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Old 04-03-2004, 03:04 PM
Edgar1898
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Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default 5.5 Released!

5.5 has finally been released!!! I had a very small role in this release, but everyone thank the devs that made this possible, especially image, solar, and Scorpious2k for their hard work and Shawn319 for his hard work testing the code. Be sure to update your database with db.sql before you start the server!

==4/02/2004
Image: Improvements made on the combination code.

==3/29/2004
Image: Combined packets now work to full extent. Set app priority to 6 if you don't want it combined, all packets should no longer be deflated,encrypted unless priority 6.
Scorpious2k: Fixed mob movement

==3/28/2004
Scorpious2k: Added quest command signal() and EVENT_SIGNAL
Scorpious2k: Made mobs face player for EVENT_SAY and EVENT_ITEM
Scorpious2k: Added smogo's $hasitem for perl quests
Scorpious2k: Added selfcast() command to perl quests

==3/23/2004
Scorpious2k: Added AC. Probably needs major adjusting of values to match live, but its a start.

==3/22/2004
image: Group inviting is fixed.

==3/21/2004
solar: corrected an issue with channeling skill/regaining concentration
solar: changed spell resist so that only detrimental spells are resist checked.
will have to flag beneficial flags that need resist checking later.

==3/20/2004
solar: spell resists implemented
solar: added/fixed up some spell effects. notable ones are the stackable
hastes like melody of ervaj
solar: added new version of Wiz's CheckLos routine
solar: fixed a problem with detrimental buffs (root, mez) not working in pvp

==3/15/2004
solar: door updates, find sql file in release dir - doorupdate-03-15-04.sql

==3/13/2004
solar: fixed zone to zone movement occasionally not working

==3/10/2004
solar: spells that are group only should only work on the group now.

==3/07/2004
solar: moving coin around should work properly now

==3/06/2004
solar: looted stackable items should distribute properly now.

==3/05/2004
solar: player armor will appear the proper color now
solar: LoY Dye works. You need a vial of prismatic dye for each slot you
want to change the color of.
solar: looting differentiates between left and right clicks. left clicking
will put the item on your cursor as expected, and right clicking will
auto equip it.
solar: containers can now be auto equip looted

==3/02/2004
solar: implemented AE location spells. ex: rain of lava, sentinel. small
issue with this still; the caster continues to execute the casting
animation for the duration of the spell.

==3/01/2004
solar: started implementing AE rain type spells, still some work left to do.
There are 2 new files for a Beacon class that you have to add to
the build.

==2/29/2004
solar: revised and corrected a ton of spell effect stuff
solar: corrected an hp regen issue, but need to get the proper calculations
for regen rates. until corrected, clients will see their hp regen
and then immediately change to what the server thinks it should be
solar: probably broke something

==2/28/2004
solar: spells will now consume reagents properly
solar: lifts work again
solar: corrected a mistake that caused spells to not finish scribing properly
solar: fixed some memory leak issues regarding hp updates

==2/25/2004
Scorpious2k: Added vesuvias changes for 5.5 - luclin appearence should work now

==2/22/2004
solar: spells should be in working order again, more work to be done on this.

==2/20/2004
solar: merged vesuvias' appearance (face, beard etc) and zone change
changes from the old code.

==2/19/2004
kathgar: Fixed, SE_Fear, SE_SpinStun, SE_Charm for fixed duration spells and not double checking breaking
Range check on Archery
Skill checks on Hide and Sneak
Fixed exp deaths in PvP by DoTs cast by clients, spells cast by clients no longer in zone, and client pets
Added member bool client to Buff_Struct to aid in above fix
Fixed solar's changelog entry where he spelled my name wrong
No EQLive fixes in this change
solar: fixed a bug that was causing people to be set as gm when they shouldn't

==2/15/2004
solar: characters being created are checked for validity now. thanks to
kathgar for the tables.

==2/14/2004
Zaphod: Added Door ZonePoint information.

==2/13/2004
solar: Doors should work now
solar: adventure merchant stuff fully working (check me)
solar: petition interface stuff believed to be working but not fully tested
LethalEncounter: (entered by solar) fixed item opcode, items fully working

==2/12/2004
solar: Opcodes updated from Zaphod's list, also a few others. All the ops
that are tabbed in are unconfirmed, and I marked unused ones also.

