classic EQ Project
Views:
13,934
Posted By
Wynsom
I just wanted to see if it had anything useful at...
I just wanted to see if it had anything useful at all but from the sounds of it, i dont think it will offer much. I am looking for old spawn info from splitpaw way back from release. I figured maybe...
Forum:
Archive::Database/World Building
12-12-2002, 05:56 AM
Replies:
2
Wondering about quests.
Views:
2,954
Posted By
Wynsom
Yes there was code made to handle multiple turn...
Yes there was code made to handle multiple turn ins, spawns and faction checks. It was in this forum a few months back but you need to insert it yourself by hand and recompile. I believe it was...
Forum:
Archive::Database/World Building
12-11-2002, 08:36 PM
Replies:
3
Question on .qst file format - has it changed?
Views:
3,713
Posted By
Wynsom
Quest scripts seem to be working fine for me....
Quest scripts seem to be working fine for me. Just tried a bunch of old ones up the other day.
Forum:
Archive::Windows Servers
12-07-2002, 04:13 AM
Replies:
23
0.4.0 Bugs!
Views:
9,374
Posted By
Wynsom
Zoneservers won't go to sleep for me. They just...
Zoneservers won't go to sleep for me. They just sit there and hang saying 'done.' They also seem to be taxing the hell out of the processor like they are stuck in a loop but they aren't crashing.
Forum:
Archive::Development
11-25-2002, 06:33 AM
Replies:
1
Priest of Discord
Views:
2,864
Posted By
Wynsom
change his texture in spawn2 to 11 for his robe....
change his texture in spawn2 to 11 for his robe. Can't do anything about the staff or face for now as those arent in yet.
Forum:
Archive::Database/World Building
11-20-2002, 11:45 AM
Replies:
2
Database Editing Questions / nice program found
Views:
4,593
Posted By
Wynsom
I should write a big FAQ on this sorta thing...
I should write a big FAQ on this sorta thing since I've gotten it down to a science. Now I made a software tool that does all the below in 10 seconds but until I release it, you'll have to do what I...
Forum:
Archive::Database/World Building
11-19-2002, 04:32 PM
Replies:
33
Classic EQ Project
Views:
13,934
Posted By
Wynsom
i was actually looking for the terrible strategy...
i was actually looking for the terrible strategy guide that came out when the game was first released. I know it dosnt have much but it would be still interesting to see. It might have some locations...
Forum:
Archive::Development
11-19-2002, 06:51 AM
Replies:
0
Player Corpses?
Views:
2,412
Posted By
Wynsom
Player Corpses?
Hey I remember awhile back they had corpses working. Was this disabled in source? Its something id like to turn back on.
Forum:
Archive::Database/World Building
11-18-2002, 12:15 PM
Replies:
33
Classic EQ Project
Views:
13,934
Posted By
Wynsom
Drakyth, check your PMs. I guess ill post a...
Drakyth, check your PMs.
I guess ill post a few more small issues ive ran into that keep this from looking like EQ live.
1) Faces - All faces are correct in the db but they show up as default...
Forum:
Archive::Database/World Building
11-18-2002, 08:00 AM
Replies:
19
Changing Zone Point Q?
Views:
6,858
Posted By
Wynsom
The eqAdmin tool is not setup for how eq handles...
The eqAdmin tool is not setup for how eq handles the target locs. The target XYZ should be entered as YXZ. Almost all of the locs are broken because of that in the current db. I have fixed alot of...
Forum:
Archive::Database/World Building
11-18-2002, 07:51 AM
Replies:
33
Classic EQ Project
Views:
13,934
Posted By
Wynsom
Theres a thread on here somewhere that kathgar i...
Theres a thread on here somewhere that kathgar i think made that includes code to expand the quest commands to accept multiple turn ins, faction checks, npc spawns, and more. Good stuff to have for...
Forum:
Archive::Database/World Building
11-17-2002, 10:37 PM
Replies:
33
Classic EQ Project
Views:
13,934
Posted By
Wynsom
im alive
Hey I havent read this thread in awhile, I was not aware you made the site. It looks great, i like the format alot. You can keep updating and stuff, i updated the tripod site about 4 days ago....
