EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 5 of 20
<
1
2
3
4
5
6
7
8
9
15
>
Last
»
Showing results 101 to 125 of 500
Search took
0.01
seconds; generated 68 minute(s) ago.
Search:
Posts Made By:
Drawde
Forum:
Archive::Bugs
03-14-2003, 08:49 AM
Replies:
29
Bug reports for 0.4.3
Views:
18,302
Posted By
Drawde
A couple of other things: Weapon skills don't...
A couple of other things:
Weapon skills don't seem to increase through use any more (offence and defence still do)
Quantity value doesn't work when using #summonitem to summon stackable items (you...
Forum:
Archive::Database/World Building
03-14-2003, 06:28 AM
Replies:
10
Error With World.exe
Views:
6,780
Posted By
Drawde
Trumpcard just sent me some updated 4.3 binaries...
Trumpcard just sent me some updated 4.3 binaries which seem to work OK - if anyone wants I'll post them on my site for download.
They also include the updated tradeskill code.
Forum:
Archive::Bugs
03-14-2003, 06:20 AM
Replies:
29
Bug reports for 0.4.3
Views:
18,302
Posted By
Drawde
There seems to be a bug with NPCs equipping...
There seems to be a bug with NPCs equipping items, if they have both a weapon and a shield (or two weapons to dual-wield) they will randomly equip one of the items, never both. This didn't happen...
Forum:
Archive::Windows Servers
03-13-2003, 05:53 AM
Replies:
13
Issue with World.exe sence 0.4.3 release
Views:
9,256
Posted By
Drawde
I still get this problem when using a completely...
I still get this problem when using a completely up-to-date DB (I dropped the old one then sourced in the new db.sql that came with 4.3).
The error message doesn't seem to be DB-related.
Forum:
Archive::Database/World Building
03-12-2003, 10:14 PM
Replies:
6
4.3 Database
Views:
6,211
Posted By
Drawde
I'll release a new 4.3 compatible beta version of...
I'll release a new 4.3 compatible beta version of my DB addon as soon as I can get 4.3 to work on my system.
This will be the last "beta" version, the basic stuff is nearly complete now.
Forum:
Archive::News
03-12-2003, 10:03 PM
Replies:
22
EQEMu 0.4.3 released
Views:
13,794
Posted By
Drawde
I have installed the .dll from the 4.3 zip.. ...
I have installed the .dll from the 4.3 zip..
Any clue as to what is going wrong? I know some other people have had the same problem.
Forum:
Archive::Bugs
03-12-2003, 07:53 AM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
The problems I was encountering last time you...
The problems I was encountering last time you sent me some binaries (they also occurred with the ones on Telmet's site) were my fault - they were caused by my DB being out of date, some tables didn't...
Forum:
Archive::Bugs
03-12-2003, 07:31 AM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
OK, thanks for the info, I've updated my...
OK, thanks for the info, I've updated my tradeskill DB (I kept a copy using the old struct, since 0.4.3 release version
doesn't have the updated tradeskill code). I've added quantities to arrows,...
Forum:
Archive::News
03-12-2003, 07:14 AM
Replies:
22
EQEMu 0.4.3 released
Views:
13,794
Posted By
Drawde
Any chance of a compiled version of the updated...
Any chance of a compiled version of the updated .dll being released? (Sorry to keep bothering you about this)
Forum:
Archive::News
03-12-2003, 01:52 AM
Replies:
22
EQEMu 0.4.3 released
Views:
13,794
Posted By
Drawde
I tried it both with items and without. (The item...
I tried it both with items and without. (The item DB I use is the one called items011903.sql - is there a more up-to-date one than this?)
The error code given was 120 -
LoadEMuShareMemDLL::Load()...
Forum:
Archive::News
03-12-2003, 01:39 AM
Replies:
22
EQEMu 0.4.3 released
Views:
13,794
Posted By
Drawde
BTW this is with a completely new DB - I deleted...
BTW this is with a completely new DB - I deleted the old one then sourced in the new
db.sql. I also sourced in my DB addon (hopefully 4.3 compatible with new faction data and npc_types)
but the...
Forum:
Archive::News
03-12-2003, 12:44 AM
Replies:
22
EQEMu 0.4.3 released
Views:
13,794
Posted By
Drawde
I get the exact same error as mutombo. Seems...
I get the exact same error as mutombo.
Seems like there's something wrong with emusharemem.dll (maybe it's not an up-to-date copy).
