Quote:
Originally Posted by provocating
Titanium, yes seen plenty of issues, not really performance. I have seen zero performance issues with Underfoot. Considering when that client came out and how much faster processors and video cards are, I cannot seen anyone having performance issues with a modern PC.
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Oh I dare say that it is completely possible to have performance issues. One good example would be one I just experienced; created a new Iksar character, went to the edge of the cave map and overlooked the NPCs; turn on the shadows, and the FPS plummets down from the mid 40s, to the sub 20s.
This is on an AMD Radeon HD 7850 2GB GDDR5, a Phenom II x4 965 BE, 16GB DDR3 RAM and Windows 7. I'm fairly sure there is much to be improved and fixed client-side.
Everquest is an old game, and as such, uses old programming methods. Forward rendering, x87 instructions, no geometry instancing, ancient (I.E, poor performing)
shader models, single-threaded particles, single-threaded physics, single-threaded sound, etc.
Of course, a comparison of the clients' features and performance improvements would be most welcome. Supposedly there was a page on the wiki for this, but it does not exist.