Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 26 to 50 of 140
Search took 0.01 seconds; generated 73 minute(s) ago.
Search: Posts Made By: Mariomario
Forum: Support::General Support 12-02-2013, 12:22 AM
Replies: 14
Views: 10,133
Posted By Mariomario
In my experience modifying the database to...

In my experience modifying the database to achieve custom skills and skill levels is reflected through the skill_caps table as well as the SkillCaps.txt located within the clients Resources folder....
Forum: Support::Windows Servers 12-01-2013, 08:20 PM
Replies: 40
Views: 41,932
Posted By Mariomario
Inside of the guild hall quest folder, the...

Inside of the guild hall quest folder, the player.pl is where your problem lies. This is where the answer for the pop up occurs.

sub EVENT_POPUPRESPONSE {
if ($popupid == 666) { #hateplaneb
...
Forum: Support::Windows Servers 12-01-2013, 02:06 PM
Replies: 40
Views: 41,932
Posted By Mariomario
Most zones post GoD are rather incomplete in...

Most zones post GoD are rather incomplete in regards to faction setting and stats. You can make changes to the NPCs in OoW and any other zone you choose through the npc_types table. I would highly...
Forum: General::Server Discussion 10-06-2013, 06:30 PM
Replies: 14
Views: 8,737
Posted By Mariomario
Absolutely amazing!

Absolutely amazing!
Forum: General::Server Discussion 09-14-2013, 11:41 PM
Replies: 77
Views: 64,420
Posted By Mariomario
Server is up and running. Already a few players...

Server is up and running. Already a few players testing the waters. Server will be available until Friday September 20th. No character wipes will happen so everything you gain will stay intact upon...
Forum: Quests::Q&A 09-13-2013, 11:46 PM
Replies: 2
Views: 5,013
Posted By Mariomario
Nope, I have not updated my quests folder in a...

Nope, I have not updated my quests folder in a long long while since everything is custom I never saw a need to update that repo haha thanks for the swift answer Nate. Everything is back to working...
Forum: Quests::Q&A 09-13-2013, 11:39 PM
Replies: 2
Views: 5,013
Posted By Mariomario
plugin::check_handin

sub EVENT_ITEM
{
if(plugin::check_handin(\%itemcount, 32010 => 1))
{
plugin::ClientSay("A report for me? Ah! So Commander Vlasc is alive! His report contains a great
...
Forum: Support::Windows Servers 09-12-2013, 09:33 AM
Replies: 8
Views: 11,111
Posted By Mariomario
There are a few threads that had the same...

There are a few threads that had the same problem. You need to run a SQL query with the new npc special attacks changes. You can see about it here....
Forum: General::Server Discussion 09-12-2013, 08:48 AM
Replies: 77
Views: 64,420
Posted By Mariomario
Beta Session 3

This weekend I will be running a third beta session. Starting tomorrow morning at 6AM EST until Sunday night 11:59 PM. A more detailed explanation of this beta is included on the forums of my...
Forum: General::Server Discussion 09-07-2013, 12:24 AM
Replies: 14
Views: 8,737
Posted By Mariomario
I agree with Udeni, this sounds a lot like what...

I agree with Udeni, this sounds a lot like what Zae was doing with CQ, but it also reminds me 100% of Final Fantasy VII with the materia effect. This was something I definitely wanted to do. Equip a...
Forum: Support::Windows Servers 09-03-2013, 10:40 PM
Replies: 8
Views: 7,279
Posted By Mariomario
sub EVENT_SAY { my $NPCName =...

sub EVENT_SAY
{
my $NPCName = $npc->GetCleanName();

if ($text=~/hail/i)
{
my $sl1 = quest::saylink("Mortal!", 1, "Do you have the strength to engage the Vampire lord of the...
Forum: Support::Windows Servers 09-03-2013, 04:47 PM
Replies: 16
Views: 14,349
Posted By Mariomario
Sometimes the best fixes are the simplest ones....

Sometimes the best fixes are the simplest ones. No need to create crazy complex confusion =D
Forum: Support::Windows Servers 09-03-2013, 04:01 PM
Replies: 16
Views: 14,349
Posted By Mariomario
This is probably my favorite fix. Another I've...

