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Search: Posts Made By: Zengez
Forum: Development::Database/World Building 08-16-2006, 07:22 AM
Replies: 2
Views: 5,853
Posted By Zengez
Thanks, guess it wasn't close enough to "Zone...

Thanks, guess it wasn't close enough to "Zone models" "Race Models", or "Zone Race insert" hehe I knew it had to be here somewhere :)
Forum: Development::Bug Reports 08-16-2006, 07:21 AM
Replies: 14
Views: 12,786
Posted By Zengez
Update, this doesn't happen if you're flagged as...

Update, this doesn't happen if you're flagged as a GM... So now i'm even more confused ;)
Forum: Development::Database/World Building 08-16-2006, 06:58 AM
Replies: 2
Views: 5,853
Posted By Zengez
New NPC Model Types?

I looked through the forums and the wikki and i can't seem to find out how to import model types into a zone where they aren't normally had... trying to revamp the bloodfields into a custom zone...
Forum: General::General Discussion 08-16-2006, 06:09 AM
Replies: 4
Views: 5,432
Posted By Zengez
That's a great idea Hayward, and I'd definately...

That's a great idea Hayward, and I'd definately be interested in it if you get it working...

Maybe designing a new set of pet spells and having them self cast said pet spells on you when they are...
Forum: Development::Bug Reports 08-16-2006, 06:05 AM
Replies: 14
Views: 12,786
Posted By Zengez
yep most of them anyway a very select (and none...

yep most of them anyway a very select (and none of the useful ones) stay at their cap... like fishing i think, but all combat related ones and whatnot go to 0
Forum: Development::Bug Reports 08-15-2006, 06:54 PM
Replies: 14
Views: 12,786
Posted By Zengez
skill cap over 70

Whenever i #level 75 on my server it kills my skills, resets almost all of them to 0, if i go back to 70th and zone again, it puts them back to 252 or normal caps... i did the #rules setdb...
Forum: Development::Bug Reports 08-15-2006, 04:45 PM
Replies: 3
Views: 6,328
Posted By Zengez
Still trying to figure out where the problem...

Still trying to figure out where the problem might be, any Devs tell me which files to look under to see where updating the attack speed of an npc would be? i checked the op_code lists and didn't see...
Forum: Development::Bug Reports 08-15-2006, 10:59 AM
Replies: 3
Views: 6,296
Posted By Zengez
out of curiosity is there an OP_Code for...

out of curiosity is there an OP_Code for adjusting attack speed in npcs? this stun problem sounds uncannilly like the slow spell problem i'm having, slow commands/spells/etc all seem to have no...
Forum: Development::Bug Reports 08-14-2006, 02:53 PM
Replies: 3
Views: 6,328
Posted By Zengez
Reviving this thread for the following reason,...

Reviving this thread for the following reason, this issue isn't inherently based in the spells problem...

Seems that i cannot change attack speed of an npc via any means at all, tried gm commands,...
Forum: Support::Windows Servers 08-14-2006, 12:29 PM
Replies: 0
Views: 5,100
Posted By Zengez
Help syncing server?

Ok, so i downloaded the D2 mod to itemize all those new pop+ mobs... ran the program, appeared to work fine, logged into the game and i got nothing...

logged out, ran the program again deleting...
Forum: General::General Discussion 08-14-2006, 10:05 AM
Replies: 12
Views: 9,627
Posted By Zengez
quick question on that D2 mod... Anyway to...

quick question on that D2 mod...

Anyway to scale the relative strength of the item that drops to the level of mob that drops it? i.e. so i don't get some random 'wooden shield' off my lvl 64 mob i...
Forum: Development::Development 08-14-2006, 08:01 AM
Replies: 27
Views: 19,839
Posted By Zengez
Woot! This makes me wish i had a...

Woot!

