Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Plugins & Mods

Quests::Plugins & Mods Completed plugins for public use as well as modifications.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 12-08-2011, 06:40 AM
pepsiphreak79
Sarnak
 
Join Date: Sep 2011
Posts: 70
Default

Can this be used by making a .pl for the mod and inserting
Sub EVENT_SPAWN {
plugin::RandomFeatures($npc);
}

will that change them on spawn?
or do i need to include a code to get the $npc variable for each specific mob?
__________________
--Any Code by me is considered open source Beta--
Not a DEV not a Coder
Just a person....
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:43 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3