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Posts Made By:
Derision
Forum:
Support::General Support
12-06-2010, 01:33 PM
Replies:
38
SoD Starter Pack /w UF from Steam
Views:
58,508
Posted By
Derision
Wow. I was looking through eqstr_us.txt,...
Wow. I was looking through eqstr_us.txt, eqgame.exe and various DLLs trying to see where that message was coming from. It never occurred to me that it could come from zone!
Nice find :)
Forum:
Support::Windows Servers
12-04-2010, 03:25 PM
Replies:
11
Mobs warping on pulls?
Views:
10,794
Posted By
Derision
There are only .path files for some zones...
There are only .path files for some zones available on the SVN, but don't worry about that as it is not related to your problem.
The problem with Windows (as opposed to Linux) is that it doesn't...
Forum:
Support::Windows Servers
12-04-2010, 01:56 PM
Replies:
11
Mobs warping on pulls?
Views:
10,794
Posted By
Derision
Do you have a gfaydark.map in your server Maps...
Do you have a gfaydark.map in your server Maps directory ? I.e. if your world.exe/zone.exe are in c:\eqemu, then
you should have a c:\eqemu\Maps directory with a load of .map files, one of which...
Forum:
Support::General Support
12-04-2010, 08:52 AM
Replies:
38
SoD Starter Pack /w UF from Steam
Views:
58,508
Posted By
Derision
Not yet, I think it is just OP_SetChatServer2...
Not yet, I think it is just OP_SetChatServer2 that is wrong:
OP_SetChatServer=0x7d90 # C 0x0479
OP_SetChatServer2=0x158f # C 0x158f
I've been...
Forum:
Support::Linux Servers
11-29-2010, 04:22 PM
Replies:
6
Prefered Perl & MySQL versions
Views:
8,922
Posted By
Derision
I fixed that issue with the 'range' field in the...
I fixed that issue with the 'range' field in the item table back in July 2009. It should work fine with MySQL 5.1, unless a subsequent change broke it again.
Forum:
Support::General Support
11-29-2010, 04:15 PM
Replies:
38
SoD Starter Pack /w UF from Steam
Views:
58,508
Posted By
Derision
Not connecting to the UCS is because one of the...
Not connecting to the UCS is because one of the opcodes is wrong. Even with the right opcode, it rejects chat/commands with a message 'Channel(20) not implemented'.
I've looked into this a few...
Forum:
Development::Database/World Building
11-28-2010, 02:09 PM
Replies:
4
Bad SpawnEntry's in Nedaria's Landing
Views:
10,258
Posted By
Derision
I just did a collect and uploaded it to the PEQ...
I just did a collect and uploaded it to the PEQ logs repo (under classic-original ... wasn't sure were it should really go).
Forum:
General::General Discussion
11-24-2010, 02:55 PM
Replies:
14
many many thanks
Views:
18,239
Posted By
Derision
The code in azone2 might help you out. The...
The code in azone2 might help you out.
The placeable object locations are defined in Type 0x15 fragments in the .wld. The relevant code that processes them is in utils\azone2\wld.cpp ...
...
Forum:
Development::Development
11-22-2010, 04:22 PM
Replies:
22
Shared Tasks
Views:
32,086
Posted By
Derision
I'll have to send you a diff of my Shroud/Monster...
I'll have to send you a diff of my Shroud/Monster mission code as well :)
I had it to the point where you could select a monster template from the Shroud Keeper and it would convert you into a...
Forum:
Quests::Q&A
11-04-2010, 01:57 PM
Replies:
8
Odd bug with Damage(from, damage, spell_id, attack_skill, avoidable= true, buffslot=
Views:
9,776
Posted By
Derision
This is what appears to be happening in Trevius'...
This is what appears to be happening in Trevius' example:
If you call Damage from Perl, when:
parse->Event(EVENT_HP, GetNPCTypeID(), 0, CastToNPC(), NULL);
is called from void...
Forum:
Support::General Support
10-07-2010, 10:02 AM
Replies:
4
timeout error
Views:
7,242
Posted By
Derision
The xp-mitchell thing is a default that the...
The xp-mitchell thing is a default that the client inserts when it can't interpret the contents of your eqhost.txt file.
It used to be the case that any trailing spaces at the end of the lines...
Forum:
Support::General Support
10-02-2010, 03:24 PM
Replies:
2
optional rules in svn
Views:
6,862
Posted By
Derision
All the optional rules have a default value in...
All the optional rules have a default value in the code, so it doesn't really matter if you have them in the database, unless you want to change the default values.
