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  #1  
Old 02-12-2002, 11:22 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default EQEMu v0.2.3 released

<a href="https://sourceforge.net/project/showfiles.php?group_id=41381&release_id=74852" >Download from SourceForge</a>.

Fixed alot of memory leaks
Added #lock/#unlock
Added #motd
Added #setallskill
Added Merchants
Added Basic trading
Added #sic
Added #uptime
Rewrote alot of the database queries to make them fail less
New ItemsDB from PacketCollector
Alot of misc bug fixes

Also should compile on Linux.

There are database changes, use the new one.
  #2  
Old 02-12-2002, 11:24 AM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
Default

First post !
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  #3  
Old 02-12-2002, 01:05 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

#lock/#unlock - These Lock and Unlock the world status on the login server

#motd - Sets the motd. To see changes, you have to logout to character select and come back in (The client caches the motd).
  #4  
Old 02-12-2002, 01:24 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

**Un-listed changes**

1. Added "World server locked: Yes/No" in #zonestatus

2. Added admin level called GM-Events (status 101). Same commands a normal-GM
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Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
  #5  
Old 02-12-2002, 07:40 PM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
Default

#level is currently broken in this version. might be wrong tho.
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Hmm...
  #6  
Old 02-12-2002, 08:07 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Sometimes thay work, sometimes thay do not.. I have problems /killing anything now (/kill not #kill).. #kill works fine.
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
  #7  
Old 02-12-2002, 11:47 PM
uncommon
Sarnak
 
Join Date: Feb 2002
Posts: 52
Default

What are the new items ??
  #8  
Old 02-13-2002, 04:43 AM
Zeitgeist
Discordant
 
Join Date: Jan 2002
Posts: 289
Default

lol, d/l the db and look No one is going to list all of them for you. You do realize there are *begin Carl Sagan voice*billions and billions*end Carl Sagan voice* right?
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  #9  
Old 02-13-2002, 04:49 AM
uncommon
Sarnak
 
Join Date: Feb 2002
Posts: 52
Default

ok thanks
  #10  
Old 02-13-2002, 07:56 AM
dhakken
Fire Beetle
 
Join Date: Jan 2002
Posts: 14
Default

anyone compiled this on bsd/linux yet that can send me the binaries?
  #11  
Old 02-13-2002, 11:09 AM
Kortalh
Fire Beetle
 
Join Date: Jan 2002
Posts: 7
Default

Just wondering what the #sic command does...

I'd download and find out, but I'm holding off on downloading of the Emulator until after it's more completed - I just don't use it enough and only have a 56k modem, so it's just not worth it to download the newest version every single time. =)

I usually wait until some major changes happen to get the next, rather than the smaller ones. =)

-Kortalh
  #12  
Old 02-13-2002, 02:28 PM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default

Some bugs:

- #spawndb broken (intentional? says no such command)

- Corpses won't poof even when looted clean.

- Nasty bug with casting. Ducking to interrupt won't cancel casting bar, and you'll be stuck in "you are already casting" for several minutes.
  #13  
Old 02-13-2002, 03:52 PM
cbreaker
Sarnak
 
Join Date: Feb 2002
Posts: 33
Default

I'm going to try and compile it on my Linux box tonight, and I'll see what happens. If it compiles okie dokie on this system it should compile on all your systems too =)

-CB
  #14  
Old 02-14-2002, 10:47 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

never heard of #spawndb. Only thing that comes close is #dbspawn2 (there is no dbspawn?)
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
  #15  
Old 02-15-2002, 02:01 AM
Wiz
Dragon
 
Join Date: Feb 2002
Posts: 583
Default

Erm, #dbspawn rather.

It's in the #help list.
 


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