Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 476 to 500 of 500
Search took 0.01 seconds; generated 68 minute(s) ago.
Search: Posts Made By: Drawde
Forum: Archive::Windows Servers 02-07-2002, 08:02 AM
Replies: 6
Views: 7,210
Posted By Drawde
I found you need to target yourself and type...

I found you need to target yourself and type "#setskill 0 1" to be able to hit anything in combat (regardless of level and weapon).
Skill 0 should be 1-handed slashing weapons, but you seem to need...
Forum: Archive::Development 02-07-2002, 04:02 AM
Replies: 1
Views: 5,520
Posted By Drawde
Info on next spawn data version, etc.

This is just to say I'm still working on my spawn/loot data! I've fixed more Z
coordinates (such as for the main city of Erudin) and bugs (such as the North/South
Kaladim mixup) and also added more...
Forum: Archive::Windows Servers 02-07-2002, 03:58 AM
Replies: 1
Views: 6,029
Posted By Drawde
Reply to TimeOut

Sorry I couldn't reply to your post earlier (your post on the
forum seems to have been deleted now?)
I'm afraid I'm not sure exactly what caused the problem you have since
I've never encountered a...
Forum: Archive::Development 02-07-2002, 03:56 AM
Replies: 5
Views: 7,382
Posted By Drawde
On the subject of size, the "size" value in...

On the subject of size, the "size" value in npc_types doesn't seem to work, though the in-game #size command does. Is it possible to fix this (since the opcode or whatever for size is presumably...
Forum: Archive::General Discussion 02-07-2002, 03:55 AM
Replies: 13
Views: 5,944
Posted By Drawde
I found you need to set your IPs in the .ini and...

I found you need to set your IPs in the .ini and .bat files to "localhost". "127.0.0.1" doesn't always seem to work, even though it is normally the same IP as "localhost"
Forum: Archive::Windows Servers 02-06-2002, 09:31 AM
Replies: 5
Views: 6,424
Posted By Drawde
This is because some of the Cabilis guards...

This is because some of the Cabilis guards (Crusaders) are level 50 clerics.
Since guards are currently considered NPCs they're given items appropriate to a level-50 cleric NPC or player, but not...
Forum: Archive::Windows Servers 02-06-2002, 12:39 AM
Replies: 24
Views: 22,753
Posted By Drawde
The "bad zone" bug still seems to be present in...

The "bad zone" bug still seems to be present in 0.2.2, for me at least. Unrest and Chardok both started off stuck at the safe point and crashed entirely when I logged out then in again. I also went...
Forum: Archive::Bugs 02-06-2002, 12:36 AM
Replies: 2
Views: 6,625
Posted By Drawde
Shopkeeper sales/purchases not being updated when zoning

The original creator of the shopkeeper code (Darvik) already knows about
this bug but I'm posting it here just in case the EQEmu developers don't.
If you sell items to a shopkeeper, then zone, die...
Forum: Archive::Windows Servers 02-05-2002, 10:11 PM
Replies: 5
Views: 6,424
Posted By Drawde
I think I know what you mean - for your first...

I think I know what you mean - for your first question, I have set up NPCs to have items appropriate to their class and level (e.g a very low-level warrior has patchwork armour and a rusty sword) but...
Forum: Archive::News 02-05-2002, 10:00 PM
Replies: 2
Views: 4,719
Posted By Drawde
Will the merchant lists be in the next version...

Will the merchant lists be in the next version (0.2.3)?
Good work anyway on the bugfixes in 0.2.2, please don't think I'm being impatient/pestering :)
Forum: Archive::Windows Servers 02-05-2002, 07:47 AM
Replies: 12
Views: 8,709
Posted By Drawde
Thanks very much!

Thanks very much!
Forum: Archive::Windows Servers 02-04-2002, 10:24 PM
Replies: 12
Views: 8,709
Posted By Drawde
Thanks for posting the data, but that .xls file...

Thanks for posting the data, but that .xls file doesn't work with my version of Excel (7.0), is there any chance you could post the data in .txt or .csv format?
Forum: Archive::Windows Servers 02-04-2002, 07:12 AM
Replies: 24
Views: 22,753
Posted By Drawde
I've just tested out some of these zones, I get...

