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Showing results 26 to 50 of 66
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Posts Made By:
alkrun
Forum:
Archive::Development
10-16-2002, 05:51 AM
Replies:
8
Databases and what to edit them with
Views:
7,468
Posted By
alkrun
Visual Basic 6 comes with a tool I like, VisData....
Visual Basic 6 comes with a tool I like, VisData. There's a standalone version that I haven't used, but found from a quick search. It's available here...
Forum:
Archive::Development
10-16-2002, 05:46 AM
Replies:
9
Worldcraft and EQ??
Views:
7,205
Posted By
alkrun
Torque is a nightmare. I'll admit I haven't...
Torque is a nightmare. I'll admit I haven't checked in the last 3-4 months, but back when I bought the license they had _ZERO_ documentation. Even the document that they said was 'comprehensive'...
Forum:
Archive::Development
07-31-2002, 09:57 AM
Replies:
1
Status of the source code?
Views:
5,981
Posted By
alkrun
Status of the source code?
I'm just curious if the stability of the source code has changed any in the last 6 months or so. I don't mean are the servers stable, but I was trying to contribute some things a while back (5-6...
Forum:
Archive::Development
02-08-2002, 08:35 AM
Replies:
2
zlib.h file?
Views:
5,713
Posted By
alkrun
http://www.gzip.org/zlib/
http://www.gzip.org/zlib/
Forum:
Archive::Development
02-07-2002, 07:25 PM
Replies:
1
Question on Compiling
Views:
6,074
Posted By
alkrun
1) Other files - You need the mysql headers and...
1) Other files - You need the mysql headers and libraries.
2) There are no dependencies in the workspace. Compile in whatever order you want.
3) I've compiled it with .NET and it works fine. You...
Forum:
Archive::Windows Servers
02-07-2002, 08:10 AM
Replies:
6
combat anomaly (ver 2.2)
Views:
7,339
Posted By
alkrun
Yeah Drawde, that would be possible. Just need...
Yeah Drawde, that would be possible. Just need to figure out how best to do that. Is it something that should be hard-coded or should we add a table so it can be easily changed?
Forum:
Archive::News
02-07-2002, 08:05 AM
Replies:
6
Packet Collector v0.3
Views:
4,567
Posted By
alkrun
That's one heck of a release schedule you've got...
That's one heck of a release schedule you've got going with this thing.
Forum:
Archive::Tools
02-06-2002, 08:30 PM
Replies:
3
packetcollector 0.2
Views:
5,951
Posted By
alkrun
http://netgroup-serv.polito.it/winpcap/ ...
http://netgroup-serv.polito.it/winpcap/
Download, install, be happy.
Forum:
Archive::Development
02-06-2002, 01:02 PM
Replies:
0
Zone config files?
Views:
6,375
Posted By
alkrun
Zone config files?
What kind of information is stored in the zone config files? I've added a table to the database to store which races are valid for each zone and another command to cycle through that list, but now...
Forum:
Archive::General Discussion
02-06-2002, 11:11 AM
Replies:
13
Single Playing
Views:
6,087
Posted By
alkrun
Make sure the address in Loginserver.ini for the...
Make sure the address in Loginserver.ini for the loginserver is set to your login server, not the gotfrags login server.
Forum:
Archive::Development
02-05-2002, 06:46 AM
Replies:
9
Idea for a minilogin change
Views:
7,761
Posted By
alkrun
Yeah, I was playing around with it with 0.2.1,...
Yeah, I was playing around with it with 0.2.1, but I couldn't enter a zone when I had that code running, so I assumed I was doing something wrong, maybe missing one of the database relationships...
Forum:
Archive::Development
02-05-2002, 03:16 AM
Replies:
9
Idea for a minilogin change
Views:
7,761
Posted By
alkrun
Well, I was under the impression that the full...
Well, I was under the impression that the full login server used the registration process on your website to enter a username / password and log the IP address. It then created the authentication...
Forum:
Archive::Development
02-04-2002, 10:53 AM
Replies:
9
Idea for a minilogin change
Views:
7,761
Posted By
alkrun
Idea for a minilogin change
This was just an idea I had while looking through the login server code. How about instead of short-circuiting the CheckLoginInfo function for minilogin builds, we do this:
run through...
Forum:
Archive::General Discussion
02-02-2002, 07:07 PM
Replies:
6
My first time using IRC, and I can't believe what I've been
Views:
4,661
Posted By
alkrun
My first time using IRC, and I can't believe what I've been
<BBZ> Me and Forz were both hired by Verant to get your guys ip.
