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Showing results 26 to 50 of 500
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Posts Made By:
Shadow-Wolf
Forum:
Quests::Q&A
08-27-2009, 11:56 PM
Replies:
3
sub EVENT_WAYPOINT
Views:
7,068
Posted By
Shadow-Wolf
That works great, I just put a waypoint in the...
That works great, I just put a waypoint in the exact same spot as the one I want to have him pause with a timer of 0 so the second he hits it it triggers the text and then he pauses at the same spot...
Forum:
Development::Bug Reports
08-27-2009, 10:26 PM
Replies:
8
Possible grid bug?
Views:
7,909
Posted By
Shadow-Wolf
$wp starts at 0 so I changed the grid points to...
$wp starts at 0 so I changed the grid points to match. Makes it easier to debug atleast.
Forum:
Quests::Q&A
08-27-2009, 08:48 PM
Replies:
3
sub EVENT_WAYPOINT
Views:
7,068
Posted By
Shadow-Wolf
sub EVENT_WAYPOINT
Noticed that waypoint events only trigger after they leave the point, is there anyway to have them trigger when they reach the points? that way my npcs will say something and pause instead of pausing...
Forum:
Development::Bug Reports
08-27-2009, 08:27 PM
Replies:
8
Possible grid bug?
Views:
7,909
Posted By
Shadow-Wolf
Yes I did, and I added a little debug quest to...
Yes I did, and I added a little debug quest to him that has him say what waypoint he's at, when he spawns he says he's at waypoint one and heads for the third waypoint, apparently quest waypoints...
Forum:
Development::Bug Reports
08-27-2009, 08:16 PM
Replies:
8
Possible grid bug?
Views:
7,909
Posted By
Shadow-Wolf
Changed them afterwards, the all pauses are 1...
Changed them afterwards, the all pauses are 1 second except on halfway through where I play to have him talking. the first waypoint still takes more than 6 seconds.
Forum:
Development::Bug Reports
08-27-2009, 08:06 PM
Replies:
8
Possible grid bug?
Views:
7,909
Posted By
Shadow-Wolf
pretty sure it's supposed to be random between 1...
pretty sure it's supposed to be random between 1 and the number I set, however he stays longer than all the points even though the pause on this point is smaller than the others.
Forum:
Development::Bug Reports
08-27-2009, 05:41 PM
Replies:
8
Possible grid bug?
Views:
7,909
Posted By
Shadow-Wolf
Possible grid bug?
Ok heres the problem, for a quest I've set up a random wandering npc named Crazy Dom(temp name) and he is set to a patrol grid in the city of felwithe. However when he spawns he waits at the first...
Forum:
Development::Database/World Building
08-25-2009, 06:30 PM
Replies:
10
Required items
Views:
9,062
Posted By
Shadow-Wolf
Hmm, while the syntax throws no errors there is...
Hmm, while the syntax throws no errors there is something wrong with the statements logic as it deletes no items at all, looking into it.
Edit - When running this through an sql validator I get...
Forum:
Development::Database/World Building
08-25-2009, 03:09 PM
Replies:
10
Required items
Views:
9,062
Posted By
Shadow-Wolf
With a little modification adding the fields...
With a little modification adding the fields Cavedude specified this will give me exactly what I needed. Thank you everyone for your help!
Forum:
Development::Database/World Building
08-23-2009, 10:11 PM
Replies:
10
Required items
Views:
9,062
Posted By
Shadow-Wolf
What I mean are items like bone chips and...
What I mean are items like bone chips and peridots, ttems that spells consume when they are used. I want to wipe the item database and build a new one with custom items organized in a way that makes...
Forum:
Development::Database/World Building
08-23-2009, 09:07 PM
Replies:
10
Required items
Views:
9,062
Posted By
Shadow-Wolf
Required items
Hello folks, need a little help. It's been forever since I've done anything eqemu related and I would like some info if anyone has it. What I am wanting to do is simple, I want to wipe my item table...
Forum:
Development::GeorgeS's Tools
08-20-2009, 01:31 AM
Replies:
42
Updated EQITEMS and BOTS editor
Views:
29,839
Posted By
Shadow-Wolf
Works like a champ, thanks :D
Works like a champ, thanks :D
Forum:
Development::GeorgeS's Tools
08-19-2009, 01:08 AM
Replies:
42
Updated EQITEMS and BOTS editor
Views:
29,839
Posted By
Shadow-Wolf
nope, doesn't solve the problem at all. If it...
nope, doesn't solve the problem at all. If it helps any, your other tools like tradeskill and others work fine but don't play music either.