This is probably my favorite fix. Another I've personally used as well is adding a static invisible NPC a bit before the zone point with a proximity range spanning the distance of the opening for the...
Forum: General::Server Discussion 08-29-2013, 02:10 PM
Replies: 77
Views: 64,420
Posted By Mariomario
I do apologize on delays, but Im a perfectionist...

I do apologize on delays, but Im a perfectionist in many aspects and I don't want things being released half assed. With all the RL stuff going on right now its hard to put in serious development...
Forum: General::Server Discussion 08-27-2013, 04:53 PM
Replies: 77
Views: 64,420
Posted By Mariomario
The website has been updated with quite a bit of...

The website has been updated with quite a bit of information. At the moment development has slowed since I acquired a new job in my career field instead of just small time minimum wage bs. My...
Forum: Development::Development 08-20-2013, 09:40 PM
Replies: 7
Views: 41,607
Posted By Mariomario
Skills handled by client are what I posted about...

Skills handled by client are what I posted about in your other thread. Within the resource folder for SoD+ clients there is a SkillCaps.txt file which holds literally your entire skill_caps table...
Forum: General::Server Discussion 08-19-2013, 10:54 PM
Replies: 80
Views: 57,376
Posted By Mariomario
Very nice, I was just curious is all. Jahar I...

Very nice, I was just curious is all. Jahar I wish you a speedy recovery and hope to see DQ on the lists very soon!
Forum: General::Server Discussion 08-19-2013, 06:23 AM
Replies: 80
Views: 57,376
Posted By Mariomario
Working on another server when DiabloQuest isnt...

Working on another server when DiabloQuest isnt even out yet?
Forum: Support::Windows Servers 08-17-2013, 08:24 PM
Replies: 17
Views: 12,903
Posted By Mariomario
In my experience, when you alter the Skill_Caps...

In my experience, when you alter the Skill_Caps table the SkillCaps.txt file in your resource folder must also match as well. SkillCaps.txt seems to be the equivalent to something like dbstr or eqstr...
Forum: Development::GeorgeS's Tools 08-17-2013, 06:49 PM
Replies: 21
Views: 22,209
Posted By Mariomario
Isnt that the truth. I did a lot of editing...

Isnt that the truth. I did a lot of editing through just SQLs while the editor was unusable but found myself missing that tool more and more. If I had to do things through SQL constantly I definitely...
Forum: Development::GeorgeS's Tools 08-17-2013, 04:20 PM
Replies: 21
Views: 22,209
Posted By Mariomario
Awesome! This is great work. Thanks George.

Awesome! This is great work. Thanks George.
Forum: Development::GeorgeS's Tools 08-16-2013, 11:05 PM
Replies: 21
Views: 22,209
Posted By Mariomario
Could not agree more. This is my favored editor....

Could not agree more. This is my favored editor. Allows me to see things grouped in a much easier form for zones.
Forum: Support::Windows Servers 08-10-2013, 10:50 AM
Replies: 13
Views: 8,646
Posted By Mariomario
I dont think there are any quest functions to do...

I dont think there are any quest functions to do that. Since you probably dont care about the individual, you can just run a vague query to set all players in those guilds bankers. Something like:
...
Forum: Support::Windows Servers 08-09-2013, 12:13 PM
Replies: 13
Views: 8,646
Posted By Mariomario
Im aware you can just set their rank to 0, but...

Im aware you can just set their rank to 0, but upon initial creation of the guild a leader must be named. In the guilds table the `leader` attribute must be unique, so its not like you can just set...
Forum: Support::Windows Servers 08-09-2013, 01:32 AM
Replies: 2
Views: 5,515
Posted By Mariomario
Within your source folder there is a utils...

Within your source folder there is a utils folder, then sql, then required. Run the required special abilities .sql from 7-11. It will update your npc_types table correctly so npcs will spawn.
Showing results 26 to 50 of 140

 
Forum Jump
   

All times are GMT -4. The time now is 11:49 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3