View Full Version : Archive::Development
- Server Reset Command
- Server .cfg files
- Want a server
- ATTN: A note of appreciation
- #dbspawn2 fix
- LOS checks
- EQEMu Mod *The War of Shadows **
- Strings...
- Need some help...
- when i was thinking.. a idea.
- When is the next version coming out?
- EQEmu .CFG Files
- Getting item information
- EQemu on Solaris
- Different monster types - undead, summoned etc
- Movement...
- jaggedpine
- EQEmu Development Status Site
- Compiling 0.3.4 in VC++ .NET?
- #scribespells <level>
- login server src
- EQ getting some new changes.
- Possible Zone Fix
- Here goes. I will start with questions.
- The difference between ZoneNT and Zone9x
- Archery?
- Status of the source code?
- Building exe from source
- Quick compilation guide
- Help
- about attack.cpp
- skills cap and skill level by class
- Hp regen ...
- Programming Q
- Decrypting?
- Some thoughts on HP packets
- Hi all
- NPC Locs
- So whats going on?
- Question on Objects
- Patches
- A question and request (txt)
- Deleting from Database
- Anybody that Can Read Spell Stuff read this
- Question about 3.6
- Depop Times?
- PoP zone files
- Disciplines - I can help with this -
- Thanks
- Idea for some aa skills
- Error 4?
- Any possibility to makes Ring of ... work ?
- PvP
- Line of Sight
- Databases and what to edit them with
- PoP Zone Info's ***SPOILER WARNING***
- Delete crashes?!
- Microsoft Access and MySQL
- AI & A few other questions?
- eqgame error
- db to xml
- ItemIcon storage location?
- Worldcraft and EQ??
- Item creation
- Merchant and status bug fix
- AA Titles
- Start Locs and Races in source?
- Distributed Compiling of C/C++
- Modified WesQuests.cpp for multi item turnins and more
- Faction - DistNoRoot or DistNoRootNoz?
- Zone Crash When Mob Slain...
- WesQuests.cpp Utils, Changes, Etc
- #setmyskills
- Spawn Paramaters
- Can someone help with the code?
- List of skill caps
- Feign Death Code - Revised
- Opcodes
- Character Creation help
- question
- Pathing Question And Offer To Help DevTeam
- WesQuests.cpp - NPCTYPESPAWN
- #logspawn - near complete, need help
- Item Struct
- Fleshing out pets.. need information
- Proposed database change
- Small code fix...
- Here is code (DIFFs) to add mob melee procs
- Fix: Hand to Hand weapons
- FIX: For zone crashes and invalid spawns
- FIX: right click item fizzle
- FIX: some xp bugs
- Spells (kinda new feature)
- On the topic of procs...
- Titles for 65+
- Other types of pets?
- NPC Helpers
- FIX: Only 1 lootdrop per mob
- Sourceforge
- Fix: Lifetaps
- FIX: shrink / growth
- Zone.exe patched for with loot fix
- Looking for new devs
- FIX (kinda): Aggro changes
- client spell checks
- Player Corpses?
- 3.12 Delta#2
- #summon command text correction
- 3.12 Delta#3
- Pet Code
- things about 3.13 that i noticed
- coding competition
- Priest of Discord
- Client buff stacking..
- Rune spells
- Portability tips
- 3.13delta2
- Conspiracy against me?
- Code for npc_profile support (and npc procs) for 3.12
- .PKG EqEmu
- Zone problems
- About compiling
- Helping Out
- Pets
- Working on the Faction
- MYsql not working?!
- Anyone have the .NET files for EQEmu?
- ATTENTION: Maps
- PoP items ?
- Combat.
- EQShare Question
- Necromancer Pets 1-65.
- Familiars patch :)
- For anyone that wants to help with memory usage..
- Timezone Patch
- Timezone Update Patch 1
- Question on format of the DB structs for the new loot system
- TradeSkills Patch
- Help please
- Limiting World from running more than once.
- Getting rid of the 0 in npc names
- fix for net.cpp
- Depoping at set time
- New Look to Client.cpp
- Dumb Question Time
- Quick MySQL question
- FOOD being used to quickly
- Little Optimization
- strncpy question
- Compiling/running world/zone on FreeBSD [patch] [long] [1/2]
- Fear spell mechanics - opinions needed
- New Patch Changes!
- not on wishlist?!?
- Updated Quest.CPP [SPAWN_NPC] w/ X, Y, Z, H
- Error running zone.exe
- wesQuest.CPP - LEVEL_CHECK
- ATTENTION: New packet type for compressed data is CHECKED IN
- Boat Question...
- Hello guys,gals have question for eq dev team...
- Code: Pet agro fix (well, if it was broken)
- Sorry for asking, but hows devolpment?
- Code: Exp from pet kills and a pointer check
- Code: #zonespawn function (Beta 1)
- Code: Consider Corpse Update
- N00b question.
- New Source (SpawnED)
- database 0.4.2-dr1 ?
- wesQuest *Give_Item*
- Probably not from a sane mind.
- Development Tools
- A Toy for all you Windows Utility writers...
- Socket Programming with CPP
- Doors problem
- Code snippet for truly random pet names
- minilogin source
- Hmm
- Are merchant lists with more than 28 items possible?
- KingTT
- Database
- PATCH: Fixes merchants eatting whole stacks of items
- EqEmu and german version of eq europe
- Format of the grid table?
- Anybody know what this error is?
- Client::MaxSkill()
- EQEmu Launcher ! (my design)
- DeleteItemInInventory() Round 3(?)
- GetTradeRecipe()
- MerchantsKeepItems
- Help to build an app for everquest
- NPC Attack Dmg fix
- YADBLU
- n/m
- Bigpull patches
- freebsd compatibility
- Scruffy's Back... EQTime Update
- Bards can now cast while running!
- Link.exe compile errors. need help
- What connection is the server hosted on?
- 0.4.3 Compilation Problem
- Need help with fixing a bug.
- Item_Struct changes ?
- Starting points...
- Archery!
- Need help with fixing a bug... again
- Characters being stuck or unusable..
- Implementing ships.
- /keyring question
- Csn someone make this eq app
- eqemupatcher
- win will the npc
- Mage Pet Changes (Long Post)
- #reloaditems feasability?
- Several Topics
- hi
- Thanks... You guys rock
- Question regarding spells_en.txt
- Necro pet bodytype fix
- Setting up the armor graphic on character
- Will the newest CVS ever be released?
- Good job guys!
- LoY and EQemu
- Newbie guide
- EQ damage mitigation equation
- Proposed new kick equation
- question about patcher and 1017
- Proposed new melee equation
- Minor tools for spawn editing ingame.
- String assignment vs strcpy()
- zsave still broken?
- Equation ready to be implemented: Base HP
- ATK rating formula tests
- Anyone try compiling with the latest dev
- Just a quick note on the pet hp in spells.cpp
- Slow spells fix.
- Just wandering when you guys might have loy added to Eqemu
- Pet fix to allow them to cast/proc spells.
- Admins/ Main developers.
- got a problem
- Regen modification
- Trainer enhancement.
- Server Data
- VS .net compilation trouble
- More Emus?
- AA Points
- Seeking some help about Veksar / Zonepoint
- AA Points (Info)
- What is CVS
- fixed aggro and z-radius bug from 5/5 CVS compile
- Where to find list of discs and their effects
- question on creating items
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