- Auto save timer... (2 replies)
- How to add loot to an npc? (8 replies)
- no npc hp regen (4 replies)
- berserker crits (2 replies)
- quest::unscribespells(); (1 replies)
- Visual Studio .net 2003 link libraries (0 replies)
- Adding particle effects in a zone (custom) (2 replies)
- OoW+ models (2 replies)
- common/classes.cpp (1 replies)
- Paradigma Diff (2 replies)
- CVS source acces (12 replies)
- Minilogin 6.2 Source. (5 replies)
- EqLaunch.exe failure, Missing MSVCP71.dll (15 replies)
- Missing files in the EQEmu-0.7.0 Source Release? (1 replies)
- titanium info (2 replies)
- setstat + incstat (4 replies)
- Compile error on zone.exe with newest build and vs .net 2005 (1 replies)
- SocketLib (3 replies)
- Froglok Rogue,ShadowKnight,Necromancer update (0 replies)
- Resist update (2 replies)
- MySQL 5.0 and eqemu (17 replies)
- factions (again) (3 replies)
- CVS: What's happen ? (2 replies)
- the Class and Race list (2 replies)
- Are there any public servers currently running 6.2+? (2 replies)
- new command #zone_player (15 replies)
- are there any flags ready to be used? sebilis, sleepers tomb, veeshan peaks, etc? (6 replies)
- Getting EQEmu to Build with VC++.NET 2005 Express (2 replies)
- Small change to debug.h (2 replies)
- EQBuilder and pf2text (4 replies)
- VS .Net 2005 (7 replies)
- NPC's Spawn Holding weapons (10 replies)
- Game Engines? (3 replies)
- A patch for current CVS (Developper tag) (1 replies)
- 6.2 bugfix: Special Attacks on pvp servers! (2 replies)
- 6.2 bugfix: SetHideMe db entry correction. (0 replies)
- 6.2 Bug: Spell effects not showing up on client after zone. Lets get this one killed. (0 replies)
- fix windows cvs compile (6 replies)
- 2 Trivial bugs fixed (3 replies)
- Code snippet: Make seperator.h stop crashing! (0 replies)
- Code Snippet for bard instrument modifier: (0 replies)
- Guildwars-esque entity_list style object (5 replies)
- opcodes.conf for become_corpse code? (0 replies)
- Released source code for 6.2 DR1 (8 replies)
- Home for lost Opcodes (1 replies)
- augments (3 replies)
- kits (0 replies)
- 0.6.0-DR3 Source Code. (12 replies)
- unknown guild (7 replies)
- Forges (6 replies)
- Solution for $wp bug (3 replies)
- Source Code Docs (2 replies)
- Correct opcode for OP_Petition in 6.1 (2 replies)
- Mage Pets (4 replies)
- 6.1DR1 Source Code (11 replies)
- Source code help (0 replies)
- easier way (7 replies)
- Precompiled EQEmu 6.1 DR2 with memory leak detector (21 replies)
- 0.6.1 DR1 VS .NET Projects (76 replies)
- Database.cpp (2 replies)
- Concurrency Violation (1 replies)
- 0.6.1 DR1 Archery fix (0 replies)
- Help Me. EQStreamFactory For Windows Source. (10 replies)
- 5.7-DR6 Login (4 replies)
- Skill Caps and Start Skills (2 replies)
- EQ GuildWars Source (13 replies)
- pf file format (2 replies)
- Journey Luclin Spell id:2935 (11 replies)
- Item DB (3 replies)
- Perlbuild 6.0 DR 3 (0 replies)
- Improved NetCode (3 replies)
- Great write-up on Rampage (3 replies)
- MaxSkill Calculations (10 replies)
- .map for aggroing (5 replies)
- Bind wound (2 replies)
- Spawn Conditions Proposal (5 replies)
- Write-up on NPC Low-health fleeing mechanic (1 replies)
- Character "profile" (5 replies)
- Mobs won't arggo (4 replies)
- Documentation (3 replies)
- Fear Pathing Once Again (6 replies)
- Misc skills (3 replies)
- C++ questions (4 replies)
- Cvs (2 replies)
- hey (3 replies)
- mysql (2 replies)
- Pathing (3 replies)
- New NPC Random Code... (0 replies)
- New spell effects (0 replies)
- A little help getting started with network packets (3 replies)
- How could show a messagge for each zone when u zone in.. (1 replies)
- Starting Points (4 replies)
- Sense Heading (2 replies)
- Main project development (1 replies)
- Code: Player Flags (Perl and Command) (10 replies)
- Require a GM_KEY for GM lvl 250 and below (5 replies)
- For Solar / spell_effect.cpp (2 replies)
- Guild Permissions.. (1 replies)
- Jr Dev Code (3 replies)
- Items Database Idea (5 replies)
- Creating Website (4 replies)
- Repairing Zone Lines (5 replies)
- What features currently do NOT exist in EQemu? (15 replies)
- Complete Tradeskill Rewrite (14 replies)
- Junior Developers (43 replies)
- NPC Damage Calculations and PoTime mod formulas (2 replies)
- Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
- Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
- Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
- Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
- Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
- Skill Caps & Item Skill Mods (snippet + SQL) (0 replies)
- Skill Caps & Items (snippet) (0 replies)
- Skill Caps & Items (snippet) (0 replies)
- Please Post Snippets Or Diffs (13 replies)
- Basic Rules (READ BEFORE POSTING!) (0 replies)