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  1. Auto save timer... (2 replies)
  2. How to add loot to an npc? (8 replies)
  3. no npc hp regen (4 replies)
  4. berserker crits (2 replies)
  5. quest::unscribespells(); (1 replies)
  6. Visual Studio .net 2003 link libraries (0 replies)
  7. Adding particle effects in a zone (custom) (2 replies)
  8. OoW+ models (2 replies)
  9. common/classes.cpp (1 replies)
  10. Paradigma Diff (2 replies)
  11. CVS source acces (12 replies)
  12. Minilogin 6.2 Source. (5 replies)
  13. EqLaunch.exe failure, Missing MSVCP71.dll (15 replies)
  14. Missing files in the EQEmu-0.7.0 Source Release? (1 replies)
  15. titanium info (2 replies)
  16. setstat + incstat (4 replies)
  17. Compile error on zone.exe with newest build and vs .net 2005 (1 replies)
  18. SocketLib (3 replies)
  19. Froglok Rogue,ShadowKnight,Necromancer update (0 replies)
  20. Resist update (2 replies)
  21. MySQL 5.0 and eqemu (17 replies)
  22. factions (again) (3 replies)
  23. CVS: What's happen ? (2 replies)
  24. the Class and Race list (2 replies)
  25. Are there any public servers currently running 6.2+? (2 replies)
  26. new command #zone_player (15 replies)
  27. are there any flags ready to be used? sebilis, sleepers tomb, veeshan peaks, etc? (6 replies)
  28. Getting EQEmu to Build with VC++.NET 2005 Express (2 replies)
  29. Small change to debug.h (2 replies)
  30. EQBuilder and pf2text (4 replies)
  31. VS .Net 2005 (7 replies)
  32. NPC's Spawn Holding weapons (10 replies)
  33. Game Engines? (3 replies)
  34. A patch for current CVS (Developper tag) (1 replies)
  35. 6.2 bugfix: Special Attacks on pvp servers! (2 replies)
  36. 6.2 bugfix: SetHideMe db entry correction. (0 replies)
  37. 6.2 Bug: Spell effects not showing up on client after zone. Lets get this one killed. (0 replies)
  38. fix windows cvs compile (6 replies)
  39. 2 Trivial bugs fixed (3 replies)
  40. Code snippet: Make seperator.h stop crashing! (0 replies)
  41. Code Snippet for bard instrument modifier: (0 replies)
  42. Guildwars-esque entity_list style object (5 replies)
  43. opcodes.conf for become_corpse code? (0 replies)
  44. Released source code for 6.2 DR1 (8 replies)
  45. Home for lost Opcodes (1 replies)
  46. augments (3 replies)
  47. kits (0 replies)
  48. 0.6.0-DR3 Source Code. (12 replies)
  49. unknown guild (7 replies)
  50. Forges (6 replies)
  51. Solution for $wp bug (3 replies)
  52. Source Code Docs (2 replies)
  53. Correct opcode for OP_Petition in 6.1 (2 replies)
  54. Mage Pets (4 replies)
  55. 6.1DR1 Source Code (11 replies)
  56. Source code help (0 replies)
  57. easier way (7 replies)
  58. Precompiled EQEmu 6.1 DR2 with memory leak detector (21 replies)
  59. 0.6.1 DR1 VS .NET Projects (76 replies)
  60. Database.cpp (2 replies)
  61. Concurrency Violation (1 replies)
  62. 0.6.1 DR1 Archery fix (0 replies)
  63. Help Me. EQStreamFactory For Windows Source. (10 replies)
  64. 5.7-DR6 Login (4 replies)
  65. Skill Caps and Start Skills (2 replies)
  66. EQ GuildWars Source (13 replies)
  67. pf file format (2 replies)
  68. Journey Luclin Spell id:2935 (11 replies)
  69. Item DB (3 replies)
  70. Perlbuild 6.0 DR 3 (0 replies)
  71. Improved NetCode (3 replies)
  72. Great write-up on Rampage (3 replies)
  73. MaxSkill Calculations (10 replies)
  74. .map for aggroing (5 replies)
  75. Bind wound (2 replies)
  76. Spawn Conditions Proposal (5 replies)
  77. Write-up on NPC Low-health fleeing mechanic (1 replies)
  78. Character "profile" (5 replies)
  79. Mobs won't arggo (4 replies)
  80. Documentation (3 replies)
  81. Fear Pathing Once Again (6 replies)
  82. Misc skills (3 replies)
  83. C++ questions (4 replies)
  84. Cvs (2 replies)
  85. hey (3 replies)
  86. mysql (2 replies)
  87. Pathing (3 replies)
  88. New NPC Random Code... (0 replies)
  89. New spell effects (0 replies)
  90. A little help getting started with network packets (3 replies)
  91. How could show a messagge for each zone when u zone in.. (1 replies)
  92. Starting Points (4 replies)
  93. Sense Heading (2 replies)
  94. Main project development (1 replies)
  95. Code: Player Flags (Perl and Command) (10 replies)
  96. Require a GM_KEY for GM lvl 250 and below (5 replies)
  97. For Solar / spell_effect.cpp (2 replies)
  98. Guild Permissions.. (1 replies)
  99. Jr Dev Code (3 replies)
  100. Items Database Idea (5 replies)
  101. Creating Website (4 replies)
  102. Repairing Zone Lines (5 replies)
  103. What features currently do NOT exist in EQemu? (15 replies)
  104. Complete Tradeskill Rewrite (14 replies)
  105. Junior Developers (43 replies)
  106. NPC Damage Calculations and PoTime mod formulas (2 replies)
  107. Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
  108. Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
  109. Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
  110. Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
  111. Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
  112. Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
  113. Skill Caps & Items (snippet) (0 replies)
  114. Skill Caps & Items (snippet) (0 replies)
  115. Please Post Snippets Or Diffs (13 replies)
  116. Basic Rules (READ BEFORE POSTING!) (0 replies)