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- EXP modifier patch
- Some ideas
- Corpses.
- Attention: Bug and request forum is there for a reason!
- NPC Trading
- would like to help but just not getting this CVS thing.
- I have added support for nested C++ type comments to quests
- Custom Helms
- What func from inside attack.cpp calls npc min/max dmg?
- CVS previous versions gone?
- Pathing questions
- Has anyone figured out the s3d file format yet?
- Small bug fix with player corpses.(snippets)
- File extension .cpp??
- Looking for the whoole Commandlist of EQEmu
- Alternative to MyODBC?
- hard coded class skill caps
- Wheres a good spell files parser?
- CVS...
- /target snippet
- /targetgroupbuff snippet
- Bow weapons Procing
- Comment Snarfer in Parser.cpp
- Fix for period (.) screwing up Identifiers ($name, etc)
- Herein lies the conundrum - Summoning Items in Quest Scripts
- Not a support Question...Just need a Dev's opinion or two
- Movepc function for quests snippet
- HELP!!!!!!!!!!
- Official TODO list?
- Major bug fix
- #merthitem code
- Mage Pet fixes
- Seeking help with Port Pads
- Money bug fix
- Quests...Memory Hog?
- Compiling and linking with VC6
- Added code for locked doors, picking locks etc...
- I just have to say
- zone quest command.
- ZSave fix
- Code Comments...Noone's really doing it, but shouldn't we?
- Procing pets (mage/necro)
- hosting daily csv zips
- Quest command requests
- EQLive Network Protocol
- Automated Documentation
- #spawnfix command
- NORENT Fix
- How can i turn off #scribespells command on my server??
- Should PVP be allows in Non Combat Zones
- Pet damage calculation
- Added fix to givecash() in quests
- Added code for random numbers in quests =)
- EQemu VC6 Compile Link Error
- Added code for faction hits in quests
- Added code fix for giving item(s) to NPCs etc...
- Servers up for grabs
- Starting LOC based on Diety
- Fixed Quest Item Turn-in using $ItemCount()
- Non Combat Zones Souce Code
- Prevent stacking by repeling other monsters?
- Pathing form data files.
- Mobs and spawns locations
- code for opening MANY doors/gates with one click
- 2hs and possible other animations...
- max armor class for players?
- What does it take to bring the server up to live?
- *LEGIT* Patcher question...
- questions on creating your own items!!
- EQEmu server adaption?
- placeitem quest command for putting items into an inventory
- Code for STR/STA/AGI/DEX/INT/WIS/CHA Luclin AAs
- To anyone who can compile the EQEmu CVS source..
- Code for Healing Adept and Healing Gift cleric AAs - UPDATED
- The Custom Helm Look
- Is there a major DB structure change on the horizon
- Packet Collector Needed
- Skill Caps & Items (snippet)
- PvP Diety / Firiona Vie RP Hybrid server, need a little help
- Skill Caps & Item Skill Mods (snippet + SQL)
- Cash loot distribution
- eqemu won't compile on vs.net 2003
- Couple opcodes I collected tonight
- 5.0 fixes / changes
- Compile errors in VC++ 6.0
- Proper DB for CVS code
- Question about Packet collecting
- 0.5.0DR1 Changes for Linux compile
- My problems complieing in MS VC++ 6.0
- Please help me with a compiling problem :(
- DB struct changes
- I got i simple question....
- help zone compile
- CVS compiled correctly, now this...
- Why blobs?
- Compile error in latest CVS (zone)
- Fix crash in Database::GetSharedBank
- Logging Spell Usage Bug
- How long till?
- Need of list of things to be done
- DR2 compile error
- 0.5.0 Todo List
- DR2 zone compile error
- Mem-leak in Client::QuestTroupe()
- EQEMu Release in CVS NewSource
- dr2 linux parser.cpp error
- erudin bug on .5.0
- AC glitch on magelo shows more on their equation
- What can we packet collect?
- NPC move, what i am doing
- eqemu to take advantage of server hoping ?
- LDoN Zones
- Planes of Power .map files
- Basic Line of Sight
- win ME server guide
- read this please
- I'm looking to help
- Bug on 5.0 servers
- Item Data
- Item links triggered by quest scripts!
