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Forum: Spell Support 11-22-2006, 11:47 PM
Replies: 3
Views: 7,180
Posted By bufferofnewbies
Atm, Res spells will only take effect when the...

Atm, Res spells will only take effect when the player, who's corpse you are resing, is also in the zone. I believe it's a bug with the spell targeting code.
Forum: General::Server Discussion 11-22-2006, 07:41 AM
Replies: 11
Views: 9,705
Posted By bufferofnewbies
My server is attempting to do similiar effects...

My server is attempting to do similiar effects with quest spawn of mobs. when a player/ group enters the zone (low player numbers here, same as yours), a proximity trigger will spawn all the mobs in...
Forum: Support::General Support 11-17-2006, 12:28 PM
Replies: 30
Views: 21,696
Posted By bufferofnewbies
every so often, the 'company' changed how they...

every so often, the 'company' changed how they sent information to the clients. If you dont have a version of the game compatable with the emulator: then the server and client dont understand what...
Forum: Development::Development 11-15-2006, 06:29 AM
Replies: 6
Views: 7,034
Posted By bufferofnewbies
sounds like its running on a % base. ie: 100=...

sounds like its running on a % base. ie: 100= 100% normal regen, then.
Forum: Spell Support 11-15-2006, 03:37 AM
Replies: 11
Views: 10,139
Posted By bufferofnewbies
spells_en is no longer used. It stands for...

spells_en is no longer used.

It stands for spells_english, Im sure out there somewhere is a spells_fr, spells_sp, etc. They are not only the effects of the spells 'but most of that is really...
Forum: Spell Support 11-14-2006, 10:09 PM
Replies: 11
Views: 10,139
Posted By bufferofnewbies
You kids and your editors. Why, back in MY day,...

You kids and your editors.
Why, back in MY day, we had to edit it by hand...

...in the snow.
...for miles of code.
...uphill both ways!

and yes, make sure you use an editor unless you learn...
Forum: Support::General Support 11-11-2006, 06:36 AM
Replies: 1
Views: 6,144
Posted By bufferofnewbies
Consumption rates

I did a few diferent sreach parameters, but nothing came up related so:

What fields/ conditions are needed to be changed to lower food/ drink consumption rates? Currently they are incredibly high,...
Forum: Development::Tools 11-11-2006, 04:19 AM
Replies: 6
Views: 9,868
Posted By bufferofnewbies
OH yeah. I totally forgot to post about this. Was...

OH yeah. I totally forgot to post about this. Was going to request if you would put in a selection for different resolutions. Good news for this: George finally gave me an excuse to go buy a...
Forum: Development::Development 11-10-2006, 11:12 AM
Replies: 37
Views: 25,687
Posted By bufferofnewbies
<<-- Bubblehead. Those who know will understand....

<<-- Bubblehead. Those who know will understand. :)
Forum: Development::Development 11-10-2006, 08:49 AM
Replies: 37
Views: 25,687
Posted By bufferofnewbies
You know, the more I watch you guys in action....

You know, the more I watch you guys in action. The more I am impressed with the things you do. Very insightful work around on the (non-)conversion. I wish I would have had more people like you on my...
Forum: Development::Feature Requests 11-10-2006, 08:24 AM
Replies: 9
Views: 8,971
Posted By bufferofnewbies
Now that is a very nice design fix. Simple,...

Now that is a very nice design fix. Simple, elegant.. and without the need of excessive delving into things best left untouched. Thanks for the insight. :)
Forum: Development::Feature Requests 11-10-2006, 07:39 AM
Replies: 9
Views: 8,971
Posted By bufferofnewbies
I was truely thinking about trying to fool the...