This makes me wish i had a compiler.... /cry

Good work on the aa's everyone, looking foward to them being fully functional

Quick question though, you said they 'display' correctly...
Forum: Development::Feature Requests 08-14-2006, 07:56 AM
Replies: 0
Views: 5,908
Posted By Zengez
Faction Querry In Game

I don't *think* anything like this is readily availible now, I looked around and didn't find one, so if there is one just call me stupid and move on :)

Was thinking, since I know many people spawn...
Forum: General::General Discussion 08-14-2006, 07:28 AM
Replies: 12
Views: 9,627
Posted By Zengez
Wow, what a cool too, you been holdin out !! heh...

Wow, what a cool too, you been holdin out !! heh I had no idea the kinda neat and useful stuff you have on that site.... now to lag your server with download buahaha!
Forum: Development::Database/World Building 08-14-2006, 07:08 AM
Replies: 22
Views: 24,977
Posted By Zengez
Yea, i had that problem originally because the...

Yea, i had that problem originally because the database only supports some of the upper end ranges because of the size limitation of the field, but it won't tell you you've reached the max until...
Forum: Development::Database/World Building 08-13-2006, 11:41 PM
Replies: 22
Views: 24,977
Posted By Zengez
a bunch of them are 8 digit numbers, so you'd...

a bunch of them are 8 digit numbers, so you'd have to check those... most of them are 9 digit numbers however i believe, you can always use a 'where id > 100000000' clause to source in most of them...
Forum: Development::Bug Reports 08-13-2006, 10:45 PM
Replies: 5
Views: 7,549
Posted By Zengez
I have the same problem on my server with all...

I have the same problem on my server with all buffs, and no, it's not suppose to do that
Forum: Development::Database/World Building 08-13-2006, 10:44 PM
Replies: 22
Views: 24,977
Posted By Zengez
Alot of the spawnentries and grid info i did as...

Alot of the spawnentries and grid info i did as educated guesswork... like i said it's not perfect, just a point to jump from... if anyone feels so ambitious i'd recommend going through them more...
Forum: Development::Feature Requests 08-13-2006, 07:54 PM
Replies: 5
Views: 8,235
Posted By Zengez
Don't know if anyone got back to you on this...

Don't know if anyone got back to you on this soulshot, but there are actually 2 distinct fields in the items table, the price which is how much to buy the item from a vendor, and the sellrate which...
Forum: Development::Database/World Building 08-13-2006, 07:11 PM
Replies: 22
Views: 24,977
Posted By Zengez
Heres what i did... I pulled up a list of...

Heres what i did...

I pulled up a list of NPC names in cavedude that wasn't in peq... pulled those out into a list

Then i ran a program to take every line of the insert statement from dumping...
Forum: Development::Tools 08-13-2006, 03:40 PM
Replies: 24
Views: 29,202
Posted By Zengez
I just recently successfully added all the spawns...

I just recently successfully added all the spawns from cavedude's database into PEQ's.... i took all teh differing id's multiplied all the unique id's by 1000 (except spawngroupid which i did 100 for...
Forum: Quests::Q&A 08-13-2006, 01:21 PM
Replies: 9
Views: 9,153
Posted By Zengez
the selfcast makes the client think the player...

the selfcast makes the client think the player cast it on themself, so it will cast it on the player and any/all players in that player's group that are within the spell range

hope that helps
Forum: Support::General Support 08-13-2006, 01:04 PM
Replies: 20
Views: 19,688
Posted By Zengez
Ok, I did this in my emu and it worked great,...

Ok, I did this in my emu and it worked great, procceeded to lvl past 65 into 68 or 69.... then i zoned, killed something and my xp went to full, so out of curiosity i retyped the command, killed...
Forum: Development::Database/World Building 08-13-2006, 12:03 PM
Replies: 22
Views: 24,977
Posted By Zengez
and i'm done... i got the spawn points in, and i...

and i'm done... i got the spawn points in, and i even did the faction tables to see if it helped (not sure they sourced correctly, i got no errors but not sure the correct faction is to the correct...
Forum: Development::Tools 08-13-2006, 11:01 AM
Replies: 24
Views: 29,202
Posted By Zengez
possibly a silly question but... does it work in...

possibly a silly question but... does it work in reverse? (i.e. take mob info from eq DB and insert it into PEQ db?)
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