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Posts Made By:
Shin Noir
Forum:
Development::Tools
09-27-2009, 03:07 PM
Replies:
22
EQ File Patcher
Views:
27,313
Posted By
Shin Noir
actually if you can remove patch numbers, that'd...
actually if you can remove patch numbers, that'd do the same thing.
E.g.
1 FLD 08-08-09.rar
2 FLD 08-08-09.rar*
3 FLD 09-10-09.rar
4 FLD 09-10-09.rar*
you could go
5 FLD 09-12-09.rar
Forum:
Development::Tools
09-27-2009, 08:21 AM
Replies:
22
EQ File Patcher
Views:
27,313
Posted By
Shin Noir
Do you know if there's a way to say "overwrite...
Do you know if there's a way to say "overwrite patch # 1 2 3 if 4 is available, since they have newer versions of 1 2 3" ? I wonder.. Also I probably need to rewrite the instructions to help people...
Forum:
Development::Tools
09-27-2009, 08:05 AM
Replies:
22
EQ File Patcher
Views:
27,313
Posted By
Shin Noir
That's sexy Fritz.
That's sexy Fritz.
Forum:
Quests::Custom
09-26-2009, 06:31 PM
Replies:
5
Fish out of water? No longer! I think!
Views:
11,423
Posted By
Shin Noir
well that function doesn't exist. It's actually a...
well that function doesn't exist. It's actually a mob property, which I don't think you can call with a quest object as is. That above line would have to be added for $mob->InWater() to work. But...
Forum:
Quests::Custom
09-26-2009, 02:08 PM
Replies:
5
Fish out of water? No longer! I think!
Views:
11,423
Posted By
Shin Noir
There's an inwater flag on mobs, used for the...
There's an inwater flag on mobs, used for the ruleset of Watermaps, not sure those are mapped out but there's essentially a bunch of checks to verify this, but I think until pathing is done on the...
Forum:
Development::Tools
09-25-2009, 01:03 PM
Replies:
22
EQ File Patcher
Views:
27,313
Posted By
Shin Noir
Nice. Nope, I was having problems getting it to...
Nice. Nope, I was having problems getting it to even extract RAR. With your discovery, it can be easier to build the patch list.. Though, I wonder how many out there will bother using this? :P
I may...
Forum:
General::General Discussion
09-25-2009, 04:25 AM
Replies:
22
New hosting for EqEmu tools
Views:
19,141
Posted By
Shin Noir
it's just constructive criticism. Sorry George if...
it's just constructive criticism. Sorry George if you took offense! I rarely use editors though, call me old fashion.. :/
Forum:
General::General Discussion
09-25-2009, 01:42 AM
Replies:
22
New hosting for EqEmu tools
Views:
19,141
Posted By
Shin Noir
Can I make a couple suggestions? First, clean...
Can I make a couple suggestions?
First, clean up the clutter. I look at your forum topic links and immediately get discouraged at the ease of use of your tools. :(
Your website too is jarbled, read...
Forum:
Development::Tools
09-24-2009, 09:28 AM
Replies:
14
EQhost changer and game launcher.
Views:
13,272
Posted By
Shin Noir
You do realize that if you register with EQEMU...
You do realize that if you register with EQEMU and try to connect to a LAN based IP machine it will utilize a local route right?
e.g. if I host on 192.168.1.100 and connect to eqemu login servers...
Forum:
Support::General Support
09-24-2009, 09:23 AM
Replies:
10
Dual Boxing
Views:
11,831
Posted By
Shin Noir
When you start the second client do you get a...
When you start the second client do you get a vista pop up for permissions? Those whack out titanium if you aren't using playnice
Forum:
Support::General Support
09-24-2009, 01:24 AM
Replies:
3
OOC/tell issues
Views:
6,544
Posted By
Shin Noir
They added a karma system. I think by default...
They added a karma system. I think by default it's either level 8 or 24 hours playtime (whichever comes first) in order to do what you just said. It's an anti-spam tool.
Forum:
General::Server Discussion
09-23-2009, 10:27 PM
Replies:
33
Has anyone else noticed...
Views:
36,431
Posted By
Shin Noir
@Speedz "WoW came out, the general feel I got...
@Speedz "WoW came out, the general feel I got from the modern mmo players was "If it isn't spoon fed it's too boring to play".".
Yes. unfortunately. As I noted too, custom is usually preferred for...
Forum:
Development::Development
09-23-2009, 10:13 PM
Replies:
17
Aggro
Views:
21,906
Posted By
Shin Noir
Thinking about taunt button more, I think this...
Thinking about taunt button more, I think this was primarily an issue as SK/PAL though, warriors had a higher level skill cap of taunt and also earlier levels exclusively relied on taunt button to...
