Add this rule "World:AccountSessionLimit" and set it to -1 to disable it. Though, I thought it was off by default.
It is actually a good idea to disable players from using more than 1 character per account. Letting them play more than 1 will cause them to crash almost every time they zone. It also causes issues with the server like false hacker log entries.
But, currently, the limiting will only block people from logging in a new character if they have one already logged in for that account. What it should do is kick the current logged in character off and let you log the new one in. The only bad thing is if someone gets a char stuck in game and then they can't log in to clear that character out. This is mostly only bad for Windows Servers with ghosting issues, and especially with servers that have a very low IP limit set. I would like to get it set to kick the in-game character instead at some point.
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