Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::General > Archive::General Discussion

Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 02-13-2002, 06:44 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

That makes sense, since as a regular part of my reloads, I drop the npc_types table, and recreate it. I was probably recreating the 2.2 version of the table, which would explain why I was not getting errors when I was importing the database...

Time for me to update my npc_types table struct.

Drawde, is that the only table struct that looked like it changed to you?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:58 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3