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  #1  
Old 03-17-2002, 05:12 AM
Razzle
Sarnak
 
Join Date: Jan 2002
Posts: 54
Default Gnomes will be able to be SKs and Paladins in upcoming patch

Verant has said that Gnomes are going to be able to be SKs and Paladins in the next patch. Do we already know that race/class limitations are client side, or do we not yet know exactly how it works?

Perhaps with a little bit of study between operations of the two versions during character creation with ShowEQ, we could figure out how to edit the servers to allow for any race/class combo we want on our server (or how to limit these options).
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  #2  
Old 03-17-2002, 07:48 AM
Baltar
Hill Giant
 
Join Date: Jan 2002
Posts: 185
Default

I think that would be super cool. and extremely helpful. Possibly with scripts to modify certain attributes? eg. If a person wanted to make a ninja class, they could make a master sensei npc wander arround and script in Quests to make them a ninja. No client side modifications are required this way.
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  #3  
Old 03-17-2002, 11:14 AM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

Been working on custom classes for about 2 weeks myself.

LONG LIVE GNOMES!
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  #4  
Old 03-17-2002, 06:58 PM
g0dmachine
Fire Beetle
 
Join Date: Feb 2002
Posts: 9
Default

can make ogre monks if you edit db race/class
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  #5  
Old 03-17-2002, 08:10 PM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
Default

Yeah you can make and race/class combo manually.. but in the client it is all controlled by the client =(.
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  #6  
Old 03-18-2002, 02:24 AM
mythren
Sarnak
 
Join Date: Mar 2002
Posts: 53
Default

Quote:
Originally Posted by g0dmachine
can make ogre monks if you edit db race/class
Yeah, but only the mid sized races (tested with Wood Elves, Erudites, and Dark Elves) have the flying kick animation. Didn't test with any other skills, but I did try it as a gnome, ogre, and troll, and none of them have the animation to do it.

Oh yeah, the Vah Shir can't either.
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  #7  
Old 03-18-2002, 02:27 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Remember there is a #permarace and #permaclass command now. so you can have ANY (i mean ANYYYYY) race/class combo you want.. just make any race/class u want with whatever stats/deity/name combo you wish, then customize the char using race and class commands.
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  #8  
Old 03-18-2002, 10:35 AM
Razzle
Sarnak
 
Join Date: Jan 2002
Posts: 54
Default

Is there a way to make an NPC issue that command Shawn?
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  #9  
Old 03-18-2002, 10:38 AM
an_old_EQmage
Fire Beetle
 
Join Date: Feb 2002
Posts: 20
Default ....

am i the only one think that verant is running out of ideas so they start to give more classe options to some races? so people might play more?
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  #10  
Old 03-18-2002, 10:53 AM
Baltar
Hill Giant
 
Join Date: Jan 2002
Posts: 185
Default

I agree with Razzle:

commands (to add?) for QST files:

SET_SKILL -- set the skill for the user
GIVE_ITEM -- give an item
GIVE_MONEY -- give money
SET_CLASS
SET_RACE

I know there is a #setskill, #permarace, etc... command but regular users cannot or should not have access to these
commands to maintain game balance (obviously).
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  #11  
Old 03-18-2002, 01:49 PM
Razzle
Sarnak
 
Join Date: Jan 2002
Posts: 54
Default

Quote:
Originally Posted by Baltar
I agree with Razzle:

commands (to add?) for QST files:

SET_SKILL -- set the skill for the user
GIVE_ITEM -- give an item
GIVE_MONEY -- give money
SET_CLASS
SET_RACE

I know there is a #setskill, #permarace, etc... command but regular users cannot or should not have access to these
commands to maintain game balance (obviously).
Just to add my two cents- if we're going to add those, the command SET_GUILD <Guildname> <Rank> would be incredibly handy for the server I'm developing.
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