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Showing results 251 to 275 of 500
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Posts Made By:
killspree
Forum:
Archive::Tools
07-30-2004, 08:07 AM
Replies:
24
Dungeon Builder and Openzone put to work!
Views:
19,569
Posted By
killspree
Dungeon Builder and Openzone put to work!
So last night and this morning I started tinkering with a dungeon and now(other than objects and a few tweaks), I'm just about done with it. I decided I'd show off some screenshots and show how...
Forum:
Archive::Tools
07-29-2004, 06:11 PM
Replies:
7
Dungeon Builder 1.2
Views:
8,808
Posted By
killspree
Been playing around with this for 3+ hours now...
Been playing around with this for 3+ hours now working on a few dungeons. One request that I have which would be cool is the option to set corridor and room textures seperately in the "Set all...
Forum:
Archive::Tools
07-29-2004, 02:03 PM
Replies:
7
Dungeon Builder 1.2
Views:
8,808
Posted By
killspree
Got it to work, had to scrap the dungeon and...
Got it to work, had to scrap the dungeon and remake it but it works now. Really nice tool so far, keep up the good work!
Forum:
Archive::Tools
07-29-2004, 01:07 PM
Replies:
7
Dungeon Builder 1.2
Views:
8,808
Posted By
killspree
Hmm...still getting the out of memory error, this...
Hmm...still getting the out of memory error, this time it occurs about halfway through loading it into opengl.
Forum:
Archive::Tools
07-29-2004, 09:02 AM
Replies:
5
Dungeon Builder 1.1
Views:
8,658
Posted By
killspree
Getting an error when trying to export to s3d...
Getting an error when trying to export to s3d that says "out of memory".
Forum:
Archive::Database/World Building
07-29-2004, 09:01 AM
Replies:
2
Hmm...mob wander types...
Views:
6,098
Posted By
killspree
Yeah, I actually found them a few minutes after...
Yeah, I actually found them a few minutes after posting this. Forgot to check in the code to see if they were commented.
Forum:
Archive::Database/World Building
07-29-2004, 07:31 AM
Replies:
2
Hmm...mob wander types...
Views:
6,098
Posted By
killspree
Hmm...mob wander types...
Anyone have a list of the wander types available for pathing? I've searched and can't seem to find the guide wiz wrote when he implemented wandering. Any help is appreciated, thanks!
Forum:
Archive::General Discussion
07-26-2004, 12:53 AM
Replies:
3
If eqlive Came out with a new(er) patch before new realease
Views:
3,692
Posted By
killspree
In the past, unless it had been a really long...
In the past, unless it had been a really long time between releases, the EQEMu was just brought up to a working live state prior to releasing, even if multiple live patches had taken place in that...
Forum:
Archive::Development
07-25-2004, 11:08 PM
Replies:
17
Thoughts on Armor Class
Views:
19,556
Posted By
killspree
No no, you're misunderstanding. My fix is to...
No no, you're misunderstanding. My fix is to actually get minhit working correctly, it doesn't deal with ac at all other than the fact that it doesn't work like it's supposed to.
The suggestion of...
Forum:
Archive::Development
07-25-2004, 08:08 AM
Replies:
17
Thoughts on Armor Class
Views:
19,556
Posted By
killspree
Rewriting the damage code would bring about a...
Rewriting the damage code would bring about a whole extra project of redoing the database and adding new fields, so it's probably too much for something that's currently minor in the bigger scheme of...
Forum:
Archive::Development
07-24-2004, 08:15 PM
Replies:
17
Thoughts on Armor Class
Views:
19,556
Posted By
killspree
A bump to a very old post, I know, but I've been...
A bump to a very old post, I know, but I've been away for a long time due to many reasons and figured I'd update folks with the minhit not working that I found.
It's because AvoidDamage in...
Forum:
Archive::General Discussion
07-24-2004, 07:42 PM
Replies:
1
Instancing...anyone tried yet?
Views:
3,069
Posted By
killspree
Instancing...anyone tried yet?
