- Server Network Architecture
- Modifying Loot Tables
- Thought for DB/Server Update Tracking
- Few questions
- Very simple attack.cpp question (adding crit)
- Looking for some info on /target
- Overly Ambitious Newblet - World Buildin' Questions
- Zone completion status area?
- Anyone successfully compiling with VS2015?
- quest::faction Not Working?
- live damage code
- Max Clients Per IP rules - Duplicates?
- merc_stats
- Special Attack Forumals
- Structs
- NPC Damage (applies to PCs as well)
- Spell Effects on Live as of 2-16-16
- pets running through walls
- Buffing NPC's
- Mage Focus Makes Tiny Pets Fix
- Switch skill - C++
- HP regen - see-sawawing at level 1
- Find Command
- RoF2 Not Showing Particle Effects?
- Horizontal spell gem window in Underfoot
- EverQuest Melee Combat Routines Analyzed and Modeled
- Way to initiate an event when passing through rectangular cuboid area
- Can't get Common Gate spell to work
- Easy way to move from NPC to NPC
- Titanium/Non Crescent Hardcode startzones/default binds
- Custom Beastlords.
- Hot zones not changing
- Compiling with clang
- Rez effects and buffs
- Spawn NPCs with no weapons
- CASTER_REQUIREMENT_ID details
- base effects focus slope/offset
- Remove meditate sitting requirement
- Debug Assertion Failed when entering world
- Tds conf
- Client trouble
- How is Kejek Forge handled differently?
- IP-based Exemptions.
- Disabling the gloomingdeep tutorial
- Items with Worn see invis?
- Compiler Poll
- Problem with quest::setglobal and defined $qglobals
- Trying to add light to a zone
- Added disable option to #npcspawn
- Updates DB
- Item creation question
- Replacing textures in eqg based zones
- New combat code with new characters
- Server Design Overview / Intro
- Permitted race/class/deity/city combos
- Merchants turning around when sneak buying
- Help implementing "yellow text" to a server
- Heroic Stats
- EQ Model Viewer?
- Melee Crit Chance
- Anyone decent with PERL interested in partnering on a PVP server?
- Robes for all races?
- Fabled
- Housing and placeables?
- FYI, Dev post on dodge chance code
- Quick Step by Step Compile on Linux
- Final 32-bit code release
- Visible zone controller
- What do you think of this?
- How to Export Character Models
- Directions: Compiling for windows
- The Akanon500: a Bazaar transaction network graph
- NSA Ghidra is now open source (hot damn)
- Kaiyodo Spell Editor
- Implementing an Innate Proc AA?
- Workaround for large race bash?
- Perl quest text is symbols and boxes
- Why is the boat icy?
- monk hand to hand scaling
- Advnpcspawn maketype error
- Special Title not displaying in game
- Do undead NPC's always flee?
- NPC's falling through floors in Burning Wood
- Change Server difficulty by changing NPC toughness
- SaltyVision: an EQ data studio report
- What big Dev goals still remain?
- Question regarding the final boss event in Txevu
- Spawn NPCs with no weapons!!
- Is there a group focused no raiding server?
- EQ in Unity...
- Eidolic
- SK bots
- Reworking Luclin models into classic filenames
- Adding Artisan titles
- How to edit Scroll/Book/In-game reading
- CMake errors on current server: missing sys/sdt.h
- Everquest classic, ray-traced!
- Hero's Forge model number question
- wwcast
- OOC Regen for bots and players
- Missing Lua51
- Nektulos/lavastorm & min_expansions
- Charm, Root and Lull Resist Mechanics
- Luclin Character Models Extraction?
- Database Scripts - Question About Good Practise
- Spell research
- Github changes
- Run/Walk Animations
- Sony EverQuest Loot Drop System Research Thread
- Opcode 0xA505 in Zonestream
- PvP Settings
- Need help Blender Animating
- A Treatise on EverQuest's Experience Calculations
- Expansions
- Titanium Client Fix: Female Gyspy/Merchant Model (Race 71)
- Artificial Intelligence writes EQEMU scripting code!