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  #1  
Old 12-15-2003, 02:21 PM
marakeen
Fire Beetle
 
Join Date: Dec 2003
Posts: 7
Default 5.2 bug

i have noticed #repop command does not function properly. Npcs that I have killed do not respawn with #repop command. I'm not sure if it's a db issue, but everything including npcs i have killed did respawn in 4.4.
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  #2  
Old 12-15-2003, 06:34 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default

not really a bug, its working as intending, but I'll add an option so that it will work the way that you (the end user) intended. The way it works now it repops all mobs that werent killed. When a mob is killed its respawn time is added to the db so that it wont respawn before it is supposed to if a zone crashes or you dont want to run static zones and the zone goes into sleep mode. #repop therefore doesnt respawn the mobs that still have time left on their respawn timers
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  #3  
Old 12-16-2003, 04:41 AM
marakeen
Fire Beetle
 
Join Date: Dec 2003
Posts: 7
Default

thanks edgar!!
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  #4  
Old 12-16-2003, 04:53 AM
haecz
Hill Giant
 
Join Date: Apr 2003
Location: x
Posts: 205
Default

back in the day, didnt that command kill (remove) all the mobs, and then repop the entire zone?
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