Forum:
General::General Discussion
08-18-2009, 05:11 PM
Replies:
10
Can you make a new class?
Views:
9,218
Posted By
Shadow-Wolf
If you edit the string file for the everquest...
If you edit the string file for the everquest client you can change the name of the class to anything you want, you can also create, change, and delete their spells but that is about it.
Forum:
Development::GeorgeS's Tools
08-18-2009, 10:38 AM
Replies:
42
Updated EQITEMS and BOTS editor
Views:
29,839
Posted By
Shadow-Wolf
I don't think I've used your tool since the first...
I don't think I've used your tool since the first version came out, I just recently came back to eqemu. I'm not hearing any music from it and I am running XP Pro 32bit.
Forum:
Development::GeorgeS's Tools
08-18-2009, 09:34 AM
Replies:
42
Updated EQITEMS and BOTS editor
Views:
29,839
Posted By
Shadow-Wolf
0.7.0 Pop_cvs DB revision 781, after pressing the...
0.7.0 Pop_cvs DB revision 781, after pressing the start button it crashes with that error.
Forum:
Development::GeorgeS's Tools
08-17-2009, 08:39 PM
Replies:
42
Updated EQITEMS and BOTS editor
Views:
29,839
Posted By
Shadow-Wolf
Getting this error with the tool: Run-time Error...
Getting this error with the tool: Run-time Error '-2147220927 (80040241) Automation Error
Forum:
General::General Discussion
02-20-2007, 06:31 AM
Replies:
26
Custom Zones...?
Views:
14,919
Posted By
Shadow-Wolf
Ok heres one question for you, since the client...
Ok heres one question for you, since the client relys on EQEmu for now does that mean that EQ plays and SC players could players on the same server so long they had the same zones?
Forum:
Support::General Support
12-29-2006, 07:04 PM
Replies:
13
Is my #makepet command broken or is it just me?
Views:
10,799
Posted By
Shadow-Wolf
Are you guys sure about this? last time I was...
Are you guys sure about this? last time I was running my emu server(a long while back) the #makepet command allowed you to make pets based on what information you gave the command.
Forum:
Development::Tools
06-10-2006, 11:22 AM
Replies:
6
OpenZone and .map files for eqemu
Views:
12,004
Posted By
Shadow-Wolf
If im remembering correctly you shouldn't of had...
If im remembering correctly you shouldn't of had to do that that at all, I think OpenZone can export its own .map files.
Forum:
General::General Discussion
02-22-2006, 12:51 PM
Replies:
82
Poll:
Patching Alternatives
Views:
70,105
Posted By
Shadow-Wolf
Stopping on titanium would be an excellent idea,...
Stopping on titanium would be an excellent idea, for those who got patched and for new members.
Forum:
Development::Database/World Building
01-20-2006, 09:43 PM
Replies:
17
Error with race class combos?
Views:
11,940
Posted By
Shadow-Wolf
Roja I believe fathernitwit is refering to the...
Roja I believe fathernitwit is refering to the person who wanted to make an ogre bard. What he is saying is that enabling the possiblity to be an ogre bard in the server code will still not allow you...
Forum:
OpenZone:: Q&A
01-01-2006, 10:26 AM
Replies:
13
Where the customization of EQEmu Ends
Views:
12,268
Posted By
Shadow-Wolf
Torque is NOT a graphics engine, it is an entire...
Torque is NOT a graphics engine, it is an entire game engine that was developed for Tribes 2. The creators of the engine retained the rights to develop and sell it.
Forum:
Development::Database/World Building
08-16-2005, 06:20 PM
Replies:
3
GlobalLoad.txt.....
Views:
7,316
Posted By
Shadow-Wolf
I know I really shouldn't bump this post but I...
I know I really shouldn't bump this post but I feel that I must. Has anyone made any discoveries about this file and is anyone even trying to find out if this could be used to globaly load...
Forum:
Tutorials::Submissions
08-16-2005, 06:01 PM
Replies:
11
How to make NPC Models Load in Any Zone.
Views:
22,414
Posted By
Shadow-Wolf
As far as I could tell global loading NEVER...
As far as I could tell global loading NEVER worked, the only forceloading possible is local. A while back I found a file that looked like it told the client to load the froglok(guktan) model which is...
Showing results 26 to 50 of 500
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