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Showing results 76 to 100 of 160
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Posts Made By:
Zengez
Forum:
Development::Database/World Building
08-16-2006, 07:22 AM
Replies:
2
New NPC Model Types?
Views:
5,853
Posted By
Zengez
Thanks, guess it wasn't close enough to "Zone...
Thanks, guess it wasn't close enough to "Zone models" "Race Models", or "Zone Race insert" hehe I knew it had to be here somewhere :)
Forum:
Development::Bug Reports
08-16-2006, 07:21 AM
Replies:
14
skill cap over 70
Views:
12,786
Posted By
Zengez
Update, this doesn't happen if you're flagged as...
Update, this doesn't happen if you're flagged as a GM... So now i'm even more confused ;)
Forum:
Development::Database/World Building
08-16-2006, 06:58 AM
Replies:
2
New NPC Model Types?
Views:
5,853
Posted By
Zengez
New NPC Model Types?
I looked through the forums and the wikki and i can't seem to find out how to import model types into a zone where they aren't normally had... trying to revamp the bloodfields into a custom zone...
Forum:
General::General Discussion
08-16-2006, 06:09 AM
Replies:
4
Possible Quest Question
Views:
5,432
Posted By
Zengez
That's a great idea Hayward, and I'd definately...
That's a great idea Hayward, and I'd definately be interested in it if you get it working...
Maybe designing a new set of pet spells and having them self cast said pet spells on you when they are...
Forum:
Development::Bug Reports
08-16-2006, 06:05 AM
Replies:
14
skill cap over 70
Views:
12,786
Posted By
Zengez
yep most of them anyway a very select (and none...
yep most of them anyway a very select (and none of the useful ones) stay at their cap... like fishing i think, but all combat related ones and whatnot go to 0
Forum:
Development::Bug Reports
08-15-2006, 06:54 PM
Replies:
14
skill cap over 70
Views:
12,786
Posted By
Zengez
skill cap over 70
Whenever i #level 75 on my server it kills my skills, resets almost all of them to 0, if i go back to 70th and zone again, it puts them back to 252 or normal caps... i did the #rules setdb...
Forum:
Development::Bug Reports
08-15-2006, 04:45 PM
Replies:
3
Shaman Slows?
Views:
6,328
Posted By
Zengez
Still trying to figure out where the problem...
Still trying to figure out where the problem might be, any Devs tell me which files to look under to see where updating the attack speed of an npc would be? i checked the op_code lists and didn't see...
Forum:
Development::Bug Reports
08-15-2006, 10:59 AM
Replies:
3
[-840]Stun
Views:
6,296
Posted By
Zengez
out of curiosity is there an OP_Code for...
out of curiosity is there an OP_Code for adjusting attack speed in npcs? this stun problem sounds uncannilly like the slow spell problem i'm having, slow commands/spells/etc all seem to have no...
Forum:
Development::Bug Reports
08-14-2006, 02:53 PM
Replies:
3
Shaman Slows?
Views:
6,328
Posted By
Zengez
Reviving this thread for the following reason,...
Reviving this thread for the following reason, this issue isn't inherently based in the spells problem...
Seems that i cannot change attack speed of an npc via any means at all, tried gm commands,...
Forum:
Support::Windows Servers
08-14-2006, 12:29 PM
Replies:
0
Help syncing server?
Views:
5,100
Posted By
Zengez
Help syncing server?
Ok, so i downloaded the D2 mod to itemize all those new pop+ mobs... ran the program, appeared to work fine, logged into the game and i got nothing...
logged out, ran the program again deleting...
Forum:
General::General Discussion
08-14-2006, 10:05 AM
Replies:
12
How does it run?
Views:
9,627
Posted By
Zengez
quick question on that D2 mod... Anyway to...
quick question on that D2 mod...
Anyway to scale the relative strength of the item that drops to the level of mob that drops it? i.e. so i don't get some random 'wooden shield' off my lvl 64 mob i...
Forum:
Development::Development
08-14-2006, 08:01 AM
Replies:
27
Working on Titanium AAs
Views:
19,839
Posted By
Zengez
Woot! This makes me wish i had a...
Woot!
This makes me wish i had a compiler.... /cry
Good work on the aa's everyone, looking foward to them being fully functional
Quick question though, you said they 'display' correctly...
Forum:
Development::Feature Requests
08-14-2006, 07:56 AM
Replies:
0
Faction Querry In Game
Views:
5,908
Posted By
Zengez
Faction Querry In Game
I don't *think* anything like this is readily availible now, I looked around and didn't find one, so if there is one just call me stupid and move on :)
Was thinking, since I know many people spawn...
