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Old 10-06-2016, 06:25 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Quote:
Originally Posted by NostalgiaEQ View Post
I'm thinking that a classic minimal raid server would allow for soloing. From what I've heard soloing really only becomes impossible after lvl 50 so if the max level is 50 then? I'm going to start playing a rogue so I can understand the issues better. Never played a pure melee before but I can't comprehend how it could be impossible, just kill blues/light blues and bind wounds right?
There are 2 inherited problems with this in original EQ:

1) When Kunark was released, to stop high level players from progressing new content too quickly, the hit points and dps of all 50+ mobs was made MUCH HIGHER than what natural progression should have been. Basically, if we assume that every level from 40 to 50, mobs power increased by say 2% per level, then from 50 to 60, it started rising by like 5% per level. This trend was continued with each next expansion, and specially noticeable in Luclin, PoP and GoD.

So, To make any sort of SMOOTH progression from 1 to whatever your max level is, you need to formulate a new formula for mobs hp and dps.


2) Another inherited problem with base EQ is - "pure melee" classes. These classes suffer from the fact that they have NO REAL ABILITIES, from just activating auto-attack and hitting KICK once in a while. (Warriors are the worst, and Monks slightly better in this regard) The entire core structure from pure melees needs to be re-made from scratch, so player gets some other buttons to push, other than a kick and taunt.

For example in my server plans is to scrap Warrior template completely, and use Paladin/SK as a template base for a new "warrior".
Or, for example, see how EQ2 made their rogues/brigands.


These of course only my own views on the issue
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