I think Shards of Dalaya did an awesome job making its own variation of Everquest. I played on that server for a long time. I've played on some of these other projects that clearly label what their server is and have had brief moments of fun also but always get tired of easily moving through content boxing or soloing. I assume a lot of other people feel the same way or these servers would have much higher populations. The last server I played on I had really high hopes for. It was just a classic server with all the modern bells and whistles, new trading skill windows, targeting rings etc. Their population went to 0 after tweaking HP regen values to try and make warriors and hybrids solo better. This change alone only made the solo classes more powerful and while yes the melee classes could solo a little better they still didn't because it was too slow. Meanwhile level 12 mage pets were soloing the entire unrest castle. My point is that i dont believe there is a happy medium in making a semi classic server. A lot of people in this thread have expressed the opinion that they think all classes should be able to solo. The amount of changes it would take to make a rogue be able to solo are huge. When they finally get to a good soloing tweak for them the casters, hybrids and monks have then turned into Greek gods. I think if someone wants to make a server like this it could be really fun but it needs to be marketed as something new and fresh, not a walk down memory lane of the Everquest we all knew and loved. My advice to some of you server devs is to not lose your identity as a server. The identity crisis bug hit my last server and it didn't go well.
|