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  #1  
Old 10-04-2002, 03:55 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default 0.3.9 - Angriff der Corpses

0.3.9 released!!

This is a big patch, and includes a dbupdate.sql that you SHOULD source, this will allow you to use the new ban/suspend feature, and also to allow certain users to join your server while its locked on the public eqemu server!

-1 Is suspended
-2 Is banned
anything above or equal to 100 allows them to login when its locked.

EQEMu Binaries (Win32)
EQEMu Source (Win32,*Nix)

FYI, I have a friend working on a game and he asked me to encourage people to take a look and signup to the forums, lejendz, (Happy?).

Patch notes are rather lengthy:

-Able to use Test Server Code (Must define TEST_SERVER in eq_packet_structs.h).
-Added new AA abilities (PoP, also requires the define of TEST_SERVER).
-LS->World access code created, you may now deny/allow users joining your server:
Using the flag command:
Flagging an account above or equal to 100 allows them to join while server is locked.
Flagging an account as -1 sets them as 'suspended', cannot join.
Flagging an account as -2 sets them as 'banned', cannot join.
To use these new features, you must source the dbupdate.sql (unless you sourced the new db.sql).
-Added some code to make /guildinvite work properly if something is wrong with the characters guild information.
-Holdzones now will properly reboot zones on different computers AND will reboot static zones.
-0.3.9 login/world/zone servers cannot communicate with older versions of the emulator.
-PVP reworked.
-AltAdvStats have been updated to work with eqlive.
-AAPercent found in the PlayerProfile struct.
-#name now properly functioning like /name.
-#permarace and #permaclass are now targetable.
-New evade code added:
-If someone is avoiding a npc by rooting, it increases their chance of casting at their target.
-If someone is in range of attack, they will switch targets and attack the close target.
-You can now use the scribespell command up to level 65.
-Faction crash fixed.
-Fixed a attack bug that would give non-monk/beastlord classes 0 attack delay.
-Various warnings fixed (linux).
-#copychar has been fixed.
-Code added to stop spamming of spells (journeymanboots, etc.)
-You can no longer exceed the haste limit of 1.2 seconds.
-Clients should no longer attack when they are corpses.
-Fixed a merchant code carsh, now should randomly pick an item to say is 'handy'.
-The message code added a while ago has been removed.
-/find now is server-side aware.
-Z axis code has been cleaned up.
-Now have the ability to make npcs unstunnable/mezzable (set banish equal to 101).
-Server side buff fading should properly work now.
  #2  
Old 10-05-2002, 01:40 AM
Eepster!
Fire Beetle
 
Join Date: Sep 2002
Posts: 29
Default

Woot. Lots of stuff!
  #3  
Old 10-05-2002, 02:33 AM
Nira's Avatar
Nira
Hill Giant
 
Join Date: Sep 2002
Posts: 135
Default

*bows*

We are not worthy! We are not worthy!
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Readme and Ultimate Info Link
  #4  
Old 10-05-2002, 06:51 AM
Drewfus
Sarnak
 
Join Date: Feb 2002
Posts: 52
Default

You guys are awesome!!!
  #5  
Old 10-05-2002, 07:01 AM
Hardy's Avatar
Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default

Attack of the Corpses! AHHHH!!!!

Nice release btw
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  #6  
Old 10-05-2002, 06:44 PM
Heretic
Fire Beetle
 
Join Date: Sep 2002
Posts: 4
Default

Nice job guys
 


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