Quote:
Originally Posted by mudman
how do you make a zone conquerable ?
Freeport gets my vote
|
There are many different ways depending on how you handle it. I'm honestly not sure what image will do, but here is how I was going to handle it:
Two different guard NPCs spawn- each with opposite factions. In a central location of the city is a mayor of sorts- a powerful captain of the guard NPC. Guards have 30 minute respawns.
Killing the Mayor results in the spawning of another mayor with opposite faction and triggers the NPC spawns to change to guard type two- the opposite faction guards. Remaining guards stay behind and fight the new guards, so teams have to work to secure the entire city.
Possible exploits to this system include having second characters of the opposite faction around to log in and kill the mayor with, resulting in an easy kill without a raid. I never got deep enough into coding it, but I imagine I could run a faction check that would make the mayor use high level spells if factions were at certain levels.
Merchants sell and buy from anyone, but guard posts are located near all merchants. Towns are diverse in the selling of charged items, resulting in incentive in holding different areas. Holding Halas grants the ability to purchase healing potions. Holding Neriak provides mana potions. Holding Highhold Keep provides gate and group gate potions to all capturable cities. Attacking the non-capturable cities of Qeynos or Freeport-- established home bases for each team-- grants the aggressor cash via guard drops- the only method to gain gold other than trading player ears (which are also important items for quests).
I've began to babble- this isn't the appropriate thread to do it in either.