View Full Version : Development::Development
- New Quest Command quest::clearspawntimers() (8 replies)
- Enraged, Flurry and Rampage Spamming Fix (2 replies)
- the adventure system (5 replies)
- /who all friend (11 replies)
- merchantlist_temp riddle (7 replies)
- Enter Tutorial and Return Home buttons at Character Select (11 replies)
- Sneaking and Hiding NPCs? (7 replies)
- Ramblings of a crazy person (1 replies)
- KEYRING by Jaystonian (aka James76) (52 replies)
- Spell casting priorities in spells_us.txt (0 replies)
- Sow in Dungeons (16 replies)
- Calculating Bonus Damage (3 replies)
- Deity list? (3 replies)
- Combat System Notes (7 replies)
- Translocate and Sacrifice Confirmation Boxes (3 replies)
- quest::traindiscs() (24 replies)
- Charm fade by invis (12 replies)
- Player Profile packet (4 replies)
- ZoneNumbers (0 replies)
- This might save me a lot of greif (7 replies)
- Wolf Form too big (4 replies)
- #ItemLink <Item ID Number> (11 replies)
- Client popup window (like in the tutorial zone) (18 replies)
- starting hps... where is this and is it live-like? (2 replies)
- Proc spells don't work after zoning (6 replies)
- Raids (21 replies)
- Adding particle effects to weapons (1 replies)
- Rule for Adjusting Logging Debug Levels (5 replies)
- Empty Corpse Decay Timer with Rule (20 replies)
- Task System (preliminary work) (100 replies)
- [Queued] tells (4 replies)
- Questions around cheating (4 replies)
- Allow Only 1 Session Per Account (24 replies)
- mysql.h (1 replies)
- Raid commands not working (6 replies)
- Alternate Advancement Question (4 replies)
- Npc pets? (4 replies)
- All/All (3 replies)
- Instrument modifier and runspeed (7 replies)
- better zone management (6 replies)
- Adding Placeable objects to azone generated map files (69 replies)
- rules_values (2 replies)
- EverQuest Living Legacy (18 replies)
- missing files O.o (4 replies)
- Zone crashing (3 replies)
- Dev Kit [everything you need to build EQEmu] (40 replies)
- EXP Points vs Percent (4 replies)
- Question about spell casting bar and bards. (1 replies)
- Possible to make a pacifist mob? (2 replies)
- Suggestion - Item Database Idea (9 replies)
- Random number generation (5 replies)
- Programmer LFG (4 replies)
- Some thing is missing O.o (30 replies)
- Budding Progger (1 replies)
- PvP point system (0 replies)
- EQ engine name (0 replies)
- What packet encryption is the EQEMU implementing? (13 replies)
- Modifying Code (9 replies)
- New EVENT_CASTED_ON event (5 replies)
- New EVENT_KILLED_MERIT event (1 replies)
- Possible to change eq loading / char select music (4 replies)
- New ATK and Accuracy value analysis (11 replies)
- Emu created by a non-coder / non-server guru (is it feasible?) (6 replies)
- Bard Issues (3 replies)
- Exp function? (3 replies)
- EverQuest Tutorial (17 replies)
- AUG max number of types? (0 replies)
- MQWarp/MQZone/MQGate Detector Discussion (77 replies)
- npc chancetohit? (8 replies)
- HPatcher/ H-Patcher (0 replies)
- NPC Hit Problem (1 replies)
- How do you add zones? (1 replies)
- Database Queries w/ World HTTP Server (3 replies)
- default.pl for NPCs without a quest (6 replies)
- need help. with disable of... (4 replies)
- lavastorm issue (3 replies)
- Buglist Wiki (0 replies)
- Pets and group spells? (1 replies)
- Definitions or Descriptions of Rules? (6 replies)
- /who all frog (3 replies)
- Ac? (6 replies)
- Fix to raise accuracy and other's (15 replies)
