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Posts Made By:
Nefarious
Forum:
Archive::Bugs
02-22-2002, 03:54 PM
Replies:
1
#spawnstay
Views:
3,472
Posted By
Nefarious
difficult
This would be a little difficult with the code we have right now... putting it into groups and spawn entries and stuff
Also it wouldn't work right because you would end up making a different NPC...
Forum:
Archive::Development
02-22-2002, 03:47 PM
Replies:
4
Forage Code v.1
Views:
4,144
Posted By
Nefarious
Looks good, but....
Your code looks good, but we already put forage in =(
it should be in next version along with most of the other skills that aren't in yet....
Forum:
Archive::Development
01-30-2002, 06:52 AM
Replies:
7
Knock knock
Views:
5,731
Posted By
Nefarious
nice foley =) now.. to see if it works... =p
nice foley =)
now.. to see if it works... =p
Forum:
Archive::Development
01-28-2002, 07:58 AM
Replies:
14
bind place/db code
Views:
5,568
Posted By
Nefarious
If your talking about different races starting in...
If your talking about different races starting in defferent zones, you can already do that.
In the variables add on with the race number and then type zone
ie: 1zone
then in the value put...
Forum:
Archive::Development
01-26-2002, 12:01 PM
Replies:
2
My Max Level Code
Views:
4,499
Posted By
Nefarious
good job cody =p sorry i couldn't help more ;)
good job cody =p sorry i couldn't help more ;)
Forum:
Archive::Windows Servers
01-26-2002, 02:18 AM
Replies:
2
Looking for assistance....
Views:
4,134
Posted By
Nefarious
I used to get this a lot. What you need to do is...
I used to get this a lot. What you need to do is go into the eq database, and delete every thing in the authentication table. Not the table itself though.
This should fix all the problems :D
Forum:
Archive::Windows Servers
01-26-2002, 02:12 AM
Replies:
7
DX8 broblem, im guessing?
Views:
5,476
Posted By
Nefarious
do you have direct x 8 installed?
do you have direct x 8 installed?
Forum:
Archive::Development
01-20-2002, 02:04 PM
Replies:
2
status of the build
Views:
4,753
Posted By
Nefarious
Very usefull- Do you knwo where we can...
Very usefull-
Do you knwo where we can download the 3D maps?
Forum:
Archive::Development
01-20-2002, 10:47 AM
Replies:
3
New Commands #1 <The Heading Command>
Views:
4,162
Posted By
Nefarious
Not the Cardinal, and i posted before 1.9 came...
Not the Cardinal, and i posted before 1.9 came out :)
Forum:
Archive::Bugs
01-20-2002, 10:03 AM
Replies:
5
Discipline Combat Code/Minor buffs.
Views:
5,413
Posted By
Nefarious
Almost every spell is working in 2.0 Not...
Almost every spell is working in 2.0
Not sure bout other things though
Forum:
Archive::Windows Servers
01-20-2002, 01:19 AM
Replies:
5
eqmain.dll problem
Views:
5,248
Posted By
Nefarious
Did you replace the eqgame.exe with ours? ...
Did you replace the eqgame.exe with ours?
I'm not sure where it is up since tux's site went down, but i'll try to get it onto SF soon.
Forum:
Archive::Tutorials/Howto's
01-20-2002, 01:17 AM
Replies:
3
Client Installation Guide
Views:
20,510
Posted By
Nefarious
By my understandings, SOL should be supported...
By my understandings, SOL should be supported fairly soon
Forum:
Archive::Windows Servers
01-20-2002, 01:16 AM
Replies:
2
Spawning Problems
Views:
4,175
Posted By
Nefarious
Wel, first off, are you using Windctahcers Admin...
Wel, first off, are you using Windctahcers Admin tool (the latest version)
If your not, that could be your problem =p
---------------------------------------------------
If you are...
Are...
Forum:
Archive::Development
01-19-2002, 02:29 PM
Replies:
3
What is to come
Views:
4,098
Posted By
Nefarious
I'll try and get the size working, i don't think...
I'll try and get the size working, i don't think it should be to hard....
As for the spawning at 0,0,0...
Usually this isn't defined when you make a chara, you spawn at the zones safe point.
...
Forum:
Archive::Screenshots
01-16-2002, 08:40 AM
Replies:
5
Epics
Views:
6,920
Posted By
Nefarious
Epics
I didn't know a wood elf could use soem of these weps =p
Nefarious's Ghetto Screne Page (http://www.geocities.com/nefariousss/)
Forum:
Archive::Development
01-16-2002, 07:25 AM
Replies:
3
What is to come
Views:
4,098
Posted By
Nefarious
What is to come
I'm am working on some code so that spawns form the DB can have a definable heading so they are not all looking at 0 or North.
And i'll try to do anyhting anyone wants me to do :)
Just send me...
Forum:
Archive::Development
01-16-2002, 07:23 AM
Replies:
1
New Commands #2 <Spawn code variation>
Views:
4,252
Posted By
Nefarious
New Commands #2 <Spawn code variation>
I added some code so that when you spawn something using #spawn it will tell you the x, y, z, and the heading of the spawn
Code:
else if (strcasecmp(sep.arg[0], "#spawn") == 0 && (admin >=...
Forum:
Archive::Development
01-16-2002, 07:21 AM
Replies:
3
New Commands #1 <The Heading Command>
Views:
4,162
Posted By
Nefarious
New Commands #1 <The Heading Command>
These are some commands i have made:
#heading
Description: Gives the user a feedback with they're heading in a number format and the cardinal direction.
Code:
else if...
Showing results 1 to 18 of 18
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