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Old 10-04-2016, 04:25 PM
NostalgiaEQ
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Join Date: Sep 2016
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Quote:
Originally Posted by ChaosSlayerZ View Post
I agree. EQ frame was borrowed heavily from DnD, but in DnD your group is ALWAYS with you at the play table. So: there was no soloing, and your friends were always tried their best to get you rezzed ASAP.
Dancando, this is the reason I want to discuss things. I didn't play DnD so this insight is particularly valuable. This isn't about me wanting to use the eq engine to make my own game or to worship the released game as god and unchangeable, this is about picking eq back up after launch with the mindset of 1. no expansions 2. tweaking and smoothing out the experience to increase fun and immersion levels as well as cooperation but also making solo possible and a focus on the journey rather than the destination 3. attracting a new generation of players. 4. Non-profit open source mentality. I have never surpassed lvl 27 in eq and I started playing in 1999 as a 13 yo so I have had these memories of classic eq experience brewing in my mind for over half of my life and I feel like I can take up the mantle that was lost to the hands of corporate execs at Sony. It will take me a while to ramp up and acquire the skills I need but I'm hopeful I will be able to produce something exciting.
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