PDA

View Full Version : Development::Development


Pages : 1 2 3 [4]

  1. Server Network Architecture
  2. Modifying Loot Tables
  3. Thought for DB/Server Update Tracking
  4. Few questions
  5. Very simple attack.cpp question (adding crit)
  6. Looking for some info on /target
  7. Overly Ambitious Newblet - World Buildin' Questions
  8. Zone completion status area?
  9. Anyone successfully compiling with VS2015?
  10. quest::faction Not Working?
  11. live damage code
  12. Max Clients Per IP rules - Duplicates?
  13. merc_stats
  14. Special Attack Forumals
  15. Structs
  16. NPC Damage (applies to PCs as well)
  17. Spell Effects on Live as of 2-16-16
  18. pets running through walls
  19. Buffing NPC's
  20. Mage Focus Makes Tiny Pets Fix
  21. Switch skill - C++
  22. HP regen - see-sawawing at level 1
  23. Find Command
  24. RoF2 Not Showing Particle Effects?
  25. Horizontal spell gem window in Underfoot
  26. EverQuest Melee Combat Routines Analyzed and Modeled
  27. Way to initiate an event when passing through rectangular cuboid area
  28. Can't get Common Gate spell to work
  29. Easy way to move from NPC to NPC
  30. Titanium/Non Crescent Hardcode startzones/default binds
  31. Custom Beastlords.
  32. Hot zones not changing
  33. Compiling with clang
  34. Rez effects and buffs
  35. Spawn NPCs with no weapons
  36. CASTER_REQUIREMENT_ID details
  37. base effects focus slope/offset
  38. Remove meditate sitting requirement
  39. Debug Assertion Failed when entering world
  40. Tds conf
  41. Client trouble
  42. How is Kejek Forge handled differently?
  43. IP-based Exemptions.
  44. Disabling the gloomingdeep tutorial
  45. Items with Worn see invis?
  46. Compiler Poll
  47. Problem with quest::setglobal and defined $qglobals
  48. Trying to add light to a zone
  49. Added disable option to #npcspawn
  50. Updates DB
  51. Item creation question
  52. Replacing textures in eqg based zones
  53. New combat code with new characters
  54. Server Design Overview / Intro
  55. Permitted race/class/deity/city combos
  56. Merchants turning around when sneak buying
  57. Help implementing "yellow text" to a server
  58. Heroic Stats
  59. EQ Model Viewer?
  60. Melee Crit Chance
  61. Anyone decent with PERL interested in partnering on a PVP server?
  62. Robes for all races?
  63. Fabled
  64. Housing and placeables?
  65. FYI, Dev post on dodge chance code
  66. Quick Step by Step Compile on Linux
  67. Final 32-bit code release
  68. Visible zone controller
  69. What do you think of this?
  70. How to Export Character Models
  71. Directions: Compiling for windows
  72. The Akanon500: a Bazaar transaction network graph
  73. NSA Ghidra is now open source (hot damn)
  74. Kaiyodo Spell Editor
  75. Implementing an Innate Proc AA?
  76. Workaround for large race bash?
  77. Perl quest text is symbols and boxes
  78. Why is the boat icy?
  79. monk hand to hand scaling
  80. Advnpcspawn maketype error
  81. Special Title not displaying in game
  82. Do undead NPC's always flee?
  83. NPC's falling through floors in Burning Wood
  84. Change Server difficulty by changing NPC toughness
  85. SaltyVision: an EQ data studio report
  86. What big Dev goals still remain?
  87. Question regarding the final boss event in Txevu
  88. Spawn NPCs with no weapons!!
  89. Is there a group focused no raiding server?
  90. EQ in Unity...
  91. Eidolic
  92. SK bots
  93. Reworking Luclin models into classic filenames
  94. Adding Artisan titles
  95. How to edit Scroll/Book/In-game reading
  96. CMake errors on current server: missing sys/sdt.h
  97. Everquest classic, ray-traced!
  98. Hero's Forge model number question
  99. wwcast
  100. OOC Regen for bots and players
  101. Missing Lua51
  102. Nektulos/lavastorm & min_expansions
  103. Charm, Root and Lull Resist Mechanics
  104. Luclin Character Models Extraction?
  105. Database Scripts - Question About Good Practise
  106. Spell research
  107. Github changes
  108. Run/Walk Animations
  109. Sony EverQuest Loot Drop System Research Thread
  110. Opcode 0xA505 in Zonestream
  111. PvP Settings
  112. Need help Blender Animating