Forum:
Development::Development
09-23-2009, 10:03 PM
Replies:
17
Aggro
Views:
21,906
Posted By
Shin Noir
hmm purely relying on mana cost to determine...
hmm purely relying on mana cost to determine healing aggro seems incorrect, because if that was the case what is the point of utilizing Heal Over Times? I utilized them because they would not...
Forum:
General::Server Discussion
09-23-2009, 09:29 AM
Replies:
33
Has anyone else noticed...
Views:
36,431
Posted By
Shin Noir
Most of the stuff you mention is pretty common...
Most of the stuff you mention is pretty common place in nearly all forms of private servers.
Look at RO, L2, WoW even.. you'll see the private servers full of buff bots, fast warpers, etc etc. You...
Forum:
General::General Discussion
09-23-2009, 09:26 AM
Replies:
4
Bypassing protected networks?
Views:
7,985
Posted By
Shin Noir
It's possible to utilize a proxy but it isn't...
It's possible to utilize a proxy but it isn't simple, nor do I really want to explain it. Let's just say, no easy fix if admins say no. :)
Forum:
Quests::Q&A
09-22-2009, 07:08 PM
Replies:
5
Spawning a mob on a player death & loc
Views:
9,334
Posted By
Shin Noir
via quest script it'd be something like ... use...
via quest script it'd be something like ...
use sub EVENT_SLAY - Triggers when the mob kills a client.
then figure out where the player is, hmm.. can't think of how to do that offhand. (how to get...
Forum:
General::Server Discussion
09-22-2009, 06:53 PM
Replies:
33
Has anyone else noticed...
Views:
36,431
Posted By
Shin Noir
Well, at least for me, PEQ and many 1x servers...
Well, at least for me, PEQ and many 1x servers are kind of a turn off because if I wanted to play legit EQ, I'd go play legit EQ. There are many things incomplete with the source (I play a bard...
Forum:
Development::Server Code Submissions
09-22-2009, 02:19 AM
Replies:
4
add lastlogin_ip field to account table submission
Views:
11,661
Posted By
Shin Noir
Rogean posted a solution to this on r980 (link)...
Rogean posted a solution to this on r980 (link) (http://code.google.com/p/projecteqemu/source/detail?r=980). Not sure I agree this needs an entirely new table to get the job done, but it can be...
Forum:
Development::Feature Requests
09-22-2009, 01:21 AM
Replies:
0
AA List
Views:
9,142
Posted By
Shin Noir
AA List
I noticed WildCardX had a spreadsheet tracking AA status of PoP stuff on Project EQ's forum (link) (http://www.projecteq.net/phpBB2/viewtopic.php?t=4262), but not sure it's being kept up to date....
Forum:
Development::Feature Requests
09-22-2009, 12:51 AM
Replies:
20
Sticky:
List of Features that are missing or need work
Views:
122,177
Posted By
Shin Noir
Not sure if this includes SoF, but. 1. The...
Not sure if this includes SoF, but.
1. The Ruins of Kunark (March 2000)
2. The Scars of Velious (December 2000)
3. The Shadows of Luclin (December 2001)
4. The Planes of Power...
Forum:
Development::Server Code Submissions
09-21-2009, 10:36 PM
Replies:
2
Wizard AA: Teleport Bind
Views:
11,057
Posted By
Shin Noir
Also GetBindZoneId shouldn't be an inline const...
Also GetBindZoneId shouldn't be an inline const float, instead an int32. May want to fix it's spelling to GetBindZoneID, etc..
I don't really optimize code since I'm not sure what you guys are...
Forum:
Development::Server Code Submissions
09-21-2009, 10:19 PM
Replies:
2
Wizard AA: Teleport Bind
Views:
11,057
Posted By
Shin Noir
Wizard AA: Teleport Bind
First, this AA is pretty straight forward. From casters realm (link (http://applets.crgaming.com/everquest/abilities/aa_description.php?class=12&era=7&id=414))
When activated, this ability will...
Forum:
Quests::Q&A
09-21-2009, 09:24 AM
Replies:
27
server first announcements thru quest system
Views:
30,131
Posted By
Shin Noir
Also your code above will always return true. ...
Also your code above will always return true.
if(!isloaded(packagename.c_str()) || isloaded(packagename.c_str()))
It's like putting if(1), since you're covering the two possible returns of...
Forum:
General::General Discussion
09-21-2009, 08:22 AM
Replies:
7
Keyclone
Views:
14,407
Posted By
Shin Noir
I normally use autohotkey. Though, I haven't...
I normally use autohotkey. Though, I haven't really sat down to make it too complex for multiboxing, but it's possible to do some of the stuff you're talking about. source is downloadable etc....
Showing results 401 to 425 of 500
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