I've just tested out some of these zones, I get the same problems - it must be a bug introduced by 2.1 (perhaps by the zone headers?). In most of the zones you start off in the coordinate room and...
Forum: Archive::Windows Servers 02-04-2002, 02:21 AM
Replies: 24
Views: 22,753
Posted By Drawde
Hmm, I haven't noticed most of those errors...

Hmm, I haven't noticed most of those errors (apart from starting off in the coordinate room).
I get quite a few random zone.exe crashes, especially when zoning, and also "You Have Been Disconnected"...
Forum: Archive::Development 02-04-2002, 02:14 AM
Replies: 5
Views: 6,559
Posted By Drawde
Sounds good. What sort of release date are you...

Sounds good.
What sort of release date are you intending? If it's on the weekend as usual, I won't be able to do any DB work till Monday since I'm away on the weekend.
#npctypespawn sounds like...
Forum: Archive::Development 02-04-2002, 02:11 AM
Replies: 4
Views: 6,828
Posted By Drawde
On the subject of dual-wielding, some of the...

On the subject of dual-wielding, some of the screenshots show people dual-wielding quarterstaffs! How do they do THAT?
Forum: Archive::Windows Servers 02-03-2002, 05:15 AM
Replies: 12
Views: 8,709
Posted By Drawde
Thanks, that'd be really useful, TheClaus! I've...

Thanks, that'd be really useful, TheClaus! I've already got textures more or less working for monsters, but not guards etc.
Forum: Archive::Windows Servers 02-03-2002, 04:43 AM
Replies: 12
Views: 8,709
Posted By Drawde
There are a lot of problems with my spawn data at...

There are a lot of problems with my spawn data at the minute, it was originally taken from ShowEQ data which didn't have Z coordinates and had some other errors in it.

The Z coordinates for most...
Forum: Archive::Development 02-02-2002, 08:43 AM
Replies: 2
Views: 7,300
Posted By Drawde
Spawn/loot data 0.4

http://www.innersystems.com/~drawde/spawndata0.4.zip

It's not so much of a massive improvement over 0.3 as that was over 0.2, but there are still plenty of additions and fixes.
There are more...
Forum: Archive::General Discussion 02-02-2002, 04:34 AM
Replies: 9
Views: 5,252
Posted By Drawde
The old data (0.3) is compatible with 0.2.1, as...

The old data (0.3) is compatible with 0.2.1, as there haven't been any DB changes in the npc/spawn structs.
However I'll hopefully release 0.4 later today. It mainly includes more loot data, a few...
Forum: Archive::Windows Servers 02-02-2002, 02:18 AM
Replies: 3
Views: 6,524
Posted By Drawde
I think you need to double-right-click on the...

I think you need to double-right-click on the shopkeeper. It works OK for me, although you can only buy grapes and cloth caps (which turn into grapes when bought) at the minute :)
Forum: Archive::Windows Servers 02-02-2002, 02:16 AM
Replies: 4
Views: 7,162
Posted By Drawde
To do this you need to replace all the IPs in...

To do this you need to replace all the IPs in db.ini, loginserver.ini and boot5zones.bat with "localhost".
Run the minilogin server, world.exe, boot5zones.bat, then if everything has started up...
Forum: Archive::General Discussion 02-02-2002, 02:06 AM
Replies: 9
Views: 5,252
Posted By Drawde
ETA for merchant item lists?

First, congrats to the developers for all the bugfixes and improvements in 0.2.1 (deities, illusion spells, combat improvements, no NPC bouncing, etc). You've done a really great job.
However I...
Forum: Archive::Windows Servers 02-01-2002, 05:49 AM
Replies: 14
Views: 9,900
Posted By Drawde
Basically, for a zone point to work (in 0.20, it...

Basically, for a zone point to work (in 0.20, it might be fixed in a later version) you need to have both a hard-coded zone point in the zone 3D file, and a zone point in the emulator DB. If there's...
Forum: Archive::Development 02-01-2002, 05:46 AM
Replies: 2
Views: 9,412
Posted By Drawde
Another looting-related bug I noticed is when you...

Another looting-related bug I noticed is when you loot more than one stackable item of the same type (e.g 2 bat wings) from the same corpse, the zone server crashes. If you just loot one of each type...
Showing results 476 to 500 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 04:55 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3