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Search: Posts Made By: Shadow-Wolf
Forum: Quests::Q&A 08-27-2009, 11:56 PM
Replies: 3
Views: 7,068
Posted By Shadow-Wolf
That works great, I just put a waypoint in the...

That works great, I just put a waypoint in the exact same spot as the one I want to have him pause with a timer of 0 so the second he hits it it triggers the text and then he pauses at the same spot...
Forum: Development::Bug Reports 08-27-2009, 10:26 PM
Replies: 8
Views: 7,909
Posted By Shadow-Wolf
$wp starts at 0 so I changed the grid points to...

$wp starts at 0 so I changed the grid points to match. Makes it easier to debug atleast.
Forum: Quests::Q&A 08-27-2009, 08:48 PM
Replies: 3
Views: 7,068
Posted By Shadow-Wolf
sub EVENT_WAYPOINT

Noticed that waypoint events only trigger after they leave the point, is there anyway to have them trigger when they reach the points? that way my npcs will say something and pause instead of pausing...
Forum: Development::Bug Reports 08-27-2009, 08:27 PM
Replies: 8
Views: 7,909
Posted By Shadow-Wolf
Yes I did, and I added a little debug quest to...

Yes I did, and I added a little debug quest to him that has him say what waypoint he's at, when he spawns he says he's at waypoint one and heads for the third waypoint, apparently quest waypoints...
Forum: Development::Bug Reports 08-27-2009, 08:16 PM
Replies: 8
Views: 7,909
Posted By Shadow-Wolf
Changed them afterwards, the all pauses are 1...

Changed them afterwards, the all pauses are 1 second except on halfway through where I play to have him talking. the first waypoint still takes more than 6 seconds.
Forum: Development::Bug Reports 08-27-2009, 08:06 PM
Replies: 8
Views: 7,909
Posted By Shadow-Wolf
pretty sure it's supposed to be random between 1...

pretty sure it's supposed to be random between 1 and the number I set, however he stays longer than all the points even though the pause on this point is smaller than the others.
Forum: Development::Bug Reports 08-27-2009, 05:41 PM
Replies: 8
Views: 7,909
Posted By Shadow-Wolf
Possible grid bug?

Ok heres the problem, for a quest I've set up a random wandering npc named Crazy Dom(temp name) and he is set to a patrol grid in the city of felwithe. However when he spawns he waits at the first...
Forum: Development::Database/World Building 08-25-2009, 06:30 PM
Replies: 10
Views: 9,062
Posted By Shadow-Wolf
Hmm, while the syntax throws no errors there is...

Hmm, while the syntax throws no errors there is something wrong with the statements logic as it deletes no items at all, looking into it.

Edit - When running this through an sql validator I get...
Forum: Development::Database/World Building 08-25-2009, 03:09 PM
Replies: 10
Views: 9,062
Posted By Shadow-Wolf
Talking With a little modification adding the fields...

With a little modification adding the fields Cavedude specified this will give me exactly what I needed. Thank you everyone for your help!
Forum: Development::Database/World Building 08-23-2009, 10:11 PM
Replies: 10
Views: 9,062
Posted By Shadow-Wolf
What I mean are items like bone chips and...

What I mean are items like bone chips and peridots, ttems that spells consume when they are used. I want to wipe the item database and build a new one with custom items organized in a way that makes...
Forum: Development::Database/World Building 08-23-2009, 09:07 PM
Replies: 10
Views: 9,062
Posted By Shadow-Wolf
Required items

Hello folks, need a little help. It's been forever since I've done anything eqemu related and I would like some info if anyone has it. What I am wanting to do is simple, I want to wipe my item table...
Forum: Development::GeorgeS's Tools 08-20-2009, 01:31 AM
Replies: 42
Views: 29,839
Posted By Shadow-Wolf
Works like a champ, thanks :D

Works like a champ, thanks :D
Forum: Development::GeorgeS's Tools 08-19-2009, 01:08 AM
Replies: 42
Views: 29,839
Posted By Shadow-Wolf
nope, doesn't solve the problem at all. If it...

nope, doesn't solve the problem at all. If it helps any, your other tools like tradeskill and others work fine but don't play music either.
Forum: General::General Discussion 08-18-2009, 05:11 PM
Replies: 10
Views: 9,218
Posted By Shadow-Wolf
If you edit the string file for the everquest...