- Question on PvP versus PvE damage/resists. (0 replies)
- Information on AA's: Titanium vs. 6.2 client (4 replies)
- Known Bug (0 replies)
- Mob names (1 replies)
- few things I noticed.... (3 replies)
- Jan 23, 2008 Dev Chat Log (0 replies)
- Fix for tradeskill fail bug (4 replies)
- Thanks Everyone! (4 replies)
- Changes to corpse rules (30 replies)
- new command #advnpcspawn and related functions (14 replies)
- Full function-hooks for rules (implemented) (27 replies)
- Crazy idea for spells... (93 replies)
- Question to developers on latest builds? (8 replies)
- How about on titles? (27 replies)
- Corpse Summoners (1 replies)
- Is it possible to code? (7 replies)
- question to developers: Bane damage? (2 replies)
- SpawnAppearance Types (1 replies)
- Making races global (10 replies)
- Pathing (Fear pathing, possible tool) discussion. (18 replies)
- Question about chat ports (0 replies)
- Command-able Bots (12 replies)
- Water Detection Patch (30 replies)
- Bugs (17 replies)
- Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks (54 replies)
- Charmed pets and Invis issues (5 replies)
- Group Update (0 replies)
- Non-combat mob regen (19 replies)
- Pet Fix? (7 replies)
- World UI Rules Script (3 replies)
- Iksar Warder... (2 replies)
- DEVELOPMENT: Zone Instancing (9 replies)
- Rules question (7 replies)
- Message() method (3 replies)
- Web Based GM Management (12 replies)
- Fishing (3 replies)
- Petitions Improved (20 replies)
- Summoned Pets Turn to Ghosts (29 replies)
- Question in code (5 replies)
- Graphics : EMU 1034 to Emu 1037 (3 replies)
- EQEmu Devleopment Guide (4 replies)
- Request for Comments: SSL between Login Server, World and Zone (13 replies)
- LDoN Open Button Support (10 replies)
- what can i do to help ? (2 replies)
- Fix: Zone_Exp_Multiplier not used to factor XP (6 replies)
- damage reduction (4 replies)
- Global Lootdrop Boost (1 replies)
- Pet Aggro Fix (4 replies)
- Harmony/Lull temporary fix (29 replies)
- #npcstats upgrade (0 replies)
- 1hb skill modifier (5 replies)
- Fix: Invis Vs Undead = Invis to anything (9 replies)
- make depend? (2 replies)
- Where to begin? (4 replies)
- UI Files for Built In HoTT (1 replies)
- Fix for Spawning mobs with weapons (10 replies)
- Straits fix to perlparser.cpp (quest::me, quest::echo, ect) (2 replies)
- Striats codefix for setguild tested and working (5 replies)
- Mmf_eqmax_items=100,000? (8 replies)
- Some codes from Cbodmer (4 replies)
- Archery bug somewhat fixed... (3 replies)
- How do I submit code fixes? (2 replies)
- Fix: Tradeskills - recipe lookups and combines (9 replies)
- Fix: Item Stacking (4 replies)
- Deities on Items (1 replies)
- Calm,pacify shamless hack (0 replies)
- Start.bat for the Lazy (0 replies)
- Current Bug/defect list - Is there one? (2 replies)
- Chasing Live - Is it time to give up for a while? (2 replies)
- CVS updates not making it to download (0 replies)
- Architecture (4 replies)
- EQEmu Source Code refracting (2 replies)
- Fix: Client not taking pet's spells in PVP (0 replies)
- Invisible PVP fix (after 3/11 code changes) (0 replies)
- Forage message fix (0 replies)
- Limits of EQemu (4 replies)
- UpdateLDoNPoints (0 replies)
- 983 SQL fix! (24 replies)
- New Class? (15 replies)
- CalcRecommendedLevelBonus (2 replies)
- Ammo slot stats (0 replies)
- Got Server Lag? This might be your fix.. (7 replies)
- Stat AA's (0 replies)
- Server GUI (4 replies)