I've been away for a while due to several computer issues, and was wondering if anyone had tried to get instancing working with EQEMu?
Forum:
Archive::General Discussion
07-21-2004, 04:07 PM
Replies:
4
max hp calculation
Views:
3,667
Posted By
killspree
That's the formula that is used last time I...
That's the formula that is used last time I looked at it in the code.
Forum:
Archive::Development
07-19-2004, 12:48 PM
Replies:
4
PBAE and distance checks
Views:
10,260
Posted By
killspree
Well that's definitely a good thing to hear. I...
Well that's definitely a good thing to hear. I know lots of folks had problems a long while ago with mobs not AEing properly. Nice to see it's been fixed. ;)
Forum:
Archive::Development
07-18-2004, 11:47 PM
Replies:
4
PBAE and distance checks
Views:
10,260
Posted By
killspree
This doesn't really fix the underlying problem,...
This doesn't really fix the underlying problem, but it's a good workaround. I think the code should be modified to use the AE Range field in spells_us.txt for pbae, as that's the value that...
Forum:
Archive::General Discussion
07-18-2004, 11:28 PM
Replies:
44
EQLive testing new login 7/16
Views:
19,675
Posted By
killspree
I'm not sure I understand how this really hurts?...
I'm not sure I understand how this really hurts? Logging in before patching shouldn't hurt as long as the patch server is in eqhost too, shouldn't it?
Forum:
Archive::Tools
06-14-2004, 11:16 AM
Replies:
13
item editor creating new item
Views:
12,153
Posted By
killspree
Means your item database isn't updated.
Means your item database isn't updated.
Forum:
Archive::General Discussion
05-21-2004, 02:04 PM
Replies:
24
Server Hacker Alert
Views:
11,513
Posted By
killspree
Please use commas, I've skipped over your posts...
Please use commas, I've skipped over your posts because it's hard to make out anything about your issue.
Forum:
Archive::General Discussion
05-21-2004, 12:38 PM
Replies:
43
Lucid Zek server ... not by SOE and not EQemu?
Views:
20,296
Posted By
killspree
I'd just like to make it clear that my post was...
I'd just like to make it clear that my post was in no means an attack on the quality of server Lucid Visions is running. I just simply had to defend the great project EQEMU is, because it's...
Forum:
Archive::General Discussion
05-18-2004, 07:07 PM
Replies:
43
Lucid Zek server ... not by SOE and not EQemu?
Views:
20,296
Posted By
killspree
Have you ever realized EQEMU works far better and...
Have you ever realized EQEMU works far better and has far more features than Hackersquest, and hasn't been around as long? So really, who is the newb?
Forum:
Archive::General Discussion
05-15-2004, 08:16 AM
Replies:
4
How to change zone name ?
Views:
3,461
Posted By
killspree
Can edit it in wordpad as well. Just not notepad.
Can edit it in wordpad as well. Just not notepad.
Forum:
Archive::General Discussion
05-14-2004, 02:50 AM
Replies:
3
Looking for quest writers
Views:
3,660
Posted By
killspree
Thanks for the replies, PM me if you can...
Thanks for the replies,
PM me if you can please.
Forum:
Archive::General Discussion
05-12-2004, 04:56 PM
Replies:
3
Looking for quest writers
Views:
3,660
Posted By
killspree
Looking for quest writers
Hi,
I'm seeking one or two quest writers for my seemingly neverending project to assist in the creation of a compelling storyline driven quest set.
To answer a few questions right away, I am...
Forum:
Archive::Tutorials/Howto's
05-12-2004, 04:48 PM
Replies:
10
HOWTO: Change the maximum level people can reach
Views:
12,308
Posted By
killspree
What about spells and abilities for those new...
What about spells and abilities for those new levels and balancing?!
Forum:
Archive::Bugs
05-12-2004, 04:31 PM
Replies:
1
Leveling exploit
Views:
6,641
Posted By
killspree
Err, it doesn't work on rez spells as well? May...
Err, it doesn't work on rez spells as well? May need to just disable corpses until it's fixed.
Showing results 251 to 275 of 500
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