If you edit the string file for the everquest client you can change the name of the class to anything you want, you can also create, change, and delete their spells but that is about it.
Forum: Development::GeorgeS's Tools 08-18-2009, 10:38 AM
Replies: 42
Views: 29,839
Posted By Shadow-Wolf
I don't think I've used your tool since the first...

I don't think I've used your tool since the first version came out, I just recently came back to eqemu. I'm not hearing any music from it and I am running XP Pro 32bit.
Forum: Development::GeorgeS's Tools 08-18-2009, 09:34 AM
Replies: 42
Views: 29,839
Posted By Shadow-Wolf
0.7.0 Pop_cvs DB revision 781, after pressing the...

0.7.0 Pop_cvs DB revision 781, after pressing the start button it crashes with that error.
Forum: Development::GeorgeS's Tools 08-17-2009, 08:39 PM
Replies: 42
Views: 29,839
Posted By Shadow-Wolf
Getting this error with the tool: Run-time Error...

Getting this error with the tool: Run-time Error '-2147220927 (80040241) Automation Error
Forum: General::General Discussion 02-20-2007, 06:31 AM
Replies: 26
Views: 14,919
Posted By Shadow-Wolf
Ok heres one question for you, since the client...

Ok heres one question for you, since the client relys on EQEmu for now does that mean that EQ plays and SC players could players on the same server so long they had the same zones?
Forum: Support::General Support 12-29-2006, 07:04 PM
Replies: 13
Views: 10,799
Posted By Shadow-Wolf
Are you guys sure about this? last time I was...

Are you guys sure about this? last time I was running my emu server(a long while back) the #makepet command allowed you to make pets based on what information you gave the command.
Forum: Development::Tools 06-10-2006, 11:22 AM
Replies: 6
Views: 12,004
Posted By Shadow-Wolf
If im remembering correctly you shouldn't of had...

If im remembering correctly you shouldn't of had to do that that at all, I think OpenZone can export its own .map files.
Forum: General::General Discussion 02-22-2006, 12:51 PM
Replies: 82
Views: 70,105
Posted By Shadow-Wolf
Stopping on titanium would be an excellent idea,...

Stopping on titanium would be an excellent idea, for those who got patched and for new members.
Forum: Development::Database/World Building 01-20-2006, 09:43 PM
Replies: 17
Views: 11,940
Posted By Shadow-Wolf
Roja I believe fathernitwit is refering to the...

Roja I believe fathernitwit is refering to the person who wanted to make an ogre bard. What he is saying is that enabling the possiblity to be an ogre bard in the server code will still not allow you...
Forum: OpenZone:: Q&A 01-01-2006, 10:26 AM
Replies: 13
Views: 12,268
Posted By Shadow-Wolf
Torque is NOT a graphics engine, it is an entire...

Torque is NOT a graphics engine, it is an entire game engine that was developed for Tribes 2. The creators of the engine retained the rights to develop and sell it.
Forum: Development::Database/World Building 08-16-2005, 06:20 PM
Replies: 3
Views: 7,316
Posted By Shadow-Wolf
I know I really shouldn't bump this post but I...

I know I really shouldn't bump this post but I feel that I must. Has anyone made any discoveries about this file and is anyone even trying to find out if this could be used to globaly load...
Forum: Tutorials::Submissions 08-16-2005, 06:01 PM
Replies: 11
Views: 22,414
Posted By Shadow-Wolf
As far as I could tell global loading NEVER...

As far as I could tell global loading NEVER worked, the only forceloading possible is local. A while back I found a file that looked like it told the client to load the froglok(guktan) model which is...
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