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  #1  
Old 11-28-2005, 03:31 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default Zone line problem.

This is just a tweak help for zoneline problem.

Zonepoint working good with old zone but i have a problem with the new graphic zone (EQG not S3D), and this system can't make new zone lines...

Nektulos forest have new graphic and i experiment a method for repair zonepoint. This tweak is for zone nektulos->ecommons but you can mod him for make many zone line.

1/ make an invis NPC at the zoneline loc (in game)
Code:
#spawn Tpnek 240 1 0 1000000 2 0 0 0 0 0
select Tpnek
#npcspawn create
If someone know how to make it untargetable, plz POST

2/ make a file called Tpnek.pl with in this :
Code:
sub EVENT_SPAWN
{
	$x = $npc->GetX();
	$y = $npc->GetY();
	quest::set_proximity($x - 40, $x + 40, $y - 40, $y + 40);
}

sub EVENT_ENTER
{
	quest::movepc(22,614,1483,-18);
}
#END of FILE Zone:nektulos to ecommons zone
put it in quest/nektulos directory

RESTART ALL THE EMULATION.
Now you have a working tp point nektulos to Ecommons.
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Last edited by Belfedia; 11-28-2005 at 04:34 PM..
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  #2  
Old 08-01-2009, 12:52 PM
wwazman
Sarnak
 
Join Date: Oct 2007
Location: Oregon
Posts: 37
Default

what is the reason that zonepoints don't work in editors?
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