Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > EQ2 Development

EQ2 Development Everquest 2 Emulator development

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 06-07-2005, 02:50 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

on the note of dynamic opcodes, which I think LE grabbed from my work on emu, you might also consider grabbing my perl packet tools (maybe convert them to python if that makes daeken happy).
http://www.eqemulator.net/wiki/wikka...ka=PerlPackets
basically lets you make packets on the fly, without recompiling (just reload your perl file). Or even read them in hex from a file and not even have to reload your perl.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:41 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3