- #<command> Security and Addon.ini
- Message Text Numbers
- NPC Grid Pause Bug
- EQEMu Structs and OPCodes
- Another mob pathing fix
- New NPC Wander Type
- Linux Compile Broken on 0.5.0DR3
- what if the developer used hacker's quest fix for eq
- EQemu - Gone Fishing!
- Starting Items Completed on 0.5.0DR3
- Oldtimer looking at damage again
- Some weapons broken
- Starting Items
- Things that need to be packet collected for us to fix them
- Magelo HP
- Magelo, those magnificent bastards
- Commenting the code. //its great!
- question on .cfg
- CVS
- How can I help?
- Can we PLEASE get 5.0 complete?
- zone.dsp/w
- Login tracker
- Trumpcard...
- How does one Achieve a Website?
- Code Addition (Login Tracker)
- Item Size Error?
- packetcollector
- Everquests New Engine?
- Enableing/Disableing Question.
- Some thoughts, some questions, One Big Project.
- Lifts in 5.0
- odd idea
- AA Timers in 5.0
- New class numbers! (IMPORTANT)
- Opcode changes on ShowEq board
- I take it...
- Tradeskill Table
- Fixed "start_zones"
- is it possable
- eqtime.cfg?
- dbcore.mysql
- diff - parse errors
- diff - #findskill
- embperl/wsh
- coding standards
- Compiler versions
- Faction Question
- Seperator obeysquotes member
- lists and queues and deques, oh my!
- Extend Timeout delay for telnet console
- auto_ptr and object encapsulation
- Teleport doors bug
- Better use of entity lists?
- Zone Threads
- dist calculations
- NPC wander fixes
- Normalizing the DB
- Partial Fix for World Tradeskill Objects (new opcode)
- Auto Assist? working or not?
- 0.5.1DR2 snapshot while you wait.
- 0.5.1-DR1 CVS Version
- debug build
- Logger vs stdout/stderr
- 052DR1 PVP Fix
- MOBs and Minor typo
- #summon player
- Is CVS working again.. I really want the 5.2 code.
- EqEmu Flow Chart?
- Setting Mob Spawn time?
- 5.3DR1 Source?
- how do you change Start_zones
- telnet console 'who' command implementation for 5.3DR1
- New Opcodes & Some bugs in Eq0.5.3-Dr2
- Fix: Monk H2H damage above 60
- Patch to compile crc32.cpp on GCC 3.3.x
- Item Augmentation
- regeneration rate for hp
- Here's a fix for 5.3DR2 Mob Healthbar not updating in client
- ZoneProxy-friendly changes to 0.5.3DR2
- Full compatibility patches for FreeBSD 5.2rc2 (0.5.3dr2)
- We need the loginserver!
- Suggestion for #showskills command
- How about since /ooc is worldwide, /say be zonewide?
- WLD file format
- Parser.cpp and Embparser.cpp fixes and additions Updated!
- tradeskillrecipe table
- Attn: Shawn319
- Fix for Bind Sight
- 0.5.3DR2
- Dropped object problem?
- doors with opentype = 57
- FreeBSD compatibility for Shawn319's cvs
- Fix for mobs and pet movement - Updated
- EQEmu DEV-C++ Howto (updated for 5.5DR1)
- Capability request for EQEmu
- reloading perl quests
- face hack
- Making lastname work
- Files with Dev-CPP and FreeBSD compile changes
- Hp / level
- Fix: Feign Death opcode and indiff /con
- perl quests calling c functions
- Bard fixes (against Shawn319's cvs)
- EQ Server., Can these ideas be done? (PvP Ideas)
- @Devs: Question about spell effects
- Is PoHate still available??
- Code question from attack.cpp
- new to-hit code to test if you wish...
- Fix: Invisibility and IVU (Huge! Requires DB change)
- AI
- makefile for more targets
- Everquest 2 emulation
- LogLevel Field in the Variables Table
- Speed optimizations?
- Art Test zone
- NPC titles?
- Trying to get a grasp what developers want
- question on new npc dmg code im workin on
- port to .net and C# and SQL server
- Questions on zone points
- Weather, and NPC titles/lastname
- Any C++ guru for help, or .. is it the wrong board ?
- Got akanon to steamfont zoneline to work (code & db)
- Proc rate identified?
- Race / Class Locking
- EQemu dumb question.
- can i help at all?
- My first contribution... Here goes nothing...
- quest::selfcast(spellid)
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