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  #1  
Old 06-16-2003, 04:54 PM
yaple17j
Fire Beetle
 
Join Date: Jan 2003
Posts: 9
Default Leveling speed

Can I speed up the rate that players level on my server? I don
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  #2  
Old 06-16-2003, 10:36 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

There was a change someone created to allow you to do this via a database variable, but it's not implemented yet.

Now, you'll need to modify the multiplier in the code and compile.
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  #3  
Old 06-19-2003, 03:35 PM
yaple17j
Fire Beetle
 
Join Date: Jan 2003
Posts: 9
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I realize it may take some time, but will this be implemented in a later release?
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  #4  
Old 06-19-2003, 08:36 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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I merged it into the CVS code, so it's available now to compile, and should be in the next release.
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  #5  
Old 07-06-2003, 10:12 AM
m5NOVA
Fire Beetle
 
Join Date: Oct 2002
Posts: 5
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For those who have up to date CVS compiles what is the database variable to adjust the exp rate? The current changelog doesnt reflect any of this info. Thnx.
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  #6  
Old 07-06-2003, 11:18 AM
dcl
Sarnak
 
Join Date: Jun 2003
Posts: 71
Default

EXPMod, GroupEXPBonus and AAXPMod. All are in the Variables Table
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  #7  
Old 07-08-2003, 04:12 AM
Elrach
Sarnak
 
Join Date: Apr 2003
Posts: 66
Default

Wouldn't it be useful to have a ZEM for each zone in the zone table? For example, I want people to xp in dungeons, and not outdoors. So I could put a lower ZEM for the outdoor zones, and another for the dungeons.
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Raven City Server
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  #8  
Old 07-08-2003, 04:34 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
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The ZEM is already carried in the .cfg file - although I'm not sure whether it is actually being applied or not.
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  #9  
Old 07-08-2003, 04:59 AM
Elrach
Sarnak
 
Join Date: Apr 2003
Posts: 66
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Maybe, but there are no editors for the .cfg if I recall correctly. Hex editing 50 zones is a pain. A table has so much more flexibility.
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