Forum:
General::General Discussion
08-14-2006, 07:28 AM
Replies:
12
How does it run?
Views:
9,627
Posted By
Zengez
Wow, what a cool too, you been holdin out !! heh...
Wow, what a cool too, you been holdin out !! heh I had no idea the kinda neat and useful stuff you have on that site.... now to lag your server with download buahaha!
Forum:
Development::Database/World Building
08-14-2006, 07:08 AM
Replies:
22
Sourcing Cave Dude's Database into PEQ
Views:
24,977
Posted By
Zengez
Yea, i had that problem originally because the...
Yea, i had that problem originally because the database only supports some of the upper end ranges because of the size limitation of the field, but it won't tell you you've reached the max until...
Forum:
Development::Database/World Building
08-13-2006, 11:41 PM
Replies:
22
Sourcing Cave Dude's Database into PEQ
Views:
24,977
Posted By
Zengez
a bunch of them are 8 digit numbers, so you'd...
a bunch of them are 8 digit numbers, so you'd have to check those... most of them are 9 digit numbers however i believe, you can always use a 'where id > 100000000' clause to source in most of them...
Forum:
Development::Bug Reports
08-13-2006, 10:45 PM
Replies:
5
Magician pet heals
Views:
7,549
Posted By
Zengez
I have the same problem on my server with all...
I have the same problem on my server with all buffs, and no, it's not suppose to do that
Forum:
Development::Database/World Building
08-13-2006, 10:44 PM
Replies:
22
Sourcing Cave Dude's Database into PEQ
Views:
24,977
Posted By
Zengez
Alot of the spawnentries and grid info i did as...
Alot of the spawnentries and grid info i did as educated guesswork... like i said it's not perfect, just a point to jump from... if anyone feels so ambitious i'd recommend going through them more...
Forum:
Development::Feature Requests
08-13-2006, 07:54 PM
Replies:
5
Vendor resell
Views:
8,235
Posted By
Zengez
Don't know if anyone got back to you on this...
Don't know if anyone got back to you on this soulshot, but there are actually 2 distinct fields in the items table, the price which is how much to buy the item from a vendor, and the sellrate which...
Forum:
Development::Database/World Building
08-13-2006, 07:11 PM
Replies:
22
Sourcing Cave Dude's Database into PEQ
Views:
24,977
Posted By
Zengez
Heres what i did... I pulled up a list of...
Heres what i did...
I pulled up a list of NPC names in cavedude that wasn't in peq... pulled those out into a list
Then i ran a program to take every line of the insert statement from dumping...
Forum:
Development::Tools
08-13-2006, 03:40 PM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
29,202
Posted By
Zengez
I just recently successfully added all the spawns...
I just recently successfully added all the spawns from cavedude's database into PEQ's.... i took all teh differing id's multiplied all the unique id's by 1000 (except spawngroupid which i did 100 for...
Forum:
Quests::Q&A
08-13-2006, 01:21 PM
Replies:
9
Script help
Views:
9,153
Posted By
Zengez
the selfcast makes the client think the player...
the selfcast makes the client think the player cast it on themself, so it will cast it on the player and any/all players in that player's group that are within the spell range
hope that helps
Forum:
Support::General Support
08-13-2006, 01:04 PM
Replies:
20
#rules help
Views:
19,688
Posted By
Zengez
Ok, I did this in my emu and it worked great,...
Ok, I did this in my emu and it worked great, procceeded to lvl past 65 into 68 or 69.... then i zoned, killed something and my xp went to full, so out of curiosity i retyped the command, killed...
Forum:
Development::Database/World Building
08-13-2006, 12:03 PM
Replies:
22
Sourcing Cave Dude's Database into PEQ
Views:
24,977
Posted By
Zengez
and i'm done... i got the spawn points in, and i...
and i'm done... i got the spawn points in, and i even did the faction tables to see if it helped (not sure they sourced correctly, i got no errors but not sure the correct faction is to the correct...
Forum:
Development::Tools
08-13-2006, 11:01 AM
Replies:
24
Tool: Migrate NPC's (ID, Spawn, Loot, etc). from Lucin DB to Current EQ
Views:
29,202
Posted By
Zengez
possibly a silly question but... does it work in...
possibly a silly question but... does it work in reverse? (i.e. take mob info from eq DB and insert it into PEQ db?)
Showing results 76 to 100 of 160
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