If you go in-game as a a GM...
Forum:
Support::General Support
09-29-2010, 04:06 PM
Replies:
2
Can me and my husband play at the same time?
Views:
5,858
Posted By
Derision
http://www.rama.demon.co.uk/err.jpg
http://www.rama.demon.co.uk/err.jpg
Forum:
Support::General Support
09-25-2010, 02:03 PM
Replies:
3
quick question about login
Views:
6,462
Posted By
Derision
Usually means you did something wrong. What...
Usually means you did something wrong.
What client are you using ? For Titanium/SoF you should be using Host=eqemulator.org:5998, for SoD Host=eqemulator.org:5999.
Blank server list could mean...
Forum:
Development::Development
09-20-2010, 01:57 PM
Replies:
4
Find Nearest Object/Wall & Z value of floor @ point?
Views:
8,428
Posted By
Derision
Defined in map.h/map.cpp bool...
Defined in map.h/map.cpp
bool LineIntersectsZone(VERTEX start, VERTEX end, float step, VERTEX *result, FACE **on = NULL) const;
Will check if there are any obstacles in between the points...
Forum:
Spell Support
09-17-2010, 12:09 PM
Replies:
4
Unexpected error: spell id out of range
Views:
10,007
Posted By
Derision
Just tried this on both versions of SoD (the...
Just tried this on both versions of SoD (the original and the Underfoot version) without any problem. (Gentoo 32 bit, fairly old - not sure on version number).
To test I just created a new Wizard,...
Forum:
Support::Windows Servers
09-16-2010, 03:59 PM
Replies:
6
unable to cast
Views:
10,073
Posted By
Derision
I vaguely remember this to be related to your...
I vaguely remember this to be related to your client spells_us.txt file. Are you using the stock spells_us.txt file that came with your client (Titanium/SoF/SoD, whatever),
or do you somehow have a...
Forum:
Support::Windows Servers
09-16-2010, 03:05 PM
Replies:
7
Aug pool is a bag?
Views:
8,486
Posted By
Derision
The aug pool bug only became evident due to fixes...
The aug pool bug only became evident due to fixes to other issues in Rev 1643 and was fixed in 1662, so if you are running 1589, you shouldn't have a problem.
If you are running the latest...
Forum:
Support::Packetcollector
09-15-2010, 02:36 PM
Replies:
169
EQExtractor2
Views:
778,957
Posted By
Derision
You can get some of the data. The server...
You can get some of the data.
The server does send the data that could be used to populate the altadv_vars table (except the AA name).
The aa_effects data (for passive effects) that is sent is...
Forum:
Support::General Support
09-14-2010, 04:48 PM
Replies:
4
/pr GM chat
Views:
7,615
Posted By
Derision
This works. I've used it on PEQ in the past. ...
This works. I've used it on PEQ in the past.
I just loaded up three different client versions (Titanium/SoD/Underfoot) and /pr worked between all three.
Briefly looking through the source, /pr...
Forum:
Spell Support
09-13-2010, 02:43 PM
Replies:
2
sow will not be scribed (shaman 9)
Views:
7,082
Posted By
Derision
http://www.project1999.org/forums/index.php
http://www.project1999.org/forums/index.php
Forum:
Support::Windows Servers
09-13-2010, 02:23 PM
Replies:
5
Augment pool showing up incorrectly
Views:
9,119
Posted By
Derision
This should be fixed in 1662.
This should be fixed in 1662.
Forum:
Development::Server Code Submissions
09-12-2010, 02:04 PM
Replies:
4
COMMITTED: Fix for guild management window updates
Views:
8,072
Posted By
Derision
No problem :) Fix is in Rev1659. Thanks.
No problem :) Fix is in Rev1659. Thanks.
Forum:
Support::General Support
09-12-2010, 12:37 PM
Replies:
14
World
Views:
10,175
Posted By
Derision
You appear to be missing <server></server> and...
You appear to be missing <server></server> and </world> tags in your config, i.e.
<server>
<world>
<shortname>NAMEOFSERVER</shortname>
...
Forum:
Development::Server Code Submissions
09-12-2010, 12:19 PM
Replies:
2
COMMITTED: Stun Resist
Views:
7,176
Posted By
Derision
Thanks :) I have committed this and the Melee...
Thanks :) I have committed this and the Melee Lifetap fix.
EDIT: Reverted the stun changes for now due to http://www.peqtgc.com/phpBB2/viewtopic.php?p=51025#51025
Showing results 276 to 300 of 500
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