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10) Zone servers having their own .qst's . Since NPC's can be killed etc.
Add an invisible un targetable beheath the world npc to run "zone" quests
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The major problem with this, and this is something I've tried, is that there's really no way to do checks for npcstatus except when that untargetable mob spawns.
Perhaps you'll be able to do timed checks soon with the event process idea, but for now invis npcs don't really help in running quests with how limited things like event_attack and event_spawn are.