I was truely thinking about trying to fool the dbase into thinking the GM is on a FV regulation server. Since there is a flag for FV no drop. Not sure if that is still applicable if it's a client...
Forum: Development::Feature Requests 11-10-2006, 02:40 AM
Replies: 9
Views: 8,971
Posted By bufferofnewbies
ahh rats. Was worth a shot. Thanks for the...

ahh rats. Was worth a shot. Thanks for the update. :)

Guess It's back to #spawn I_Have_Your_Stuff_Playername and equiping him.
Forum: Development::Feature Requests 11-08-2006, 03:54 PM
Replies: 9
Views: 8,971
Posted By bufferofnewbies
No drop/ no trade flag rule

I was wondering if someone better at coding than myself (read as: pretty much anyone in the world except Al Gore) would think about trying to set up a new rule_value for setting a flag to indicate...
Forum: Development::Tools 11-08-2006, 02:34 PM
Replies: 15
Views: 15,933
Posted By bufferofnewbies
So, what's the chances of conning you into...

So, what's the chances of conning you into allowing it to show what it looks like 'in game'? hehe, probably very very hard to do.. but sometimes that little icon just doesn't do the things justice :)...
Forum: General::Server Discussion 11-08-2006, 02:22 PM
Replies: 11
Views: 10,344
Posted By bufferofnewbies
I would be more than happy to help work on...

I would be more than happy to help work on building maps and such, but I still have trouble getting azone to work on my system. :( I'm technologically impared...
Forum: General::Server Discussion 11-08-2006, 12:49 PM
Replies: 11
Views: 10,344
Posted By bufferofnewbies
Yep, I restarted after i did those. But I was...

Yep, I restarted after i did those. But I was doing a ton of updates on my server at the time. So I needed to restart none the less.
I was never quite sure when you need to restart after changeing...
Forum: Development::Database/World Building 11-08-2006, 12:19 PM
Replies: 15
Views: 12,907
Posted By bufferofnewbies
I don't believe anyone is really sure what they...

I don't believe anyone is really sure what they are there for. It is just something copied over from live when they parsed. Certain npcs showed up with them, and the designers kept it, incase they...
Forum: Support::General Support 11-07-2006, 11:08 AM
Replies: 2
Views: 8,187
Posted By bufferofnewbies
shortname: clz longname: Loading number: 190

shortname: clz
longname: Loading
number: 190
Forum: General::Server Discussion 11-07-2006, 06:20 AM
Replies: 11
Views: 10,344
Posted By bufferofnewbies
also, the zones for Qvic, Inktuta, Txevu and...

also, the zones for Qvic, Inktuta, Txevu and Tacvi are listed incorrectly in the zone table. When you #zone into a name, you will actually end up on the wrong map.

They are listed in numberical...
Forum: General::Server Discussion 11-07-2006, 04:47 AM
Replies: 11
Views: 10,344
Posted By bufferofnewbies
That isnt a map problem, thats a field error in...

That isnt a map problem, thats a field error in underworld in the zone table. My setup includes a setting for -2030 as underworld setting, so you do not get a reset to safe point message due a random...
Forum: General::Server Discussion 11-07-2006, 03:09 AM
Replies: 11
Views: 10,344
Posted By bufferofnewbies
Titanium CD zones from last two expansions

These are most of the zones for the Dragons of Norrath and Depths of Darkhollow expansions, the last two expansions that come with the Titanium CD.
Not sure who does or doesn't have these yet. There...
Forum: Support::General Support 11-06-2006, 07:13 PM
Replies: 1
Views: 5,738
Posted By bufferofnewbies
this post: ...

this post:
http://www.eqemulator.net/forums/showthread.php?t=21129&page=2

about the 3rd or 4th post down, i don't remember anymore.
I placed a 'pretty dang horribly tho' guide on how to do this.
Forum: Support::Windows Servers 11-06-2006, 03:42 PM
Replies: 1
Views: 5,302
Posted By bufferofnewbies
azone file

I cannot seem to differentiate between the different versions floating around, and apparently i have downloaded the version for linux. (or else I'm completely incompetent and just dont see what I...
Forum: General::Server Discussion 11-06-2006, 09:55 AM
Replies: 9
Views: 10,307
Posted By bufferofnewbies
Inside your database itself, there are 2 tables: ...

Inside your database itself, there are 2 tables:
launcher controls the number of dynamic zones you start with
launcher_zones control which zones you start as static

Inside launcher_zones there...
Showing results 176 to 200 of 237

 
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