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  #1  
Old 01-28-2009, 12:19 AM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default Increasing damage of all spells

Does anyone know any way that I could possibly increase the damage of all spells other than editing them one at a time in a spell editor? I've noticed on a lot of emu servers that fighters will become a lot more powerful than casters due to powerful weapons, so I want to counteract that by increasing the damage of all spells, but I don't really want to spend all the hours doing it one by one unless it is the only way.
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  #2  
Old 01-28-2009, 01:29 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

not realy a solution but - don't improve melee weapons then spells will remain in balance
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  #3  
Old 01-30-2009, 10:36 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

You can easily modify spell or melee damage in the source code. The file you need to edit is zone/attack.cpp
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Yeorwned
Bane of Life [Custom Classic/PvP]
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  #4  
Old 01-30-2009, 11:42 PM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

I know this must be a really big newb question, but how do I get to the source code? I can't find any file named zone.cpp.
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  #5  
Old 01-31-2009, 12:18 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

download the source code =)
and NOTE - if you change anything there you will have to recompile it - which means you will also need your own C Compiler compateable with this code
AND you will running on your own from there own - if you break something in there no one will be able to tell you what is wrong or how to fix it

So, unless you have been taking some C classes - leave it alone

PS. I have a degree in computer science - I am not touching the source code of emu with 5 feet stick
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  #6  
Old 01-31-2009, 12:44 AM
Randymarsh9
Dragon
 
Join Date: Dec 2007
Posts: 658
Default

haha ok, thanks for the advice. Maybe, I will just leave spells alone for awhile.
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