Forum:
Archive::Development
11-14-2002, 12:19 PM
Replies:
0
NPC Helpers
Views:
2,495
Posted By
Wynsom
NPC Helpers
Ive noticed the helper faction is kinda primitive. I put a newbie area in freeport, and all monsters help eachother no matter what race they are. I even tested the guards by training a fire beetle to...
Forum:
Archive::Database/World Building
11-07-2002, 07:00 PM
Replies:
15
Project New Zone
Views:
6,221
Posted By
Wynsom
They use a plug-in for 3d Studio Max called...
They use a plug-in for 3d Studio Max called 'Real3d' or something for zone layout. Ive tried to get ahold of it a couple years back when I first learned of it but its hard to find. Somebody out there...
Forum:
Archive::Tools
11-04-2002, 07:11 AM
Replies:
2
Connecting to EQ Admin remotely?
Views:
3,777
Posted By
Wynsom
Connecting to EQ Admin remotely?
I want to work on my db away from home, simply entering my ip and opening my port at home hasn't worked, nor has granting permissions within mysql. So is this possible at all?
Thanks
Forum:
Archive::Development
10-30-2002, 06:34 AM
Replies:
7
#logspawn - near complete, need help
Views:
3,257
Posted By
Wynsom
I've advertised for help in the WorldBuilding...
I've advertised for help in the WorldBuilding forum under the EQ Classic Project post. So far I got one person helping but I will need more than that. I'm mainly just looking for people who have time...
Forum:
Archive::Development
10-30-2002, 06:29 AM
Replies:
5
Zone Crash When Mob Slain...
Views:
3,375
Posted By
Wynsom
Well its still happening with 3.11, even in zones...
Well its still happening with 3.11, even in zones that i havent even touched. I can only guess EQAdmin might have corrupted the db somehow as it has done in other ways in the past. I need to get time...
Forum:
Archive::Development
10-29-2002, 07:20 AM
Replies:
7
#logspawn - near complete, need help
Views:
3,257
Posted By
Wynsom
Well, I am building a new db from scratch for my...
Well, I am building a new db from scratch for my EQ Classic project. Considering 80% of the db is kunark+ material that I am throwing away, and the fact that there are so many junk spawns, i found it...
Forum:
Archive::Development
10-28-2002, 05:52 PM
Replies:
7
#logspawn - near complete, need help
Views:
3,257
Posted By
Wynsom
#logspawn - near complete, need help
I made a function called #logspawn that takes NPC data and writes it to a file. I want to use this to help create SQL files from inside the emulator to save work from recreating already correct npcs...
Forum:
Archive::Development
10-28-2002, 12:21 PM
Replies:
5
Zone Crash When Mob Slain...
Views:
3,375
Posted By
Wynsom
Last attempt for a bump. Still having this...
Last attempt for a bump. Still having this problem.
Forum:
Archive::Development
10-23-2002, 01:02 PM
Replies:
0
Spawn Paramaters
Views:
2,464
Posted By
Wynsom
Spawn Paramaters
Im trying to write a few functions to let players log spawns they make in eqemu to a text file where they are already in the format to be sourced to the db. The only thing stopping is just figuring...
Forum:
Archive::Development
10-23-2002, 12:27 PM
Replies:
1
#setmyskills
Views:
2,918
Posted By
Wynsom
#setmyskills
I made a simple new function from another one for skills. Rather than using #setskill and #setskillall, this function requires no paramaters and will set the skills of a player to 10x their level...
Forum:
Archive::Development
10-23-2002, 12:21 PM
Replies:
5
Zone Crash When Mob Slain...
Views:
3,375
Posted By
Wynsom
No bites? Maybe someone knows what the error...
No bites? Maybe someone knows what the error codes stand for or where i might be able to find out what they stand for?
Thanks
Forum:
Archive::Development
10-19-2002, 06:18 PM
Replies:
5
Zone Crash When Mob Slain...
Views:
3,375
Posted By
Wynsom
Zone Crash When Mob Slain...
Ok, i made a simple program to populate outdoor zones for me where you would ordinarlly find roamers. You specify an area, zone, spawn group, spawn time and amount of spawns and it makes random...
Showing results 1 to 25 of 36
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