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  1. New Quest Command quest::clearspawntimers() (8 replies)
  2. Enraged, Flurry and Rampage Spamming Fix (2 replies)
  3. the adventure system (5 replies)
  4. /who all friend (11 replies)
  5. merchantlist_temp riddle (7 replies)
  6. Enter Tutorial and Return Home buttons at Character Select (11 replies)
  7. Sneaking and Hiding NPCs? (7 replies)
  8. Ramblings of a crazy person (1 replies)
  9. KEYRING by Jaystonian (aka James76) (52 replies)
  10. Spell casting priorities in spells_us.txt (0 replies)
  11. Sow in Dungeons (16 replies)
  12. Calculating Bonus Damage (3 replies)
  13. Deity list? (3 replies)
  14. Combat System Notes (7 replies)
  15. Translocate and Sacrifice Confirmation Boxes (3 replies)
  16. quest::traindiscs() (24 replies)
  17. Charm fade by invis (12 replies)
  18. Player Profile packet (4 replies)
  19. ZoneNumbers (0 replies)
  20. This might save me a lot of greif (7 replies)
  21. Wolf Form too big (4 replies)
  22. #ItemLink <Item ID Number> (11 replies)
  23. Client popup window (like in the tutorial zone) (18 replies)
  24. starting hps... where is this and is it live-like? (2 replies)
  25. Proc spells don't work after zoning (6 replies)
  26. Raids (21 replies)
  27. Adding particle effects to weapons (1 replies)
  28. Rule for Adjusting Logging Debug Levels (5 replies)
  29. Empty Corpse Decay Timer with Rule (20 replies)
  30. Task System (preliminary work) (100 replies)
  31. [Queued] tells (4 replies)
  32. Questions around cheating (4 replies)
  33. Allow Only 1 Session Per Account (24 replies)
  34. mysql.h (1 replies)
  35. Raid commands not working (6 replies)
  36. Alternate Advancement Question (4 replies)
  37. Npc pets? (4 replies)
  38. All/All (3 replies)
  39. Instrument modifier and runspeed (7 replies)
  40. better zone management (6 replies)
  41. Adding Placeable objects to azone generated map files (69 replies)
  42. rules_values (2 replies)
  43. EverQuest Living Legacy (18 replies)
  44. missing files O.o (4 replies)
  45. Zone crashing (3 replies)
  46. Dev Kit [everything you need to build EQEmu] (40 replies)
  47. EXP Points vs Percent (4 replies)
  48. Question about spell casting bar and bards. (1 replies)
  49. Possible to make a pacifist mob? (2 replies)
  50. Suggestion - Item Database Idea (9 replies)
  51. Random number generation (5 replies)
  52. Programmer LFG (4 replies)
  53. Some thing is missing O.o (30 replies)
  54. Budding Progger (1 replies)
  55. PvP point system (0 replies)
  56. EQ engine name (0 replies)
  57. What packet encryption is the EQEMU implementing? (13 replies)
  58. Modifying Code (9 replies)
  59. New EVENT_CASTED_ON event (5 replies)
  60. New EVENT_KILLED_MERIT event (1 replies)
  61. Possible to change eq loading / char select music (4 replies)
  62. New ATK and Accuracy value analysis (11 replies)
  63. Emu created by a non-coder / non-server guru (is it feasible?) (6 replies)
  64. Bard Issues (3 replies)
  65. Exp function? (3 replies)
  66. EverQuest Tutorial (17 replies)
  67. AUG max number of types? (0 replies)
  68. MQWarp/MQZone/MQGate Detector Discussion (77 replies)
  69. npc chancetohit? (8 replies)
  70. HPatcher/ H-Patcher (0 replies)
  71. NPC Hit Problem (1 replies)
  72. How do you add zones? (1 replies)
  73. Database Queries w/ World HTTP Server (3 replies)
  74. default.pl for NPCs without a quest (6 replies)
  75. need help. with disable of... (4 replies)
  76. lavastorm issue (3 replies)
  77. Buglist Wiki (0 replies)
  78. Pets and group spells? (1 replies)
  79. Definitions or Descriptions of Rules? (6 replies)
  80. /who all frog (3 replies)
  81. Ac? (6 replies)
  82. Fix to raise accuracy and other's (15 replies)
  83. Question on PvP versus PvE damage/resists. (0 replies)
