I should note that you'll need to put in code to move the NPC back to their home (in NPC::Process()) unless you don't mind having them stand and/or remain in their last known position.
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.