==2/10/2004
Image: NewSource directory created for 0.5.5 (EQLive Compatability Developement)
Image: Few opcodes updated, also implicitlen updated.

==2/8/2004
solar: fixed a world crash regarding deleting an empty character slot

==2/7/2004
solar: AE spells working properly now
solar: wrote all new buff duration formulas
solar: buffs being applied will properly displace multiple buffs if needed
solar: bard spells should keep casting while sitting now
solar: mobs should now have a proper casting animation when they cast

==2/6/2004
solar: some buff stacking changes, misc spell stuff

==2/5/2004
solar: more spell work, bards should be in a working state, but not done.

==2/3/2004
Image: Divine Aura now works cross zone.
Image: Invisibility now works cross zone.
Image: Added a zone(""); command to quest (Zones them to the specified short zone name)
Image: Added selfcast("spellid"); command to quest (Makes client cast spells on themself, good for self only spells)
Image: Tons of my personal GW stuff changed, you can't see bwuhahahhah
Image: Fixed platinum duping
Image: Levitate now works cross zone (others see you levitate and not warping)

==2/2/2004
Scorpious2k: added quest global variables (requires DB change see quest_globals.txt in EQEmu Release))
Scorpious2k: fixed faction command in parser

==2/2/2004
solar: worked on buff stacking and some misc spell stuff.

==2/1/2004
solar: group spell fixes
solar: implemented /targetgroupbuff

==1/31/2004
solar: revised the StringID based messaging.

==1/30/2004
solar: Merged in Wiz's CheckLos() mob method
solar: Spell casting fixes.
solar: Channeling skill should work very similar to live now. If you end
your casting where you started you have a chance to finish casting.
solar: Line of sight is checked for spells.

==1/29/2004
LethalEncounter: Fixed an issue with HT and LoH not repopping, apparently fatigue in player profile was moved into the timer hours slot.
solar: Updated death. You shouldn't receive an extra message about being
punched when you die to a spell anymore.

==1/28/2004
solar: fixed an item dupe bug.

==1/26/2004
solar: various fixes to spells, more coming.

==1/25/2004
LethalEncounter: Fixed some issues with the guilds.
LethalEncounter: No Rent items will now be deleted if your offline for more than 30 minutes.

==1/24/2004
LethalEncounter: The guild management tool has been updated and works again.
LethalEncounter: Guilds will now work almost 100% like live, only a few of the #guild commands are left over, mainly for gm management.
kathgar: Added #revoke and #oocmute
LethalEncounter: Fixed some resist issues with some spells.
LethalEncounter: Fixed item charges from merchants.
LethalEncounter: Fixed expansion issues like not being able to use Adventure merchants.
solar: bodytypes should be working correctly from the db now. Also added it
to #spawn and #npcstats. Pets are all summoned, except necro which
are summoned and undead. Apply the bodytype_update.sql in release
to flag your mobs.
solar: /surname command corrects capitalization and rejects non alpha now.
solar: #name fixed - renames player target
solar: made some fixes to kathgar's revoke patch - it now works as intended.

==1/23/2004
solar: LD clients should now be kicked when the LD timer is up, even if engaged.
solar: Buffs should be working correctly after zoning now.
solar: #gassign fixes

==1/22/2004
solar: Corpses are now sent to clients zoning in.

==1/21/2004
Trumpcard: Merged in mongrels fix for undead/invis. Use update sql provided in release to update.
solar: Buff fading should work for slots besides the first one now. This will
fix the 'mez bug' that was due to the icon not being stripped.

==1/20/2004=
solar: sense heading skill will now improve as you move around

==1/19/2004=
Scorpious2k: fixed faction command for quests
LethalEncounter: Fixed a problem with queued cursor items.
solar: fixes to #gassign

==1/18/2004=
LethalEncounter: Added item and spell bonuses to the mana regen formulas, they will now help.
LethalEncounter: Fixed a bug that was killing players even when they had hitpoints remaining.
LethalEncounter: Added server side filters
LethalEncounter: Added a new command (#setstat) that allows you to set a characters stats.
LethalEncounter: Added a new quest command that allows you to modify a characters stats.
LethalEncounter: Added the ability for a player to have more than one item on their cursor at once. They will be queued like on live.
Scorpious2k: added random name generator for char create
Scorpious2k: changed order of parameters in flag console command to allow for spaces in name
kathgar: Added FLAG_COMBINED and FLAG_IMPLICIT support, define COMBINED to try it
solar: fixed #mana
solar: fixed mana disappearing when you're interrupted mid cast
solar: applied kathgar's PetCommand crash fix
solar: fixed a pvp damage crash
solar: fixed channeling skill rolling over back to 1
solar: bumped PVP spell damage to 2/3 from 1/2 of normal