  84. Information on AA's: Titanium vs. 6.2 client (4 replies)
  85. Known Bug (0 replies)
  86. Mob names (1 replies)
  87. few things I noticed.... (3 replies)
  88. Jan 23, 2008 Dev Chat Log (0 replies)
  89. Fix for tradeskill fail bug (4 replies)
  90. Thanks Everyone! (4 replies)
  91. Changes to corpse rules (30 replies)
  92. new command #advnpcspawn and related functions (14 replies)
  93. Full function-hooks for rules (implemented) (27 replies)
  94. Crazy idea for spells... (93 replies)
  95. Question to developers on latest builds? (8 replies)
  96. How about on titles? (27 replies)
  97. Corpse Summoners (1 replies)
  98. Is it possible to code? (7 replies)
  99. question to developers: Bane damage? (2 replies)
  100. SpawnAppearance Types (1 replies)
  101. Making races global (10 replies)
  102. Pathing (Fear pathing, possible tool) discussion. (18 replies)
  103. Question about chat ports (0 replies)
  104. Command-able Bots (12 replies)
  105. Water Detection Patch (30 replies)
  106. Bugs (17 replies)
  107. Experimental Code: Stop mobs hopping when pathing - FindBestZ tweaks (54 replies)
  108. Charmed pets and Invis issues (5 replies)
  109. Group Update (0 replies)
  110. Non-combat mob regen (19 replies)
  111. Pet Fix? (7 replies)
  112. World UI Rules Script (3 replies)
  113. Iksar Warder... (2 replies)
  114. DEVELOPMENT: Zone Instancing (9 replies)
  115. Rules question (7 replies)
  116. Message() method (3 replies)
  117. Web Based GM Management (12 replies)
  118. Fishing (3 replies)
  119. Petitions Improved (20 replies)
  120. Summoned Pets Turn to Ghosts (29 replies)
  121. Question in code (5 replies)
  122. Graphics : EMU 1034 to Emu 1037 (3 replies)
  123. EQEmu Devleopment Guide (4 replies)
  124. Request for Comments: SSL between Login Server, World and Zone (13 replies)
  125. LDoN Open Button Support (10 replies)
  126. what can i do to help ? (2 replies)
  127. Fix: Zone_Exp_Multiplier not used to factor XP (6 replies)
  128. damage reduction (4 replies)
  129. Global Lootdrop Boost (1 replies)
  130. Pet Aggro Fix (4 replies)
  131. Harmony/Lull temporary fix (29 replies)
  132. #npcstats upgrade (0 replies)
  133. 1hb skill modifier (5 replies)
  134. Fix: Invis Vs Undead = Invis to anything (9 replies)
  135. make depend? (2 replies)
  136. Where to begin? (4 replies)
  137. UI Files for Built In HoTT (1 replies)
  138. Fix for Spawning mobs with weapons (10 replies)
  139. Straits fix to perlparser.cpp (quest::me, quest::echo, ect) (2 replies)
  140. Striats codefix for setguild tested and working (5 replies)
  141. Mmf_eqmax_items=100,000? (8 replies)
  142. Some codes from Cbodmer (4 replies)
  143. Archery bug somewhat fixed... (3 replies)
  144. How do I submit code fixes? (2 replies)
  145. Fix: Tradeskills - recipe lookups and combines (9 replies)
  146. Fix: Item Stacking (4 replies)
  147. Deities on Items (1 replies)
  148. Calm,pacify shamless hack (0 replies)
  149. Start.bat for the Lazy (0 replies)
  150. Current Bug/defect list - Is there one? (2 replies)
  151. Chasing Live - Is it time to give up for a while? (2 replies)
  152. CVS updates not making it to download (0 replies)
  153. Architecture (4 replies)
  154. EQEmu Source Code refracting (2 replies)
  155. Fix: Client not taking pet's spells in PVP (0 replies)
  156. Invisible PVP fix (after 3/11 code changes) (0 replies)
  157. Forage message fix (0 replies)
  158. Limits of EQemu (4 replies)
  159. UpdateLDoNPoints (0 replies)
  160. 983 SQL fix! (24 replies)
  161. New Class? (15 replies)
  162. CalcRecommendedLevelBonus (2 replies)
  163. Ammo slot stats (0 replies)
  164. Got Server Lag? This might be your fix.. (7 replies)
  165. Stat AA's (0 replies)
  166. Server GUI (4 replies)
