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  1. Perfect warrior weapons (3 replies)
  2. Updated faction table (for 0.8 world data) (0 replies)
  3. NPC damage/casting (2 replies)
  4. Looking for Drewdes DB with highend zones from Ariak's DB im (19 replies)
  5. where can i find Drawdes DB? (1 replies)
  6. Door_Struct (1 replies)
  7. Making rogues smell less badly... (6 replies)
  8. Some Random Quest Goodies (8 replies)
  9. NPC Roaming in Next Release? (1 replies)
  10. Limited range melee attacks (1 replies)
  11. 0.3.0 Db ...... (14 replies)
  12. Fix for TRIGGER_ITEM script item (9 replies)
  13. adding mobs to the zones? (14 replies)
  14. Roamers, Roaming, and the like (15 replies)
  15. Velious Graphics? (1 replies)
  16. Scripting Doors with Locks for specific keys (10 replies)
  17. Newest Problem, Min/Max dmg and Summon :( (4 replies)
  18. minilogin v3? (2 replies)
  19. I don't have VCC (2 replies)
  20. Scripted Doors - they're magic 'n stuff (3 replies)
  21. 2.6 Emu DB into 2.7 ? How? (6 replies)
  22. 0.3.0 Bugs (16 replies)
  23. Ariak's 0.3.0-Compatible DB (10 replies)
  24. Npc_types changes (0 replies)
  25. Task Lists (1 replies)
  26. Source && Binary to ZoM (1 replies)
  27. New Client.cpp (0 replies)
  28. WesQuests.cpp - minor bug fixes (2 replies)
  29. NPC Pathing for dummies. (1 replies)
  30. Quick Scripting Question (6 replies)
  31. Simple Web Stats on Zones (0 replies)
  32. Exp for Money NPC (8 replies)
  33. EQEMU Expansion: Zone of Malevolence (7 replies)
  34. Looking for Ariak's most recent db... (18 replies)
  35. Quick fix for proccing weapons (5 replies)
  36. Information for world builders (5 replies)
  37. ToV: HoT/WW Itemization.. (1 replies)
  38. Spell Development (10 replies)
  39. Fixxed Database, even the corpse in Sebilis removed.. (5 replies)
  40. AI Idea. (15 replies)
  41. Updated spawnconf for database builders.. (7 replies)
  42. Quest Items (1 replies)
  43. Drawdes DB (1 replies)
  44. ASP Question (1 replies)
  45. Hate decay Timer: How long do you stay irked? (1 replies)
  46. Does anyone have and good links to EQ combat equations? (16 replies)
  47. Working towards Animal Instincts in NPCs (36 replies)
  48. Login Server source (12 replies)
  49. Q: Items: How are you flagging them as food? (3 replies)
  50. Velious Zone Developers (VZD) Team (3 replies)
  51. Some thoughts on setting up zone movement points (9 replies)
  52. Tinting on weapons? (1 replies)
  53. Can someone code me an example item? (4 replies)
  54. World data 0.7, plus NPC parser utility (2 replies)
  55. Sleeper's Tomb Beta 1.0 Released! (17 replies)
  56. Sleeper's Tomb: Spawned+Itemized Zone (8 replies)
  57. Complete Item Database? (1 replies)
  58. Models and maps file formats. (0 replies)
  59. Q: MiniLogin Source Avail? (2 replies)
  60. Luclin Zone CFG Files (1 replies)
  61. EQemu Verant like DB (4 replies)
  62. Problem compiling with VC6 (15 replies)
  63. For Anyone Who Wants the HPs and Locs of Every Mob (slightly (3 replies)
  64. Development Questions... (4 replies)
  65. Soul Binder Script (6 replies)
  66. EQEmu-0.2.5(Elmer)-Source (0 replies)
  67. List of scripting commands (0 replies)
  68. Error while compiling Zone (WesQuests.cpp) (0 replies)
  69. Item DB..? (6 replies)
  70. Merchant fix (5 replies)
  71. Possible soulution to changing client versions (0 replies)
  72. EQLW Website Online! (0 replies)
  73. Idea for starting items (6 replies)
  74. Haste and Procs (5 replies)
  75. Updated #size code (1 replies)