==1/17/2004==
Image: Memleaks for LDTimer, stamina_timer, CreateHPPacket have been fixed.
Image: World server now boots people with status < 0.
solar: Reworked melee hit/miss calculations to work better

==1/16/2004==
solar: Mez spells break properly on players now
solar: added a #stun command, takes a duration from 1 to 65535
solar: Fixed mana disappearing when a spell like cannibalize or necro
subversion is cast.
solar: Fixed incorrect conditional that was causing ALL damage done TO a
client to be halved. Now only client to client damage is halved.
solar: Fixed a bug with the spell cast timer bar disappearing prematurely
and the spell gems readying themselves while a spell was still being
cast.
solar: Spells should interrupt properly when you duck, or are otherwise
interrupted while casting.

==1/15/2004==
solar: HP should regen properly now

==1/14/2004==
solar: Divine Aura spells should now work

==1/10/2004==
LethalEncounter: Added ability for groups to zone.
LethalEncounter: Added the ability to use snares and roots in pvp.
LethalEncounter: Fixed mob movement to be more like live and to work correctly.
LethalEncounter: Added the tracking skill.
LethalEncounter: You will now get hit for max damage when you are sitting and an npc attacks.
LethalEncounter: Fixed loot messages.
LethalEncounter: Fixed loot so right click autoequips correctly now.

==1/4/04==
MYRA: changed to new opcode for follow
MYRA: changed to new opcode for taunt
MYRA: use new (5.x) Status labels in who for telnet connection
MYRA: Added code to depop at end of grid for wander type 4
MYRA: Added wander type 4 (single run)
MYRA: fixed eval in ExportVar per Eglin
MYRA: corrected spelling for var $uguildrank for event_timer (was $uguildrang)
MYRA: added vars $status & $cumflag per Eglin
MYRA: added vars $mobid & $mlevel per Eglin
MYRA: added missing commands + itemlink to perl
MYRA: added EVAL & KEEPERR to eval per Eglin's recommendation
MYRA: restore missing commands for qst type files & add itemlink
MYRA: fixed comma bug for me command
MYRA: fixed comma bug for echo command
MYRA: fixed comma bug for say command
MYRA: fixed comma bug for emote command
MYRA: fixed comma bug for shout command
MYRA: added itemlink(ItemNumber) command


==1/2/04==
LethalEncounter: Added further support for eqstr_us.txt, this should cut down on lag.
Image: Fixed client lockup related to spells. aka 'spell sticking'.

==1/1/04==
LethalEncounter: Updated spell structure to new spells_us.txt format. NOTE: You must have the latest eqlive spells_us.txt in your EQEmu directory.

==12/21/03 through 1/1/04==
Image/LethalEncounter/kathgar/devn00b/Shawn319:

Updated/added several opcodes to match eqlive.

Fixed spell interrupt casting.

Fixed NPC and player HP updates; should be pretty accurate now and cause less packet loss.

Fixed major crash bug with player death.

Fixed crash bugs related to Throwing weapons, Archery, Critical hits, Kick, Assassination and Beastlord pets.

Added more spells to the 'restricted list' of #cast.

Fixed flaw in #flag code. Only status 200+ should be able to set an accounts flag now.

Fixed crash bug with #time.

Pets now face the same heading as their owner.

Players no longer land critcal hits below 1 (no more 0 or negative hits).

Server no longer counts item stats in the ammo slot (as it should).

Fixed bug with eventlog that would cause certain entries to return a MySQL syntax error.


==12/21/03==
LethalEncounter: Ive been busy the last few days updating all the opcodes and structs for the recent patch. Nearly everything works again please post any remaining unknown opcodes to the development forum.

