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  #1  
Old 06-02-2002, 04:42 AM
stormgod
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Join Date: Apr 2002
Posts: 419
Default % to skill items

coul someone give me some name of items like that , I'm looking into the blob structs and right now
I think this could be the position of the % : /*0212*/ sint8 unknown0212; // ***Placeholder


if I can cross check with some others it would help
thanks
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  #2  
Old 06-02-2002, 05:30 AM
Ariak
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No items in the current DB contain a + to a skill mod.

:(
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  #3  
Old 06-03-2002, 10:19 AM
Zio
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Join Date: Mar 2002
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Yes there is

Robe of the Enslaved Soul
Arms of Augmention (i think thats what its called)

^ Just two I know off my head, there are probably more.
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  #4  
Old 06-03-2002, 11:18 AM
Ariak
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They are in the DB? If so, I will hex to find the value out this weekend.
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  #5  
Old 06-03-2002, 12:22 PM
Lurker_005
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I can't verify this ATM, buthex offset FE has the righ values for both items. I don't know where any other stats would be, but there are a few null bytes next to it... There is also the possibility only 1 ability can be boosted, and it is controlled by another byte somewhere.

Also for minimum level of an item, try these hex offsets C4, D9, FC, 108 they all had the right value for the Arms of Augmentation
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  #6  
Old 06-03-2002, 01:17 PM
stormgod
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there is the initiate cloak of the shar vah recruit with 2% to tailoring or something like that
its using this 2 that I find this position but I will try to cross check with other items using my tool this week end
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  #7  
Old 06-03-2002, 02:02 PM
Lurker_005
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Ok, just verified this. hex offsets
FC <-- skill number
FE <-- skill % increase
108 <-- Minimum equip level

All values are in hexdecimal
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  #8  
Old 06-03-2002, 02:29 PM
stormgod
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i'll try right now and post results too , new post in like 10 mins
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  #9  
Old 06-03-2002, 02:42 PM
stormgod
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using allakhazam to compare data

robe of the enslaved soul
FC : 51 as int8
FE : 5 as int8 16 or 32
108 : 0 as int8 16 or 32

mod skill 5% throwing
no recommended level to equip


arms of augmentation
FC : 51 as int8
FE : 15 as int8 16 or 32
108 : 51 as int8 16 or 32


mod skill 15% throwing
level 51 to equip

FC is position 252 in blob
FE is 254
108 is 264


according to readme skill 51 is throwing

I will try to find some other items with %mod to cross check and determine which kind of int all of those are
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  #10  
Old 06-03-2002, 02:51 PM
stormgod
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using cloak of the kathi sha recruit with 1% to tailoring :

FC : 61 as int8
FE : 1 as int8 16 or 32
108 : 0 as int8 16 or 32


using cloak of the kathi sha recruit with 2% to tailoring :

FC : 61 as int8
FE : 2 as int8 16 or 32
108 : 0 as int8 16 or 32


both are 1 and 2 percent to tailoring and no recommanded level to equip
(I have the second with my beastlord on eqlive and the first is listed in allakhazam )

skill 61 is Tailoring according to readme
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  #11  
Old 06-03-2002, 03:08 PM
stormgod
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position 268 is 5 for long sword of ethereal energy and its the only 5 in this blob this sword is : magic DMG : 5

128 209 260 are 3 for Elaborately Gilded Wooden Spear
who has a Bane DMG : Vampyre 3

for phosphorous torch who is Bane DMG : Vampyre 9 I have a 9 at position 260 only so in case of vampyre +x , it seems that the position is 260...
and this torch as fire DMG : 4 , only 4 in the blob is at position 268


maybe Bane DMG and magic disease poison DMg have their own positions , after we will need to find the race position inside this for the bane dmg

I keep checking some weapons I can find that are already in the db , possibly the db that will come with 0.3.4 will help more

(still need to find how to determine which kind of dmg it is fire, disease , cold etc...)
so right now
Bane DMG is at position 268 or 10C in hex
and additional DMG is at 260 or 104 hex

still need to find the race I will try with the actual race listing to see if it works

edit :
140(8C) = 208 for phospho torch
256(100) = 0


140(8C0 = 216 for elabora....
256(100) = 208

208 is supposed to be the vampyre race according to the readme.
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  #12  
Old 06-03-2002, 04:23 PM
Lurker_005
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Ok, here is a more complete list of what I have found.

FC <-- skill
FE-FF <--skill %
100 <-- Bane DMG race
102 <-- Bane DMG type/race modifier? adds stuff like undead to the race
104 <-- bane DMG ammount
108 <-- recomended level
109 <-- recomended skill level (skill is item skill, 1hs weapon is 1hs skill)
10B <-- Resist DMG type (fire, poision, magic...)
10C <-- Resist DMG amount
122 <-- diety (binary flag, like class flags)

Everything I have found matches with your info so far Stormgod.
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  #13  
Old 06-03-2002, 04:35 PM
stormgod
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hehe just checked value regarding your latest info seems to be good on every item

it will be more easy to test with 0.3.4 as items should be updated ( I know some that come out with luclin have been updated because of non working something blablabla lol )

so it should be pretty easy to find those values as we know what to search
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  #14  
Old 06-03-2002, 04:40 PM
Lurker_005
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Oh I forgot , somewhere in 10D-117 is the faction modifier. I didn't narow it down more, I am getting tired, and calling it a night
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  #15  
Old 06-03-2002, 04:41 PM
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Baron Sprite
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I'll see what I can do in a bit, spdat was my bitch before
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