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  #1  
Old 04-06-2011, 10:52 AM
lanystvyl
Sarnak
 
Join Date: Jan 2010
Posts: 53
Default zoning in from nro to oasis

I noticed that zoning in to oasis from nro that you do not end up in the area you should (relitive to where you exit nro)


Code:
NRO                 OASIS
             |
             | -> but enter oasis here
             |
             |
             |
   exit ->   | should enter here <-
             |
             |
same with east and west commons.

Is there a zone point area or something that i need to add in the database?
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  #2  
Old 04-06-2011, 11:12 AM
lanystvyl
Sarnak
 
Join Date: Jan 2010
Posts: 53
Default

Found this after I posted its from an old 06 i think, the post the made it clear for someone but I can't make any sense of it.

Quote:
the keep* columns were removed in favor of what live does, which is uses 999999 to represent "keep position"
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  #3  
Old 04-07-2011, 07:46 AM
lanystvyl
Sarnak
 
Join Date: Jan 2010
Posts: 53
Default

I looked through the database last night and can't find the keep position column. Any idea what table its in?
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  #4  
Old 04-07-2011, 08:14 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

There's no keep position column. I believe they were talking about using the x/y/z columns. If they are that number, it means to keep whatever x/y/z position from one zone to the next.
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  #5  
Old 04-07-2011, 09:21 AM
lanystvyl
Sarnak
 
Join Date: Jan 2010
Posts: 53
Default

OK thanks, Ill test this out tonight.
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  #6  
Old 04-07-2011, 04:15 PM
Vampire1212
Sarnak
 
Join Date: May 2009
Location: MI
Posts: 58
Default

I don't even think PEQ has those zones setup properly quite yet, I mean you'll see a spawn or two, but they aren't working for the most part.

Actually, if you wanted too, you can populate the zones also using EQExtractor and grab the zone points (I think?) you'd have to have a live account though, wireshark and the program from the svn.

Wait, I'm dumb. Are you talking about the newer revamped zones or the older ones?
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  #7  
Old 04-07-2011, 05:21 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

More than likely you have the wrong map files, etc...

If you do some searching on the forum you will find plenty of information on this. I am guessing you are using a new client than Titanium ? If you have Titanium log in and look around, more than likely you will notice everything works fine with it.
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  #8  
Old 04-07-2011, 09:32 PM
lanystvyl
Sarnak
 
Join Date: Jan 2010
Posts: 53
Default

I went to the zone points table there under the appropriate zone name, changed the y,x,z and target y,x,z to 999999 each. I zone directly across but am under the world. I am sure if i mess with the coordinates I can something close to perfect.
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  #9  
Old 04-07-2011, 09:38 PM
joligario's Avatar
joligario
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Join Date: Mar 2003
Posts: 1,498
Default

You can leave the x/y as 9's and set the actual z if you want.
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