  167. Just an FYI on the change log... (0 replies)
  168. Fix For MakeNameUnqiue() Fails (0 replies)
  169. LDON Adventures (35 replies)
  170. Fix For Coin Update And Weather Optimization (4 replies)
  171. Fix For Tracking Skill (0 replies)
  172. Fix To Search All Inventory Slots For A Key (2 replies)
  173. Fix For Excessive Item Proc Rates (1 replies)
  174. Item worn effects? (0 replies)
  175. Item Procrate (5 replies)
  176. Well... anyone with some spare time? (7 replies)
  177. Requesting Access To CVS (1 replies)
  178. A Fix for Zone Weather and New No KIll Feature (8 replies)
  179. Code Fixes For Server (1 replies)
  180. Zoning heading... (3 replies)
  181. got a question (2 replies)
  182. Guys, I'm dyin' here (5 replies)
  183. programming question (14 replies)
  184. scarecrow model (3 replies)
  185. No CVS updates (4 replies)
  186. profiling support in the Source (2 replies)
  187. auto save timer... (1 replies)
  188. Disabling /anon and /role (0 replies)
  189. Patch for 878 - Regen multipliers (6 replies)
  190. Little error in cvs (0 replies)
  191. Cosmetic Text Changes (5 replies)
  192. Some stuff (37 replies)
  193. A crash, a terrible crash! (1 replies)
  194. Corpses and Junk (5 replies)
  195. Haste/Slow not working on NPCs (16 replies)
  196. Endurance (7 replies)
  197. Magelo modification (0 replies)
  198. Spell Stacking Block/Overwrite (5 replies)
  199. built in EQ http thingy (4 replies)
  200. re: Omens Of War .TER File Format (9 replies)
  201. Source code question (4 replies)
  202. How do you create a guildmaster (2 replies)
  203. peqzone (0 replies)
  204. World Issues (5 replies)
  205. I want to add this to the Wiki (21 replies)
  206. anybody is working in AA titles? i would like help with it.. (2 replies)
  207. Wiki Revamp (1 replies)
  208. Bards and thier code changes (7 replies)
  209. tradeskill.cpp enhancements (8 replies)
  210. Breaking Root and Getting Interupted. (4 replies)
  211. Items class changing (0 replies)
  212. PoR+ Models (8 replies)
  213. Class (7 replies)
  214. Items requiring components (13 replies)
  215. Classic EQEmu (1 replies)
  216. LDoN points for kill (0 replies)
  217. Attack and Spell Aggro (5 replies)
  218. Tradeskills (0 replies)
  219. Java EQEmu (18 replies)
  220. New Spawnstatus Command (2 replies)
  221. Mob/Pet Logic (1 replies)
  222. eqEMU server GUI. (11 replies)
  223. fear spell (0 replies)
  224. Not sure...(Devs) (0 replies)
  225. ZoneDebug.exe crash when I build (7 replies)
  226. Enable debugging in logs? (12 replies)
  227. Working on Titanium AAs (27 replies)
  228. Those having "Unavailible Zone" issues on .839+ (2 replies)
  229. mini login question (1 replies)
  230. DoT Fixes + PvP Archery Mitigation fix. (2 replies)
  231. Natural Regen Fixes - Troll/Iksar Candy (1 replies)
  232. Seeing is Believing - Multiple Spell Fixes (4 replies)
  233. Bird bath in nexus (0 replies)
  234. eqlaunch.exe (1 replies)
  235. Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation (4 replies)
  236. Is there a live-compatible version in the works? (4 replies)
  237. Ghosting Mob Fix (1 replies)
  238. Walkspeed Fix (1 replies)
  239. EVENT_SLAY for NPC vs. NPC (1 replies)
  240. Mob Pause Before Going Home Fix - Monk Candy (1 replies)
  241. Necro Epic 1.5/2.0 Click Effect Fix (2 replies)
  242. Bind Wound Fix 70% (3 replies)
  243. Global models (3 replies)
  244. Developer IRC meetings (2 replies)
  245. Call of the Hero (4 replies)
  246. Can snared NPCs with an empty hate list walk (0 replies)
  247. Feign Death Reliability Fix - Pet Fix - Feign Memory Overhaul (26 replies)
  248. Emulator rewrite (17 replies)
  249. PRecompiled Binaries for Windows for use with MYSQL 5 (27 replies)
  250. 0.7.0-801 UPDATED To compile properly on windows source (1 replies)