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  #1  
Old 05-06-2011, 07:34 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
Default Npcs Healing a mob (harder than it sounds)

What im looking to do is have 4 totems heal the boss every time timer triggers

AS LONG as the boss is spawned. The problem Im having is how to change my qglobal when the boss depops. The only event i can find is Death, but it doesnt work if the mob depops only if it dies.

I need to be able to reset the global if the zone reloads ect...

Code:
#Monolith of Lohesh
sub EVENT_SPAWN {
	quest::settimer("HealLohesh", 10);
}

sub EVENT_TIMER {

if ($timer == "HealLohesh" && $qglobals{LoheshSpawned} == 1){
	quest::say("Take our life oh dark one!!");
	$mob->SetTarget(999424);
	plugin::CastOnTarget(18366); #knockback
	quest::settimer("HealLohesh", 10);
	}


	
}

sub EVENT_ATTACK {

	if ($qglobals{LoheshSpawned} == 1) {
		$npc->NPCSpecialAttacks(HfDC, 0);
	}
}

Code:
#Lohesh
sub EVENT_SPAWN {
	quest::setglobal("LoheshSpawned",1,3,"F");
}

sub EVENT_TIMER {
}

sub EVENT_HP {

}

sub  EVENT_DEATH {
	quest::setglobal("LoheshSpawned",0,3,"F");
}
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  #2  
Old 05-06-2011, 09:25 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,498
Default

Why not put the timer on Lohesh and have him signal his healers to heal him when required? Then when he dies, you can stoptimer.
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  #3  
Old 05-06-2011, 09:33 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

You do not need a global to accomplish your situation.

To check if your npc is spawned use this instead


Code:
(defined($entity_list->GetNPCByNPCTypeID(npctypeid))
Where npctypeid is typeid of the npc you want to check if spawned, as long as that is defined do whatever you want ect.

Code:
#Monolith of Lohesh

sub EVENT_SPAWN {
	quest::settimer("HealLohesh", 10);
}

sub EVENT_TIMER {

if ( ($timer eq "HealLohesh" ) && (defined($entity_list->GetNPCByNPCTypeID(npctypeid)) ) {

	quest::say("Take our life oh dark one!!");
	$mob->SetTarget(999424);
	plugin::CastOnTarget(18366); #knockback
	quest::settimer("HealLohesh", 10);
	}


	
}

sub EVENT_ATTACK {

	if ((defined($entity_list->GetNPCByNPCTypeID(npctypeid))) {
		$npc->NPCSpecialAttacks(HfDC, 0);
	}
}
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  #4  
Old 05-07-2011, 12:14 AM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
Default

Quote:
Originally Posted by Kayen View Post
You do not need a global to accomplish your situation.

To check if your npc is spawned use this instead


Code:
(defined($entity_list->GetNPCByNPCTypeID(npctypeid))
Where npctypeid is typeid of the npc you want to check if spawned, as long as that is defined do whatever you want ect.

Code:
#Monolith of Lohesh

sub EVENT_SPAWN {
	quest::settimer("HealLohesh", 10);
}

sub EVENT_TIMER {

if ( ($timer eq "HealLohesh" ) && (defined($entity_list->GetNPCByNPCTypeID(npctypeid)) ) {

	quest::say("Take our life oh dark one!!");
	$mob->SetTarget(999424);
	plugin::CastOnTarget(18366); #knockback
	quest::settimer("HealLohesh", 10);
	}


	
}

sub EVENT_ATTACK {

	if ((defined($entity_list->GetNPCByNPCTypeID(npctypeid))) {
		$npc->NPCSpecialAttacks(HfDC, 0);
	}
}
Thanks man
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