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Forum: Archive::Bugs 02-22-2002, 03:54 PM
Replies: 1
Views: 3,472
Posted By Nefarious
difficult

This would be a little difficult with the code we have right now... putting it into groups and spawn entries and stuff

Also it wouldn't work right because you would end up making a different NPC...
Forum: Archive::Development 02-22-2002, 03:47 PM
Replies: 4
Views: 4,144
Posted By Nefarious
Looks good, but....

Your code looks good, but we already put forage in =(

it should be in next version along with most of the other skills that aren't in yet....
Forum: Archive::Development 01-30-2002, 06:52 AM
Replies: 7
Views: 5,731
Posted By Nefarious
nice foley =) now.. to see if it works... =p

nice foley =)

now.. to see if it works... =p
Forum: Archive::Development 01-28-2002, 07:58 AM
Replies: 14
Views: 5,568
Posted By Nefarious
If your talking about different races starting in...

If your talking about different races starting in defferent zones, you can already do that.

In the variables add on with the race number and then type zone

ie: 1zone

then in the value put...
Forum: Archive::Development 01-26-2002, 12:01 PM
Replies: 2
Views: 4,499
Posted By Nefarious
good job cody =p sorry i couldn't help more ;)

good job cody =p sorry i couldn't help more ;)
Forum: Archive::Windows Servers 01-26-2002, 02:18 AM
Replies: 2
Views: 4,134
Posted By Nefarious
I used to get this a lot. What you need to do is...

I used to get this a lot. What you need to do is go into the eq database, and delete every thing in the authentication table. Not the table itself though.

This should fix all the problems :D
Forum: Archive::Windows Servers 01-26-2002, 02:12 AM
Replies: 7
Views: 5,476
Posted By Nefarious
do you have direct x 8 installed?

do you have direct x 8 installed?
Forum: Archive::Development 01-20-2002, 02:04 PM
Replies: 2
Views: 4,753
Posted By Nefarious
Very usefull- Do you knwo where we can...

Very usefull-

Do you knwo where we can download the 3D maps?
Forum: Archive::Development 01-20-2002, 10:47 AM
Replies: 3
Views: 4,162
Posted By Nefarious
Not the Cardinal, and i posted before 1.9 came...

Not the Cardinal, and i posted before 1.9 came out :)
Forum: Archive::Bugs 01-20-2002, 10:03 AM
Replies: 5
Views: 5,413
Posted By Nefarious
Almost every spell is working in 2.0 Not...

Almost every spell is working in 2.0

Not sure bout other things though
Forum: Archive::Windows Servers 01-20-2002, 01:19 AM
Replies: 5
Views: 5,248
Posted By Nefarious
Did you replace the eqgame.exe with ours? ...

Did you replace the eqgame.exe with ours?

I'm not sure where it is up since tux's site went down, but i'll try to get it onto SF soon.
Forum: Archive::Tutorials/Howto's 01-20-2002, 01:17 AM
Replies: 3
Views: 20,510
Posted By Nefarious
By my understandings, SOL should be supported...

By my understandings, SOL should be supported fairly soon
Forum: Archive::Windows Servers 01-20-2002, 01:16 AM
Replies: 2
Views: 4,175
Posted By Nefarious
Wel, first off, are you using Windctahcers Admin...

Wel, first off, are you using Windctahcers Admin tool (the latest version)

If your not, that could be your problem =p

---------------------------------------------------

If you are...

Are...
Forum: Archive::Development 01-19-2002, 02:29 PM
Replies: 3
Views: 4,098
Posted By Nefarious
I'll try and get the size working, i don't think...

I'll try and get the size working, i don't think it should be to hard....

As for the spawning at 0,0,0...
Usually this isn't defined when you make a chara, you spawn at the zones safe point.
...
Forum: Archive::Screenshots 01-16-2002, 08:40 AM
Replies: 5
Views: 6,920
Posted By Nefarious
Epics

I didn't know a wood elf could use soem of these weps =p


Nefarious's Ghetto Screne Page (http://www.geocities.com/nefariousss/)
Forum: Archive::Development 01-16-2002, 07:25 AM
Replies: 3
Views: 4,098
Posted By Nefarious
What is to come

I'm am working on some code so that spawns form the DB can have a definable heading so they are not all looking at 0 or North.

And i'll try to do anyhting anyone wants me to do :)

Just send me...
Forum: Archive::Development 01-16-2002, 07:23 AM
Replies: 1
Views: 4,252
Posted By Nefarious
New Commands #2 <Spawn code variation>

I added some code so that when you spawn something using #spawn it will tell you the x, y, z, and the heading of the spawn


Code:

else if (strcasecmp(sep.arg[0], "#spawn") == 0 &amp;&amp; (admin >=...
Forum: Archive::Development 01-16-2002, 07:21 AM
Replies: 3
Views: 4,162
Posted By Nefarious
New Commands #1 <The Heading Command>

These are some commands i have made:

#heading

Description: Gives the user a feedback with they're heading in a number format and the cardinal direction.

Code:

else if...
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