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Showing results 101 to 125 of 216
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Posts Made By:
Zaela_S
Forum:
Development::Tools
07-15-2014, 07:32 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Bit confusing to think about, but it's looking...
Bit confusing to think about, but it's looking like the issue I was describing should only matter when converting DDS images to another format... I guess... although even then I'm not sure what would...
Forum:
Development::Tools
07-14-2014, 04:13 PM
Replies:
59
Sticky:
EQG Weapon Model Importer v0.1
Views:
291,332
Posted By
Zaela_S
Added a barebones model viewer. Viewer >...
Added a barebones model viewer.
Viewer > Start Viewer will launch an independent model viewer window. It will automatically update to display your current selection. The display can also be...
Forum:
Development::Tools
07-14-2014, 10:59 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
I had noticed something when working on weapons....
I had noticed something when working on weapons. I used the 2.0 epics to test and noticed that the green gem texture on the necro one would end up in the wrong place after exporting and importing...
Forum:
Support::Windows Servers
07-10-2014, 04:12 PM
Replies:
6
Multiple problems with new server
Views:
11,718
Posted By
Zaela_S
Still sounds like the client and server just...
Still sounds like the client and server just being out of sync on spells to me. I guess you obviously would have tried shutting down the server and running shared_memory by now, though...
Forum:
Support::Windows Servers
07-10-2014, 12:53 AM
Replies:
6
Multiple problems with new server
Views:
11,718
Posted By
Zaela_S
Are you copying the generated spell file to your...
Are you copying the generated spell file to your Everquest folder?
The EQ client reads most spell data from the spells_us.txt file; the server doesn't send any of the information in there. The...
Forum:
Support::Windows Servers
07-07-2014, 05:22 PM
Replies:
3
Changing help window link.
Views:
6,927
Posted By
Zaela_S
For reference the actual URL in the binary is...
For reference the actual URL in the binary is "https://soe-ing.custhelp.com/cgi-bin/soe_ing.cfg/php/enduser/std_alp.php?" (for UF at least), help.soe.com is a redirect. The client also appends a...
Forum:
Support::Windows Servers
07-07-2014, 03:29 PM
Replies:
3
Changing help window link.
Views:
6,927
Posted By
Zaela_S
Just changing the URL string doesn't appear to be...
Just changing the URL string doesn't appear to be enough. Maybe it expects something particular in reply? I'm stumped.
Forum:
Support::General Support
06-28-2014, 08:23 AM
Replies:
2
Any plans on fixing these two bugs?
Views:
7,372
Posted By
Zaela_S
That would be entirely in the hands of the...
That would be entirely in the hands of the client. I'm not sure if it's consistent about it in the first place -- may depend on race/gender, how far ahead of the view point the hands go during combat...
Forum:
Support::Windows Servers
06-28-2014, 06:57 AM
Replies:
1
King Ak'Anon head?
Views:
6,604
Posted By
Zaela_S
As far as I know you'd have to edit some of the...
As far as I know you'd have to edit some of the data in the WLD to make it count as an alternate texture/head for the gnome citizen model to make it work. Probably doable. There's a whole model for...
Forum:
Development::Tools
06-22-2014, 03:17 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
In the meantime I got around to writing an export...
In the meantime I got around to writing an export to .obj (it's under the "utility" menu).
The output files are a bit huge (~20mb) and it exports any referenced images at the same time. I dunno...
Forum:
Development::Tools
06-20-2014, 04:22 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Technically they are all part of the single model...
Technically they are all part of the single model glob that is the TER. The EQG game files don't have the concept of a submesh or anything like that, so I wouldn't be able to read boundaries from...
Forum:
Quests::Q&A
06-20-2014, 02:11 AM
Replies:
9
is NPC spawned
Views:
16,112
Posted By
Zaela_S
If I remember correctly, to prevent re-entrancy...
If I remember correctly, to prevent re-entrancy issues. Lots of things iterate through the NPC list, often with more than one iteration "in progress" at one time. Removing an NPC from the list at the...
Forum:
Development::Tools
06-19-2014, 01:44 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Found bug for MOD import, should be fixed. Last...
Found bug for MOD import, should be fixed. Last place I thought to look, didn't occur to me until I had just left the house of course ;p
That stuff looks pretty nice!
Forum:
General::General Discussion
06-19-2014, 03:13 AM
Replies:
19
Velious Armor Textures - screenshots and a little more
Views:
86,056
Posted By
Zaela_S
I went ahead and tested this myself. Short...
I went ahead and tested this myself.
Short answer is "no", long answer is "not unless you modify a single byte in the client". There's a loop that terminates when a < 24 comparison fails;...
Forum:
Development::Tools
06-18-2014, 10:51 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Hmm? Find material, type in shader name, save? Or...
Hmm? Find material, type in shader name, save? Or did you mean something else? The original texture already had the transparent parts set to 0 alpha.
Forum:
Development::Tools
06-18-2014, 11:32 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
I made a quick replacement as well...
I made a quick replacement as well (www.shardsofdalaya.com/EQGExport.7z) since S3DSpy seems to crash or hang on certain files for no reason.
Forum:
Development::Tools
06-18-2014, 10:37 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Opposite direction, just one shader name per...
Opposite direction, just one shader name per material. Just hard to indicate that in the tool without making the layout weird.
Forum:
General::General Discussion
06-18-2014, 08:39 AM
Replies:
19
Velious Armor Textures - screenshots and a little more
Views:
86,056
Posted By
Zaela_S
If you can log in you could just use #wc to test....
If you can log in you could just use #wc to test.
I am doubtful, but on the other hand the strings are listed as "Global%d_amr" and "LoadArmor%d" in the client so maybe.
Forum:
Development::Tools
06-18-2014, 03:34 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Was part of the main geometry S3D so I translated...
Was part of the main geometry S3D so I translated it into the TER.
Forum:
Development::Tools
06-18-2014, 01:28 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Finally got the chance to test. Definitely...
Finally got the chance to test. Definitely controlled by the material shader:
Opaque_MaxCB1.fx (tool default)
http://i.imgur.com/4Dt4Tts.png
Alpha_MPLBasicA.fx
http://i.imgur.com/WuSzFet.png...
Forum:
Development::Tools
06-18-2014, 12:31 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
DDS isn't any different. It's all the same by the...
DDS isn't any different. It's all the same by the time it gets to the renderer anyway.
Forum:
Development::Tools
06-17-2014, 10:46 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
S3D-based zones have a bit flag for texture...
S3D-based zones have a bit flag for texture visibility settings. No direct equivalent in EQG-based zones.
"Alpha_MPLBasicA.fx" seems like a good place to start. Will test later.
Need to...
Forum:
Development::Tools
06-17-2014, 10:06 PM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Yeah you're right, I tried in game myself and it...
Yeah you're right, I tried in game myself and it doesn't seem to respect alpha. I have no idea again. Nothing jumps out at me. The shader does seem like a logical place to look, though.
...
Forum:
Development::Tools
06-17-2014, 09:16 AM
Replies:
133
Sticky:
EQG Zone Importer
Views:
711,066
Posted By
Zaela_S
Making a client would be thousands of times...
Making a client would be thousands of times harder than some dinky data editor, both in terms of effort and of required know-how. Would take far better programmers than me! (I made my "attempt" a few...
Forum:
Support::Windows Servers
06-17-2014, 07:50 AM
Replies:
5
Global Load
Views:
9,820
Posted By
Zaela_S
Yeah, exactly the same.
Yeah, exactly the same.
Showing results 101 to 125 of 216
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