  76. Inspect code (7 replies)
  77. Project EQ Living World underway. (9 replies)
  78. What Happen to the 2.4 Src? (0 replies)
  79. Write our own client? (5 replies)
  80. Static Client Version for all EQemu (3 replies)
  81. Mob's Current XYZ Question (3 replies)
  82. Spawn/world data 0.6 (18 replies)
  83. NPC Attack Coding (7 replies)
  84. Raw_data question (10 replies)
  85. Socials and emotes code review (1 replies)
  86. Zone points (3 replies)
  87. Group add-on idea (6 replies)
  88. Spell Editing (8 replies)
  89. Reducing Planes monster HPs (12 replies)
  90. EQ Legends (3 replies)
  91. #recover (14 replies)
  92. Forage Code v.1 (4 replies)
  93. Higher Forces Database wants your spawns items, ect.... (1 replies)
  94. Duel Wield / Double attack code, and some other stuff .. (19 replies)
  95. World threads (0 replies)
  96. Question on the database (11 replies)
  97. Can you please fix the zone/new client communication issue!! (4 replies)
  98. Drawde: bugs in your DB addons (4 replies)
  99. XP Charts? (1 replies)
  100. Weapon proc spell target (9 replies)
  101. Quest & Zone Point Set Up Question (3 replies)
  102. Spawns (1 replies)
  103. Has anyone got snow to work yet? (6 replies)
  104. zlib (0 replies)
  105. Commands and access levels? (7 replies)
  106. Need info on Kelethin merchants (9 replies)
  107. Patches for login on Linux (0 replies)
  108. Anyone know the location of Vox in Permafrost? (10 replies)
  109. New version of spawn, etc. data (8 replies)
  110. #reloaddb (9 replies)
  111. Forages and Doors of that nature (4 replies)
  112. Mutex declaration for Linux (3 replies)
  113. Valid Zone Safe Points (11 replies)
  114. Safe Zones (1 replies)
  115. zlib.h file? (2 replies)
  116. Itemcollector and errors (4 replies)
  117. Missing items :( (1 replies)
  118. Velious .cfg files (0 replies)
  119. Question on Compiling (1 replies)
  120. Info on next spawn data version, etc. (1 replies)
  121. Quick and easy suggestion.. (5 replies)
  122. Zone config files? (0 replies)
  123. HackersQuest 0.4.0 Alpha is out (4 replies)
  124. eqitems file format (0 replies)
  125. Idea for a minilogin change (9 replies)
  126. Stuff coming =) (5 replies)
  127. Info for Double attack/Dual wield (4 replies)
  128. Zone header command patch (0 replies)
  129. Spawn/loot data 0.4 (2 replies)
  130. Multiple World Servers, multiple ip addresses, same box bugf (6 replies)
  131. NPC Loot bugfix (2 replies)
  132. Organization ideas for the source code / projects (15 replies)
  133. Cleaned up Build for Visual Studio .NET (21 replies)
  134. Knock knock (7 replies)
  135. Alternate Version of Quest Code.. (2 replies)
  136. New and improved zone header and timeofday code (0 replies)
  137. Shopkeeper Code (11 replies)
  138. Need help with my #lock command. (1 replies)
  139. My Max Level Code (2 replies)
  140. Programming language? (6 replies)
  141. Faction update/player deity (4 replies)
  142. New spawn data (16 replies)
  143. spawnedit, itemedit (0 replies)
  144. It's cool if db.sql includes all spawns :) (8 replies)
  145. Combat (20 replies)
  146. status of 0.2.0 build (0 replies)
  147. Client::GetCasterClass (2 replies)
  148. Back (3 replies)
  149. EQ Worldbuilder Team (long) (47 replies)
  150. status of the build (2 replies)
  151. Lets start out nice(With a new Item DB) (28 replies)
  152. bind place/db code (14 replies)
  153. What is to come (3 replies)
  154. New Commands #2 <Spawn code variation> (1 replies)
  155. New Commands #1 <The Heading Command> (3 replies)