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Originally Posted by gravystain
I think Shards of Dalaya did an awesome job making its own variation of Everquest.
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+1 for SOD
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Their population went to 0 after tweaking HP regen values to try and make warriors and hybrids solo better. This change alone only made the solo classes more powerful and while yes the melee classes could solo a little better they still didn't because it was too slow. Meanwhile level 12 mage pets were soloing the entire unrest castle. My point is that i dont believe there is a happy medium in making a semi classic server. A lot of people in this thread have expressed the opinion that they think all classes should be able to solo. The amount of changes it would take to make a rogue be able to solo are huge. When they finally get to a good soloing tweak for them the casters, hybrids and monks have then turned into Greek gods. I think if someone wants to make a server like this it could be really fun but it needs to be marketed as something new and fresh, not a walk down memory lane of the Everquest we all knew and loved.
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I agree. You can't just take base EQ DB tweak a few settings I have a new generation MMO. EQ was designed with group-hard core mindset (albeit with few OP classes like necro) which can't just tweak on the fly.
You have to sit down with a spreadsheet, put in values, evaluate class ideas and methods - essentially do this from the SCRATCH (yes, thats exactly my plans for my own server). You may still use similar spell names for the sake of lore consistency, but you have re-balance ENTIRE class system for it to work right.
If you reduce base mobs hp by half - you powering up wizards and underpowering DoT clases. If you give players ultra-high regeneration and planar weapon at level 1 - you powering up melees, while casters fall down. Etc.
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My advice to some of you server devs is to not lose your identity as a server. The identity crisis bug hit my last server and it didn't go well.
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THIS. You know what killed EQ2 for me? Their envy for WoW population and attempt to attract more players from WoW by emulating WoW. At the end they failed - why would WoW players play WoW-clone when they can play WoW? And at the same time they alienated EQ2 players who actually liked it the way it was.
Formulate your vision, your system and your methods - and stick to it. Yes there is always room for adjustment and improvement, but don't turn the ship 180 degree around because 1 guy doesn't like it.