View Full Version : Archive::Development
- Perfect warrior weapons (3 replies)
- Updated faction table (for 0.8 world data) (0 replies)
- NPC damage/casting (2 replies)
- Looking for Drewdes DB with highend zones from Ariak's DB im (19 replies)
- where can i find Drawdes DB? (1 replies)
- Door_Struct (1 replies)
- Making rogues smell less badly... (6 replies)
- Some Random Quest Goodies (8 replies)
- NPC Roaming in Next Release? (1 replies)
- Limited range melee attacks (1 replies)
- 0.3.0 Db ...... (14 replies)
- Fix for TRIGGER_ITEM script item (9 replies)
- adding mobs to the zones? (14 replies)
- Roamers, Roaming, and the like (15 replies)
- Velious Graphics? (1 replies)
- Scripting Doors with Locks for specific keys (10 replies)
- Newest Problem, Min/Max dmg and Summon :( (4 replies)
- minilogin v3? (2 replies)
- I don't have VCC (2 replies)
- Scripted Doors - they're magic 'n stuff (3 replies)
- 2.6 Emu DB into 2.7 ? How? (6 replies)
- 0.3.0 Bugs (16 replies)
- Ariak's 0.3.0-Compatible DB (10 replies)
- Npc_types changes (0 replies)
- Task Lists (1 replies)
- Source && Binary to ZoM (1 replies)
- New Client.cpp (0 replies)
- WesQuests.cpp - minor bug fixes (2 replies)
- NPC Pathing for dummies. (1 replies)
- Quick Scripting Question (6 replies)
- Simple Web Stats on Zones (0 replies)
- Exp for Money NPC (8 replies)
- EQEMU Expansion: Zone of Malevolence (7 replies)
- Looking for Ariak's most recent db... (18 replies)
- Quick fix for proccing weapons (5 replies)
- Information for world builders (5 replies)
- ToV: HoT/WW Itemization.. (1 replies)
- Spell Development (10 replies)
- Fixxed Database, even the corpse in Sebilis removed.. (5 replies)
- AI Idea. (15 replies)
- Updated spawnconf for database builders.. (7 replies)
- Quest Items (1 replies)
- Drawdes DB (1 replies)
- ASP Question (1 replies)
- Hate decay Timer: How long do you stay irked? (1 replies)
- Does anyone have and good links to EQ combat equations? (16 replies)
- Working towards Animal Instincts in NPCs (36 replies)
- Login Server source (12 replies)
- Q: Items: How are you flagging them as food? (3 replies)
- Velious Zone Developers (VZD) Team (3 replies)
- Some thoughts on setting up zone movement points (9 replies)
- Tinting on weapons? (1 replies)
- Can someone code me an example item? (4 replies)
- World data 0.7, plus NPC parser utility (2 replies)
- Sleeper's Tomb Beta 1.0 Released! (17 replies)
- Sleeper's Tomb: Spawned+Itemized Zone (8 replies)
- Complete Item Database? (1 replies)
- Models and maps file formats. (0 replies)
- Q: MiniLogin Source Avail? (2 replies)
- Luclin Zone CFG Files (1 replies)
- EQemu Verant like DB (4 replies)
- Problem compiling with VC6 (15 replies)
- For Anyone Who Wants the HPs and Locs of Every Mob (slightly (3 replies)
- Development Questions... (4 replies)
- Soul Binder Script (6 replies)
- EQEmu-0.2.5(Elmer)-Source (0 replies)
- List of scripting commands (0 replies)
- Error while compiling Zone (WesQuests.cpp) (0 replies)
- Item DB..? (6 replies)
- Merchant fix (5 replies)
- Possible soulution to changing client versions (0 replies)
- EQLW Website Online! (0 replies)
- Idea for starting items (6 replies)
- Haste and Procs (5 replies)
- Updated #size code (1 replies)
- Inspect code (7 replies)
- Project EQ Living World underway. (9 replies)
- What Happen to the 2.4 Src? (0 replies)
- Write our own client? (5 replies)
- Static Client Version for all EQemu (3 replies)
- Mob's Current XYZ Question (3 replies)
- Spawn/world data 0.6 (18 replies)
- NPC Attack Coding (7 replies)
- Raw_data question (10 replies)
- Socials and emotes code review (1 replies)
- Zone points (3 replies)
- Group add-on idea (6 replies)
- Spell Editing (8 replies)
- Reducing Planes monster HPs (12 replies)
- EQ Legends (3 replies)
- #recover (14 replies)
- Forage Code v.1 (4 replies)
- Higher Forces Database wants your spawns items, ect.... (1 replies)
- Duel Wield / Double attack code, and some other stuff .. (19 replies)
- World threads (0 replies)
- Question on the database (11 replies)
- Can you please fix the zone/new client communication issue!! (4 replies)
- Drawde: bugs in your DB addons (4 replies)
- XP Charts? (1 replies)
- Weapon proc spell target (9 replies)
- Quest & Zone Point Set Up Question (3 replies)
- Spawns (1 replies)
- Has anyone got snow to work yet? (6 replies)
- zlib (0 replies)
- Commands and access levels? (7 replies)
- Need info on Kelethin merchants (9 replies)
- Patches for login on Linux (0 replies)
- Anyone know the location of Vox in Permafrost? (10 replies)
- New version of spawn, etc. data (8 replies)
- #reloaddb (9 replies)
- Forages and Doors of that nature (4 replies)
- Mutex declaration for Linux (3 replies)
- Valid Zone Safe Points (11 replies)
- Safe Zones (1 replies)
- zlib.h file? (2 replies)
- Itemcollector and errors (4 replies)
- Missing items :( (1 replies)
- Velious .cfg files (0 replies)
- Question on Compiling (1 replies)
- Info on next spawn data version, etc. (1 replies)
- Quick and easy suggestion.. (5 replies)
- Zone config files? (0 replies)
- HackersQuest 0.4.0 Alpha is out (4 replies)
- eqitems file format (0 replies)
- Idea for a minilogin change (9 replies)
- Stuff coming =) (5 replies)
- Info for Double attack/Dual wield (4 replies)
- Zone header command patch (0 replies)
- Spawn/loot data 0.4 (2 replies)
- Multiple World Servers, multiple ip addresses, same box bugf (6 replies)
- NPC Loot bugfix (2 replies)
- Organization ideas for the source code / projects (15 replies)
- Cleaned up Build for Visual Studio .NET (21 replies)
- Knock knock (7 replies)
- Alternate Version of Quest Code.. (2 replies)
- New and improved zone header and timeofday code (0 replies)
- Shopkeeper Code (11 replies)
- Need help with my #lock command. (1 replies)
- My Max Level Code (2 replies)
- Programming language? (6 replies)
- Faction update/player deity (4 replies)
- New spawn data (16 replies)
- spawnedit, itemedit (0 replies)
- It's cool if db.sql includes all spawns :) (8 replies)
- Combat (20 replies)
- status of 0.2.0 build (0 replies)
- Client::GetCasterClass (2 replies)
- Back (3 replies)
- EQ Worldbuilder Team (long) (47 replies)
- status of the build (2 replies)
- Lets start out nice(With a new Item DB) (28 replies)
- bind place/db code (14 replies)
- What is to come (3 replies)
- New Commands #2 <Spawn code variation> (1 replies)
- New Commands #1 <The Heading Command> (3 replies)
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