<BBZ> Now im emailing Verant the IP list and the names/owners of the IP.
<BBZ> I was also asked to submit a few pics and stuff of...
Forum:
Archive::Windows Servers
02-02-2002, 07:59 AM
Replies:
18
2.1 crashes
Views:
13,546
Posted By
alkrun
I was using the 0.2.1 database and having this...
I was using the 0.2.1 database and having this problem. I switched back to the 0.2.0 database and 0.2.1 is running fine for me now.
Forum:
Archive::Windows Servers
02-02-2002, 07:46 AM
Replies:
4
0.2.1 problems, kicked after character select, possible fix.
Views:
6,512
Posted By
alkrun
0.2.1 problems, kicked after character select, possible fix.
I was getting kicked to desktop when trying to connect to my 0.2.1 servers. It happened after the character select. I reverted to the 0.2.0 database and it seems to be working ok, so I'm guessing...
Forum:
Archive::Windows Servers
02-02-2002, 06:37 AM
Replies:
18
2.1 crashes
Views:
13,546
Posted By
alkrun
Same thing here. I don't use eqw, but just...
Same thing here. I don't use eqw, but just running eqgame.exe I get dropped after character select.
Forum:
Archive::Windows Servers
02-01-2002, 12:16 PM
Replies:
10
Emu behind Router issues
Views:
9,075
Posted By
alkrun
From a quick look at the code, Zone Ports...
From a quick look at the code,
Zone Ports are UDP
World Ports are UDP AND TCP
Not sure about the Login port.
Forum:
Archive::Development
02-01-2002, 11:18 AM
Replies:
6
Multiple World Servers, multiple ip addresses, same box bugf
Views:
10,570
Posted By
alkrun
AND A ZONE SERVER FIX worldserver.cpp ...
AND A ZONE SERVER FIX
worldserver.cpp
bool InitWorldServer(bool DoTimer) {
if (AttemptingConnect) {
cout << "Error: InitWorldServer() while already attempting connect" << endl;
return...
Forum:
Archive::Windows Servers
02-01-2002, 10:07 AM
Replies:
10
Emu behind Router issues
Views:
9,075
Posted By
alkrun
And if you can enable port forwarding, you should...
And if you can enable port forwarding, you should just need ports 5999(login server), 9000(world server) and whatever ports you're using for your zone servers 9001-9006 by default.
Forum:
Archive::Windows Servers
02-01-2002, 06:59 AM
Replies:
10
Emu behind Router issues
Views:
9,075
Posted By
alkrun
All of the Linksys and Netgear Cable / DSL...
All of the Linksys and Netgear Cable / DSL routers can be managed. The 'proper' way to handle this would be to configure everything using your external IP address, then set up a routing rule to...
Forum:
Archive::Development
02-01-2002, 06:31 AM
Replies:
2
NPC Loot bugfix
Views:
9,539
Posted By
alkrun
I'll take a look at that. All sounds related to...
I'll take a look at that. All sounds related to the lootlist. I crashed last night testing this out and couldn't reproduce but now that I think about it, it was 2 items of the same type.
Forum:
Archive::Development
02-01-2002, 06:11 AM
Replies:
6
Multiple World Servers, multiple ip addresses, same box bugf
Views:
10,570
Posted By
alkrun
net.cpp Comment out the 'server listening'...
net.cpp
Comment out the 'server listening' message, is sent in InitTCP now'
// cout << "World server listening on port:" << PORT << endl;
Change the UDP port
Forum:
Archive::Development
02-01-2002, 06:08 AM
Replies:
6
Multiple World Servers, multiple ip addresses, same box bugf
Views:
10,570
Posted By
alkrun
loginserver.cpp bool InitLoginServer() { ...
loginserver.cpp
bool InitLoginServer() {
if (AttemptingConnect) {
cout << "Error: InitLoginServer() while already attempting connect" << endl;
return false;
}
if...
Forum:
Archive::Development
02-01-2002, 06:07 AM
Replies:
6
Multiple World Servers, multiple ip addresses, same box bugf
Views:
10,570
Posted By
alkrun
console.cpp bool InitTCP() { struct...
console.cpp
bool InitTCP()
{
struct sockaddr_in address;
int reuse_addr = 1;
unsigned long nonblocking = 1;
struct hostent *phostent = NULL;
Showing results 26 to 50 of 66
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