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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

06-12-2006, 07:50 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The compatibility between the two databases has me perplexed. I am downloading cavedudes installer and will install his database to compare with peq to see what the differences are.
I have no idea why the data structs should be different, but that's the hard part. If anyone has any ideas what's going on...
Anyway, I will make the programs compatible with both
GeorgeS
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06-12-2006, 12:38 PM
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I built it I will Support it!
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Join Date: Jun 2005
Location: Michigan
Posts: 214
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Cavedude's and the PEQ database are both compatable with each other, what seems to be the problem is that the last installer that was put out was for version 0.7.0 and since that release there have been a few DB changes that must be applied to the Database in order for it to work with the newest binaries.
Since Cavdedude releases his DB with the installer people forget, or do not realize, these changes still need to be applied to his database as well as PEQ in order for it to stay up to date. If your Editor it made to be used with all the lastest changes this is probably the problem.
I have answered a few questions similar to this recently and in most cases they seem to have to do with this SQL update.
Code:
ALTER TABLE spawnentry DROP spawn_limit;
ALTER TABLE spawngroup ADD spawn_limit tinyint(4) NOT NULL default '0';
ALTER TABLE altadv_vars ADD class_type int unsigned NOT NULL DEFAULT 0;
Hope this helps some.
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06-12-2006, 06:05 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Thanks for the info. I agree the 0.6.6 and 0.7.x have those changes to the spawnentry and spawnentry tables.
Also, I have taken a serious look at both databases and found the discrepancies -specifically in the npc table.
Anyways, I fixed ALL the programs to work with both PEQ and CAVEDUDES 0.6.6 databases. 0.7.x should work in all except the spawneditor.exe because of the field changes.
Let me know of any problems...
GeorgeS
http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip
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06-13-2006, 04:38 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by GeorgeS
Thanks for the info. I agree the 0.6.6 and 0.7.x have those changes to the spawnentry and spawnentry tables.
Also, I have taken a serious look at both databases and found the discrepancies -specifically in the npc table.
Anyways, I fixed ALL the programs to work with both PEQ and CAVEDUDES 0.6.6 databases. 0.7.x should work in all except the spawneditor.exe because of the field changes.
Let me know of any problems...
GeorgeS
http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip
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I'm useing the latest EQEMU (0.7.0-800), I'm able to see everything, and I can edit / put in changes , but the won't save into the EQ database; when I restart the editor, the changes are gone. I tried the loot editor in Harbinger's Spire , and the Grid editor in Lfay (didn't try anything else yet).
I will keep you informed of whatever problems I run into with your programs.
The Spawn Editor would be very helpful also, but "beggars can't be choosy!" Im really happy with what you already have made out.
Thank you very much for doing this - If I ever get a lot done with this database, anyone who wants it, can have it.
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06-13-2006, 07:31 AM
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I built it I will Support it!
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Join Date: Jun 2005
Location: Michigan
Posts: 214
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I downloaded and was looking at your Editors today and noticed you have to run the batch file to register a few DLL's might I suggest using the /s option to get rid of the annoying message box.
Code:
regsvr32 a.ocx /s
regsvr32 DXAnimatedGIF.ocx /s
regsvr32 imagelist.ocx /s
echo all registered
Just my thoughts.
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06-13-2006, 07:56 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by sesmar
I downloaded and was looking at your Editors today and noticed you have to run the batch file to register a few DLL's might I suggest using the /s option to get rid of the annoying message box.
Code:
regsvr32 a.ocx /s
regsvr32 DXAnimatedGIF.ocx /s
regsvr32 imagelist.ocx /s
echo all registered
Just my thoughts.
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I had done this before; Everytime I got an .ocx error, I'd find the file , run regsrvr32 on it. I did run your batch just incase.
I figured out my mistake- it was a stupid one; i wasn't saving them! I had been useing the peqeditor since it works partially on eq database and it spoiled me into not saving.
Thanks for the help
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06-13-2006, 10:12 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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The Spawn Editor would be very easy to fix, but I think a unique version for 0.7.x and later would be better than trying to make one version to work on all every db schema out there.
So anyway, an 0.7 version is next up...
Next in the cards will be an enhancement to the existing eqitems.exe (items viewer) so you will be able to equip any of your characters easily with a eq like graphical interface. I'm going to start coding this enhancement later this week.
- sesmar - your changes are noted and will be done. -
If anyone's interested in the source code - it's going to be available when I get my server updated to a larger hardrive.
GeorgeS
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07-10-2006, 09:19 AM
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Fire Beetle
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Join Date: Jun 2006
Posts: 8
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whenever i run the eqitems and click on any piece of armor it pops up with error-Armour Referance Error. dont know what this means but it dosnt give any stats to the piece of armour.
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07-10-2006, 02:08 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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ok, so far I cannot reproduce this error - is it only for armour?
What db are you all using and version#
GeorgeS
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07-10-2006, 03:41 PM
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Fire Beetle
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Join Date: Jun 2006
Posts: 8
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i am useing cavedudes db and version 7.0-821
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07-11-2006, 02:32 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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You don't get an error for any other query - weapons, bags,misc?
GeorgeS
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07-11-2006, 08:16 AM
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Fire Beetle
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Join Date: Jun 2006
Posts: 8
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i get that error when i click on everything, armor, bags,and weapons, and misc. I get a referance error for each one.
Last edited by Havocx; 07-11-2006 at 04:47 PM..
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07-12-2006, 08:16 AM
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Hill Giant
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Join Date: Jun 2006
Posts: 117
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Im getting the same issue.
If i click on the item in the list i get the reference error for whatever radio button i have chose.
So for example i click on warrior, and choose left earring.
and the radio button is on armor.
thee items come up, but if i click on one in the list i get a armore reference error. Im using a 7.0.823 DB and the DB is on another box.
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07-12-2006, 11:21 AM
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Fire Beetle
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Join Date: Jun 2006
Posts: 8
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Awsome... 
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07-18-2006, 10:06 AM
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Fire Beetle
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Join Date: Jul 2006
Posts: 8
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This is awsome, thanks for all these great tools, georges!!
Edit: Your link in your signature doesn't seem to be working.
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