Has anyone managed to get 0.4.3 working OK?
I've updated my DB...
Forum:
Archive::Windows Servers
03-11-2003, 11:42 PM
Replies:
1
World.exe crash with 4.3 - related to emusharemem.dll
Views:
5,418
Posted By
Drawde
World.exe crash with 4.3 - related to emusharemem.dll
World.exe gives me the following error on startup:
LoadEmuShareMemDLL:Load() failed error=120
Error: Could not load item data
I've loaded in the item DB with no errors, so it can't be related...
Forum:
Archive::Bugs
03-11-2003, 10:21 PM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
So, the new struct is ...
So, the new struct is
id,tradeskill,skillneeded,trivial,product,product2,failproduct,productcount,i1,i2,i3,i4,i5,i6,i7,i8,i9,notes
Is this final?
Forum:
Archive::Database/World Building
03-11-2003, 10:19 PM
Replies:
12
Fix for Guilds and Faction!
Views:
9,433
Posted By
Drawde
Thanks for the info, I'll code this into my...
Thanks for the info, I'll code this into my parser program ASAP.
Forum:
Archive::Bugs
03-11-2003, 08:24 AM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
Also, are you intending to use a container_id...
Also, are you intending to use a container_id field (for cultural recipes) or not? (I need to know this so I can get my tradeskill list updated)
Forum:
Archive::Bugs
03-11-2003, 08:14 AM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
I've just finished updating my tradeskill list -...
I've just finished updating my tradeskill list - didn't actually take that long using find-and-replace and
copy/paste to insert the new fields.
Now all I need is the code to make it work :D
Forum:
Archive::Bugs
03-10-2003, 11:47 PM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
Probably the best way of dealing with cultural...
Probably the best way of dealing with cultural tradeskill containers is to allow any container (of the right tradeskill type) to be used if container_id is set to 0. That way you only need to set the...
Forum:
Archive::Bugs
03-10-2003, 09:09 PM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
That sounds more or less right, it'll probably...
That sounds more or less right, it'll probably mean everyone will have to rewrite their tradeskill recipes (or find some way of converting the old ones) but it should allow tradeskills more or less...
Forum:
Archive::Database/World Building
03-10-2003, 08:33 AM
Replies:
1
Anyone know what Decrepit Warders in PoFear look like?
Views:
4,179
Posted By
Drawde
Anyone know what Decrepit Warders in PoFear look like?
These are the creatures that drop Beastlord planes armour (Anthemion), and they aren't in my DB at the minute -
I have some coordinates for them in a spawn log but don't know what model they use....
Forum:
Archive::Bugs
03-10-2003, 08:28 AM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
What I meant (about the non-consumable items...
What I meant (about the non-consumable items table) is that some tradeskill recipes
require items as "ingredients" but these items aren't actually consumed when you hit combine.
For example, smithy...
Forum:
Archive::Bugs
03-09-2003, 09:32 PM
Replies:
3
Another Database Request...
Views:
5,004
Posted By
Drawde
Support for multiple recipes with the same...
Support for multiple recipes with the same product would be really useful - there are some "standard" recipes that result in the same product too, e.g melting down tarnished weapons, leather padding.
Forum:
Archive::Bugs
03-09-2003, 09:26 PM
Replies:
30
I know it is requested a bit more than average...
Views:
18,848
Posted By
Drawde
Maybe also a new DB struct that contains the IDs...
Maybe also a new DB struct that contains the IDs of items which aren't used up by tradeskills (e.g smithing hammers). Something like tradeskill_nonconsumable (id,item_id), and when you use a...
Forum:
Archive::Tools
03-09-2003, 08:09 AM
Replies:
1
Anyone know how to find out the ID of item models?
Views:
5,276
Posted By
Drawde
Anyone know how to find out the ID of item models?
I'd like to help out with updating the EQEmuAdmin item visuals file with the Luclin item models (and the new
Legacy of Ykesha ones). Is there any way of finding which models correspond to which item...
Forum:
Quests::Q&A
03-09-2003, 07:33 AM
Replies:
41
Guide to the .qst Quest System
Views:
55,724
Posted By
Drawde
Another thing to note is that the .qst files...
Another thing to note is that the .qst files don't just go in the \quests folder, they need to go in a sub-folder named after the zone the quest NPC is in - e.g quests\qeynos2\01.qst.
This is a...
Showing results 101 to 125 of 500
Page 5 of 20
<
1
2
3
4
5
6
7
8
9
15
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
04:55 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3