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Search: Posts Made By: killspree
Forum: Archive::Tools 07-30-2004, 08:07 AM
Replies: 24
Views: 19,569
Posted By killspree
Dungeon Builder and Openzone put to work!

So last night and this morning I started tinkering with a dungeon and now(other than objects and a few tweaks), I'm just about done with it. I decided I'd show off some screenshots and show how...
Forum: Archive::Tools 07-29-2004, 06:11 PM
Replies: 7
Views: 8,808
Posted By killspree
Been playing around with this for 3+ hours now...

Been playing around with this for 3+ hours now working on a few dungeons. One request that I have which would be cool is the option to set corridor and room textures seperately in the "Set all...
Forum: Archive::Tools 07-29-2004, 02:03 PM
Replies: 7
Views: 8,808
Posted By killspree
Got it to work, had to scrap the dungeon and...

Got it to work, had to scrap the dungeon and remake it but it works now. Really nice tool so far, keep up the good work!
Forum: Archive::Tools 07-29-2004, 01:07 PM
Replies: 7
Views: 8,808
Posted By killspree
Hmm...still getting the out of memory error, this...

Hmm...still getting the out of memory error, this time it occurs about halfway through loading it into opengl.
Forum: Archive::Tools 07-29-2004, 09:02 AM
Replies: 5
Views: 8,658
Posted By killspree
Getting an error when trying to export to s3d...

Getting an error when trying to export to s3d that says "out of memory".
Forum: Archive::Database/World Building 07-29-2004, 09:01 AM
Replies: 2
Views: 6,098
Posted By killspree
Yeah, I actually found them a few minutes after...

Yeah, I actually found them a few minutes after posting this. Forgot to check in the code to see if they were commented.
Forum: Archive::Database/World Building 07-29-2004, 07:31 AM
Replies: 2
Views: 6,098
Posted By killspree
Hmm...mob wander types...

Anyone have a list of the wander types available for pathing? I've searched and can't seem to find the guide wiz wrote when he implemented wandering. Any help is appreciated, thanks!
Forum: Archive::General Discussion 07-26-2004, 12:53 AM
Replies: 3
Views: 3,692
Posted By killspree
In the past, unless it had been a really long...

In the past, unless it had been a really long time between releases, the EQEMu was just brought up to a working live state prior to releasing, even if multiple live patches had taken place in that...
Forum: Archive::Development 07-25-2004, 11:08 PM
Replies: 17
Views: 19,556
Posted By killspree
No no, you're misunderstanding. My fix is to...

No no, you're misunderstanding. My fix is to actually get minhit working correctly, it doesn't deal with ac at all other than the fact that it doesn't work like it's supposed to.

The suggestion of...
Forum: Archive::Development 07-25-2004, 08:08 AM
Replies: 17
Views: 19,556
Posted By killspree
Rewriting the damage code would bring about a...

Rewriting the damage code would bring about a whole extra project of redoing the database and adding new fields, so it's probably too much for something that's currently minor in the bigger scheme of...
Forum: Archive::Development 07-24-2004, 08:15 PM
Replies: 17
Views: 19,556
Posted By killspree
A bump to a very old post, I know, but I've been...

A bump to a very old post, I know, but I've been away for a long time due to many reasons and figured I'd update folks with the minhit not working that I found.

It's because AvoidDamage in...
Forum: Archive::General Discussion 07-24-2004, 07:42 PM
Replies: 1
Views: 3,069
Posted By killspree
Instancing...anyone tried yet?

I've been away for a while due to several computer issues, and was wondering if anyone had tried to get instancing working with EQEMu?
Forum: Archive::General Discussion 07-21-2004, 04:07 PM
Replies: 4
Views: 3,667
Posted By killspree
That's the formula that is used last time I...

That's the formula that is used last time I looked at it in the code.
Forum: Archive::Development 07-19-2004, 12:48 PM
Replies: 4
Views: 10,260
Posted By killspree
Well that's definitely a good thing to hear. I...

Well that's definitely a good thing to hear. I know lots of folks had problems a long while ago with mobs not AEing properly. Nice to see it's been fixed. ;)
Forum: Archive::Development 07-18-2004, 11:47 PM
Replies: 4
Views: 10,260
Posted By killspree
This doesn't really fix the underlying problem,...

This doesn't really fix the underlying problem, but it's a good workaround. I think the code should be modified to use the AE Range field in spells_us.txt for pbae, as that's the value that...
Forum: Archive::General Discussion 07-18-2004, 11:28 PM
Replies: 44
Views: 19,675
Posted By killspree
I'm not sure I understand how this really hurts?...

I'm not sure I understand how this really hurts? Logging in before patching shouldn't hurt as long as the patch server is in eqhost too, shouldn't it?
Forum: Archive::Tools 06-14-2004, 11:16 AM
Replies: 13
Views: 12,153
Posted By killspree
Means your item database isn't updated.

Means your item database isn't updated.
Forum: Archive::General Discussion 05-21-2004, 02:04 PM
Replies: 24
Views: 11,513
Posted By killspree
Please use commas, I've skipped over your posts...

Please use commas, I've skipped over your posts because it's hard to make out anything about your issue.
Forum: Archive::General Discussion 05-21-2004, 12:38 PM
Replies: 43
Views: 20,296
Posted By killspree
I'd just like to make it clear that my post was...

I'd just like to make it clear that my post was in no means an attack on the quality of server Lucid Visions is running. I just simply had to defend the great project EQEMU is, because it's...
Forum: Archive::General Discussion 05-18-2004, 07:07 PM
Replies: 43
Views: 20,296
Posted By killspree
Have you ever realized EQEMU works far better and...

Have you ever realized EQEMU works far better and has far more features than Hackersquest, and hasn't been around as long? So really, who is the newb?
Forum: Archive::General Discussion 05-15-2004, 08:16 AM
Replies: 4
Views: 3,461
Posted By killspree
Can edit it in wordpad as well. Just not notepad.

Can edit it in wordpad as well. Just not notepad.
Forum: Archive::General Discussion 05-14-2004, 02:50 AM
Replies: 3
Views: 3,660
Posted By killspree
Thanks for the replies, PM me if you can...

Thanks for the replies,

PM me if you can please.
Forum: Archive::General Discussion 05-12-2004, 04:56 PM
Replies: 3
Views: 3,660
Posted By killspree
Looking for quest writers

Hi,

I'm seeking one or two quest writers for my seemingly neverending project to assist in the creation of a compelling storyline driven quest set.

To answer a few questions right away, I am...
Forum: Archive::Tutorials/Howto's 05-12-2004, 04:48 PM
Replies: 10
Views: 12,308
Posted By killspree
What about spells and abilities for those new...

What about spells and abilities for those new levels and balancing?!
Forum: Archive::Bugs 05-12-2004, 04:31 PM
Replies: 1
Views: 6,641
Posted By killspree
Err, it doesn't work on rez spells as well? May...

Err, it doesn't work on rez spells as well? May need to just disable corpses until it's fixed.
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