you'll have to use #grid max.. then #grid add to that number + 1
then you #gassign and repop and wait until the grid gets assigned to the npc (takes a few seconds.. you can check with #wpinfo.. then you just do #wpadd)
... on the PEQ Editor it shows the numbering starting at 1, not 0.
Which is part of the old numbering system which was inconsistent. To get grids set properly, it is best to start 0 as the spawn point. In the editor, you can sort the grid points and it will fix the particular spawn.
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