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  #1  
Old 11-03-2006, 07:38 PM
KLS
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I found what was wrong, really it was the entire implementation, should get a fixed version in as soon as I get an OK from a dev.
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  #2  
Old 11-04-2006, 06:20 AM
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Rogean
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Should be fixed now with the source/binaries posted tonight.
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  #3  
Old 11-04-2006, 11:00 AM
Rhodan
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Cool. I just tried 898 and figured out that the mobs were being hasted by slows
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  #4  
Old 11-04-2006, 03:29 PM
Aramid
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Quote:
Originally Posted by Rhodan
Cool. I just tried 898 and figured out that the mobs were being hasted by slows
In 898 or the previous version???
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  #5  
Old 11-04-2006, 03:42 PM
Rhodan
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In 898 - the one I downloaded this morning
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  #6  
Old 11-04-2006, 04:47 PM
KLS
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Yeah the problem was 2 fold really, mostly inexperience with how haste was handled with bonuses by me, and no one really caught it when I submitted it to review. Essentially every haste was being calculated at (hasted%+100%) so a -30% slow was really a 70% haste cause of my screw up. And my code didn't totally overlooked slows when comparing it to the base value of 0(lol).
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  #7  
Old 11-04-2006, 06:48 PM
Rhodan
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Yeah but the real screw up was that you found it right away. You're supposed to be so caffinated that you work feverishly to find the problem for 28 hours straight - until you collapse from exhaustion and caffine overdose - then when you wake up and sit down in front of the computer again, you see the mistake in the first line of code.

At least, thats the way its supposed to work!
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