- Just an FYI on the change log... (0 replies)
- Fix For MakeNameUnqiue() Fails (0 replies)
- LDON Adventures (35 replies)
- Fix For Coin Update And Weather Optimization (4 replies)
- Fix For Tracking Skill (0 replies)
- Fix To Search All Inventory Slots For A Key (2 replies)
- Fix For Excessive Item Proc Rates (1 replies)
- Item worn effects? (0 replies)
- Item Procrate (5 replies)
- Well... anyone with some spare time? (7 replies)
- Requesting Access To CVS (1 replies)
- A Fix for Zone Weather and New No KIll Feature (8 replies)
- Code Fixes For Server (1 replies)
- Zoning heading... (3 replies)
- got a question (2 replies)
- Guys, I'm dyin' here (5 replies)
- programming question (14 replies)
- scarecrow model (3 replies)
- No CVS updates (4 replies)
- profiling support in the Source (2 replies)
- auto save timer... (1 replies)
- Disabling /anon and /role (0 replies)
- Patch for 878 - Regen multipliers (6 replies)
- Little error in cvs (0 replies)
- Cosmetic Text Changes (5 replies)
- Some stuff (37 replies)
- A crash, a terrible crash! (1 replies)
- Corpses and Junk (5 replies)
- Haste/Slow not working on NPCs (16 replies)
- Endurance (7 replies)
- Magelo modification (0 replies)
- Spell Stacking Block/Overwrite (5 replies)
- built in EQ http thingy (4 replies)
- re: Omens Of War .TER File Format (9 replies)
- Source code question (4 replies)
- How do you create a guildmaster (2 replies)
- peqzone (0 replies)
- World Issues (5 replies)
- I want to add this to the Wiki (21 replies)
- anybody is working in AA titles? i would like help with it.. (2 replies)
- Wiki Revamp (1 replies)
- Bards and thier code changes (7 replies)
- tradeskill.cpp enhancements (8 replies)
- Breaking Root and Getting Interupted. (4 replies)
- Items class changing (0 replies)
- PoR+ Models (8 replies)
- Class (7 replies)
- Items requiring components (13 replies)
- Classic EQEmu (1 replies)
- LDoN points for kill (0 replies)
- Attack and Spell Aggro (5 replies)
- Tradeskills (0 replies)
- Java EQEmu (18 replies)
- New Spawnstatus Command (2 replies)
- Mob/Pet Logic (1 replies)
- eqEMU server GUI. (11 replies)
- fear spell (0 replies)
- Not sure...(Devs) (0 replies)
- ZoneDebug.exe crash when I build (7 replies)
- Enable debugging in logs? (12 replies)
- Working on Titanium AAs (27 replies)
- Those having "Unavailible Zone" issues on .839+ (2 replies)
- mini login question (1 replies)
- DoT Fixes + PvP Archery Mitigation fix. (2 replies)
- Natural Regen Fixes - Troll/Iksar Candy (1 replies)
- Seeing is Believing - Multiple Spell Fixes (4 replies)
- Bird bath in nexus (0 replies)
- eqlaunch.exe (1 replies)
- Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation (4 replies)
- Is there a live-compatible version in the works? (4 replies)
- Ghosting Mob Fix (1 replies)
- Walkspeed Fix (1 replies)
- EVENT_SLAY for NPC vs. NPC (1 replies)
- Mob Pause Before Going Home Fix - Monk Candy (1 replies)
- Necro Epic 1.5/2.0 Click Effect Fix (2 replies)
- Bind Wound Fix 70% (3 replies)
- Global models (3 replies)
- Developer IRC meetings (2 replies)
- Call of the Hero (4 replies)
- Can snared NPCs with an empty hate list walk (0 replies)
- Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul (26 replies)
- Emulator rewrite (17 replies)
- PRecompiled Binaries for Windows for use with MYSQL 5 (27 replies)
- 0.7.0-801 UPDATED To compile properly on windows source (1 replies)
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