Okay. I searched and found only one post concerning this problem. It was back in 2006 and it wasn't answered - at least, not where I could see.
I set up my server according to the instructions in the sticky. After figuring out the left-out part about changing the server type from public to Minilogin (after a long string of EQEmuLoginServer.exe crashes,) I got the server to appear in the server list. I click on the server name, press the start button and the game locks tight. The only error I get is in the World.exe window, which looks like this:
Code:
[Debug] [WORLD__INIT] Loaded default rule set 'default'
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading EQ time of day..
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Purging expired instances
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch SoF
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Setting World to MiniLogin Server type
[Debug] [WORLD__LS] Connected to Loginserver: eqs.zaphodsdeli.net:5999
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1985
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:1985
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list.
[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list.
[Debug] [WORLD__LAUNCH] zone: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_04 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_05 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 0.0.0.0:0
[Debug] [WORLD__CONSOLE] Removing console (!tcpc->Connected) from 0.0.0.0:0
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:2009
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:2010
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:2012
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:2011
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:2013
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:2011
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:2012
[Debug] [WORLD__CONSOLE] New zoneserver #3 from 127.0.0.1:2010
[Debug] [WORLD__CONSOLE] New zoneserver #4 from 127.0.0.1:2009
[Debug] [WORLD__ZONE] [4] Zone started with name dynamic_04 by launcher zone
[Debug] [WORLD__ZONE] [4] Auto zone port configuration. Telling zone to use por
t 7000
[Debug] [WORLD__ZONE] [3] Zone started with name dynamic_02 by launcher zone
[Debug] [WORLD__ZONE] [3] Auto zone port configuration. Telling zone to use por
t 7001
[Debug] [WORLD__ZONE] [2] Zone started with name dynamic_01 by launcher zone
[Debug] [WORLD__ZONE] [2] Auto zone port configuration. Telling zone to use por
t 7002
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_03 by launcher zone
[Debug] [WORLD__ZONE] [1] Auto zone port configuration. Telling zone to use por
t 7003
[Debug] [WORLD__CONSOLE] New zoneserver #5 from 127.0.0.1:2013
[Debug] [WORLD__ZONE] [5] Zone started with name dynamic_05 by launcher zone
[Debug] [WORLD__ZONE] [5] Auto zone port configuration. Telling zone to use por
t 7004
[Debug] [WORLD__ZONE] New TCP connection from 67.228.211.210:1420
[Debug] [WORLD__ZONE] New TCP connection from 67.228.211.210:1773
[Debug] [WORLD__CONSOLE] Removing console (!tcpc->Connected) from 0.0.0.0:0
[Debug] [WORLD__ZONE] New TCP connection from 67.228.211.210:2935
[Debug] [WORLD__CONSOLE] Removing console (!tcpc->Connected) from 0.0.0.0:0
[Debug] [WORLD__CLIENT] New connection from 192.168.0.10:2024
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: First opcode 0x32f did not match e
xpected 0x2792
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: Tried patch 6.2_world, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: First opcode 0x32f did not match e
xpected 0x2ec9
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: Tried patch 6.2_zone, and it did n
ot match.
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: First opcode 0x32f did not match e
xpected 0x4dd0
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: Tried patch Titanium_world, and it
did not match.
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: First opcode 0x32f did not match e
xpected 0x7213
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: Tried patch Titanium_zone, and it
did not match.
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: First opcode 0x32f did not match e
xpected 0x6c3c
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: Tried patch SoF_world, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: First opcode 0x32f did not match e
xpected 0x737e
[Debug] [NET__IDENT_TRACE] 192.168.0.10:2024: Tried patch SoF_zone, and it did n
ot match.
[Debug] [NET__IDENTIFY] Unable to identify stream from 192.168.0.10:2024, no mat
ch found.
[Debug] [WORLD__ZONE] New TCP connection from 208.43.133.130:3016
I have no idea what's going on. While running game servers is not new to me, EQEmu is. Any help that I can get is very much appreciated.