==12/16/03==
Image: Fixed #zsave and added #zunderworld so you can set the zcoord for underworld.
==12/15/03==
Image: Took out an HP update in NPC:amage() reduces HP updates big time and kills network traffic.
Image: All HP Updates are done only to targets now, TODO: Queue group clients with HP updates (once they work again)
==12/14/03==
LethalEncounter: Fixed a bug in tradeskills that was clearing the container before it was telling the client to.
LethalEncounter: Fixed the opcode for mend.
LethalEncounter: Fixed the guild trainer messages.
LethalEncounter: Fixed char create so it creates the character with a new aa struct.
LethalEncounter: Important fix for mob movement via waypoints and such. Mobs now move nearly exactly like live and it uses 20 times less bandwidth than before.

==12/13/03==
LethalEncounter: Fixed Environmental Damage
LethalEncounter: Added support for a new database variable called startzone.
To use this, add a record called startzone to the variables table and make the value the zone shortname you want players to start in. This will force all players to start in that zone.
LethalEncounter: Fixed a bug that Shawn found where /zone wouldnt work correctly in zones with similiar names.

==12/12/03==
Shawn319: (Bud9weiser) Fixed start_zones bug. Players should now start in correct location as long as db is up to date.
LethalEncounter: Item tint fix.
LethalEncounter: Tradeskill items being deleted without correct recipe fix.
LethalEncounter: Problem with the ' character inserting into the bug table fixed.
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Lethal Encounter
  #2  
Old 04-03-2004, 03:07 PM
Shawn319
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Posts: 2,073
Default

Click Here for files:
http://sourceforge.net/project/showf...ease_id=228508


_______________

Notes: db.sql in the Configuration zip is a full blank DB for use with 0.5.5. if you are running a 0.5.2 server and wish to update, unzip the update zip and source 1.sql, 2.sql, and 3.sql
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--------------------------
  #3  
Old 04-03-2004, 06:28 PM
Spike
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Join Date: Mar 2004
Location: Florida
Posts: 362
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This is awsome, thanks devs for the great work.
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  #4  
Old 04-03-2004, 06:55 PM
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Aquelin
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Join Date: Jan 2004
Posts: 145
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Quote:
Originally Posted by Spike
This is awsome, so we can finally go on adventures right?
Cough.
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  #5  
Old 04-03-2004, 08:33 PM
jris
Fire Beetle
 
Join Date: Mar 2004
Posts: 8
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Links arent working :( i want to updatye NOW!!! grrrr lol
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  #6  
Old 04-03-2004, 09:20 PM
slambs
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Join Date: Mar 2004
Posts: 18
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after trying the new release I have to ask the question, what database etc were you using to test this on?

keep up the good work
  #7  
Old 04-03-2004, 09:42 PM
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KhaN
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default

Nice
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  #8  
Old 04-03-2004, 10:14 PM
nilar
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Join Date: Dec 2003
Location: The moon
Posts: 230
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Very nice work guys!!

I tested these out tonight on Saltyboogers server and they work awesome! Fixed most of the client hanging problems and stability has improved greatly. Thanks for the awesome release.
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  #9  
Old 04-03-2004, 11:30 PM
Shadow-Wolf
Dragon
 
Join Date: Oct 2003
Posts: 511
Default

hmm for me its the opposite, it seems my server is less stable =/ if someone trys to connect to GFay it says they went LD and it says Character LD(somethinlikethat):Noname on the zoneserver.
  #10  
Old 04-04-2004, 02:52 AM
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samandhi
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Great job!!! Keep up the good work....
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  #11  
Old 04-04-2004, 03:40 AM
Dave987
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Join Date: Jun 2003
Location: England
Posts: 267
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Didn't wanna be first to thank incase I sound like an idiot

Great job devs , thanks alot
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;o)
  #12  
Old 04-04-2004, 05:19 AM
schultem
Fire Beetle
 
Join Date: Mar 2004
Posts: 2
Default

wow, awesome job!!

just curious though, is aaxp working now, or is it still broken?
  #13  
Old 04-04-2004, 05:26 AM
Jezebell
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Join Date: Feb 2004
Location: Florida
Posts: 441
Default

still broken
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  #14  
Old 04-04-2004, 06:46 AM
Kelex
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Join Date: Feb 2004
Posts: 5
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Great job!!! Keep up the good work!
  #15  
Old 04-04-2004, 10:49 AM
Greyhill
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Awesome, thanks
 


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